DOA5LR New character expectations (Spring 2016)

Who is the new character?

  • Genra (or his inheritor)

  • VF Character

  • Shiden

  • Irene

  • Ms. Monday

  • Rio

  • Niki

  • New male

  • New female

  • Other (Donovan, Miyako, etc.)


Results are only viewable after voting.
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Tyaren

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SF is known for that. I mean, after Zanghief, Dhalsim, Guile... it should not be a surprise. It has been SF's trademark since the start.

Not really...Zangief, Dhalsim and Guile's visual design is at least unique and iconic:

image_street_fighter_v-29783-3120_0004.jpg


Actually a really great take on a Russian brute.
 

KwonJigglypuff

Well-Known Member
Not really...Zangief, Dhalsim and Guile's visual design is at least unique and iconic:

image_street_fighter_v-29783-3120_0004.jpg


Actually a really great take on a Russian brute.

Oh okay, so we both agree on the fact they are stereotypes.
I didn't see that your point was to say her design was just too bland.

Well you're right. She doesn't stand out from the crowd compared to these three examples.

But you have to admit the only reason Zanghief, Dhalsim and Guile are iconic and "unique" is because they were created from the very beginning of the serie, decades ago. People grew up with them and made them popular. If today, they were released for the first time, people would have the same reaction. They would be called bland, generic and tasteless too.

Objectively, their design only gained charm with time, just like wines.

Edit: If I may add, the only reason these old designs didn't change (the brutal Russian wrestler, the yoga Indian master, the patriotic American cliché) is because they belong to the idea people had in the 90s, because they don't hurt anyone today. They are just fun. On the opposite, the spiritual Native American cliché from the 90s is dead and that's great.

What I'm trying to say is that Laura's design is bland but that's what the serie is only capable of, and honestly if she had released decades ago, people wouldn't have complained. That's unfair to her, so welcome to those bells and hopefully she's a fun character to play with.

Now, regarding the Spring character for DOA5LR... well I trust TN for not doing the easy thing with clichés. Rig, Mila and even Marie-Rose are good concepts and designs for me, as they are not defined by their nationalities like in the pre-DOA5 era.
 
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Tyaren

Well-Known Member
Standard Donor
But you have to admit the only reason Zanghief, Dhalsim and Guile are iconic and "unique" is because they were created from the very beginning of the serie, decades ago.

No, I don't have to admit that, because their visual designs are in fact very well thought out, unique and overdrawn. The only thing overdrawn of Laura are here giant boobs.
Laura is basically the Honoka of Street Fighter.
Honoka = oversexualized, cutesy Japanese chick
Laura = oversexualized, hot Brazilian chick
 

KwonJigglypuff

Well-Known Member
No, I don't have to admit that, because their visual designs are in fact very well thought out, unique and overdrawn. The only thing overdrawn of Laura are here giant boobs.

Okay then, that's another debate. I don't know if she has been objectified, as they didn't show her personality yet. I cannot judge.

And regarding the fact these three were "wery well thought", well that's a subjective opinion.
I myself try to objectively base my opinion on the difference between the 90s and today.
Trust me I like them, because they are so iconic today that, everything can be excused.
But franckly... I don't find them creative.
 

Tyaren

Well-Known Member
Standard Donor
And regarding the fact these three were "wery well thought", well that's a subjective opinion.

No, it's not. There are rules to good character design. The three characters you mentioned, just as most other veteran Street Fighter characters, are in fact known for their objectively great designs. Look, alone the color schemes and their placement are easily recognizable:

streetfighter.jpg
 

Banana56

Well-Known Member
Well it's not like SF is known for giving extravagant outfit designs, her outfit isn't very interesting (although her hairstyle is definitely cool and unique) but it's not like she is any worse design wise then Rashid and Necalli.

But the point was I would be interested in another exotic female character. Although nowadays I would love a Korean girl

A. Because I want to see Hapikido represented

B.Juri's past designs make me want to see a Korean female made by TN

C.Seung Mina, Juri, Chae Lim, May Lee, and Kim Wu are either my main or amoung my mains is their fighting game so likely I'll enjoy playing as one in DOA lol
 

The Enforcer

Well-Known Member
No, it's not. There are rules to good character design.

This is a paradox. This is applying science to art, to say that everything of quality of an artistic nature has to follow rules to therefore achieve that which would make it unique which is what would set it part from everything else to begin with.

Your values of 'good design' may not match those of others. Does not make it a 'bad' design.
 

KwonJigglypuff

Well-Known Member
No, it's not. There are rules to good character design. The three characters you mentioned, just as most other veteran Street Fighter characters, are in fact known for their objectively great designs. Look, alone the color schemes and their placement are easily recognizable:

streetfighter.jpg

But again they are recognizable because of time and iconicness. Not because they are necessarely well thought.

You example doesn't illustrate Laura's situation because she's not even officially revealed.
 

KasumiLover

SovereignKnight_
Premium Donor
This is a paradox. This is applying science to art, to say that everything of quality of an artistic nature has to follow rules to therefore achieve that which would make it unique which is what would set it part from everything else to begin with.

Your values of 'good design' may not match those of others. Does not make it a 'bad' design.
I agree, it's all about personal taste. Some for example may like Lili's simple white Victorian Lolita dress and the few red highlights and accents it has, while others may deem it boring and uninspired. Character design is determined on the eyes of the beholder, and some people can be tough to impress.
 
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Project Bokuho

Lady Helena's Pet
Premium Donor
My guess on this whole "Laura" topic is that her hairstyle was a major turnoff for some folks (cornrows aren't really considered that attractive).
 

KasumiLover

SovereignKnight_
Premium Donor
My guess on this whole "Laura" topic is that her hairstyle was a major turnoff for some folks (cornrows aren't really considered that attractive).
It's her outfit that some don't like. Her half loose half cornrows combo is actually quite attractive to me, and it looks pretty unique.
 

Tyaren

Well-Known Member
Standard Donor
This is a paradox. This is applying science to art, to say that everything of quality of an artistic nature has to follow rules to therefore achieve that which would make it unique which is what would set it part from everything else to begin with.

Your values of 'good design' may not match those of others. Does not make it a 'bad' design.


I agree its

I agree, it's all about personal taste. Some for example may like Lili's simple white Victorian Lolita dress and the few red highlights and accents it has, while others may deem it boring and uninspired. Character design is determined on the eyes of the beholder, and some people can be tough to impress.

Then I should probably immediately return my bachelor's degree that I did in character design and illustration and that I worked on for 5 months and I should also stop writing the extensive tutorial about character design that I am writing on for the past month for a publisher and that I am even paid for. It's all completely subjective anyway and anyone can do it. ;)
 
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Argentus

Well-Known Member
Laura's design is super boring and generic. She's a sexy Brazilian chick in a capoeira outfit in Brazil's colors. It doesn't get anymore stereotypical.
When people praise her character design, they do confuse prettiness/attractiveness with good character design. Yeah, she definitely is hot. If I handed in Laura in my character design course my professor would kick me out.

reposters---get-out_o_405779.gif
Agreed

SF is known for that. I mean, after Zanghief, Dhalsim, Guile... it should not be a surprise. It has been SF's trademark since the start.

Tekken is a bit like that too.
DOA was a bit like that too.
On the other hand Blanka Cammy DJ etc

And to be fair Guiles design is lifted straight from a Nazi in the 80s.

Every time I think of what TN could be making Aria keeps popping into my head.
View attachment 14112



If this doesn't turn out sci-fi I'll be a bit dissapointed whether it's a fiend or robo I don't care I just want interesting.
Nah. Closest to that would be a metal bikini on another moeblob with Maries recycled face.

Well it's not like SF is known for giving extravagant outfit designs, her outfit isn't very interesting (although her hairstyle is definitely cool and unique) but it's not like she is any worse design wise then Rashid and Necalli.

But the point was I would be interested in another exotic female character. Although nowadays I would love a Korean girl

A. Because I want to see Hapikido represented

B.Juri's past designs make me want to see a Korean female made by TN

C.Seung Mina, Juri, Chae Lim, May Lee, and Kim Wu are either my main or amoung my mains is their fighting game so likely I'll enjoy playing as one in DOA lol
Again FYI Guile Juri and Nacallis designs are all lifted straight from JoJo's Bizarre Adventure so they really shouldn't be used as good examples of character design. Same goes for most of the Kof cast.
 

The Enforcer

Well-Known Member
Then I should probably immediately return my bachelor's degree that I did in character design and illustration and that I worked on for 5 months and I should also stop writing the extensive tutorial about character design that I am writing on for the past month for a publisher and that I am even paid for. It's all completely subjective anyway and anyone can do it. ;)

Yep, pretty much, lol. (Not really though) But what I'm saying is there are an infinite number of variables and factors, and there is no magical rule or even magical set of rules when it comes to how things should be done because those rules don't account for the infinite number of variables. Artistic preference IS subjective. Some of the most popular stuff ranges from mind numbingly simple to the insanely complex, that's abroad spectrum.

As a programmer, I see it happen everyday. There's a ton of things that 'shouldn't be done, but people had to do it anyway just because the rule AND the circumstances didn't match. As long as were not talking about moral decisions, in terms of art, problem solving, it's just going to happen that way, character design is no different.

One thing to consider is that the so called 'rules' you learned may have been from the bias of your instructors, or based on current economic preference. You could go to a different school, and learn a completely different set of rules from someone entirely different. #JustDaFacts. :)
 

Argentus

Well-Known Member
Yep, pretty much, lol. (Not really though) But what I'm saying is there are an infinite number of variables and factors, and there is no magical rule or even magical set of rules when it comes to how things should be done because those rules don't account for the infinite number of variables. Artistic preference IS subjective. Some of the most popular stuff ranges from mind numbingly simple to the insanely complex, that's abroad spectrum.

As a programmer, I see it happen everyday. There's a ton of things that 'shouldn't be done, but people had to do it anyway just because the rule AND the circumstances didn't match. As long as were not talking about moral decisions, in terms of art, problem solving, it's just going to happen that way, character design is no different.

One thing to consider is that the so called 'rules' you learned may have been from the bias of your instructors, or based on current economic preference. You could go to a different school, and learn a completely different set of rules from someone entirely different. #JustDaFacts. :)
Stahp. As another who studied design and designs characters as a hobby I gotta agree with Tyaren here.
.doesn't matter if you like her or not. She is objectively a poor character design. Only unique thing is the hair otherwise she's like Honoka. Strictly formula
 

Tyaren

Well-Known Member
Standard Donor
Yep, pretty much, lol. (Not really though) But what I'm saying is there are an infinite number of variables and factors, and there is no magical rule or even magical set of rules when it comes to how things should be done because those rules don't account for the infinite number of variables. Artistic preference IS subjective. Some of the most popular stuff ranges from mind numbingly simple to the insanely complex, that's abroad spectrum.

As a programmer, I see it happen everyday. There's a ton of things that 'shouldn't be done, but people had to do it anyway just because the rule AND the circumstances didn't match. As long as were not talking about moral decisions, in terms of art, problem solving, it's just going to happen that way, character design is no different.

One thing to consider is that the so called 'rules' you learned may have been from the bias of your instructors, or based on current economic preference. You could go to a different school, and learn a completely different set of rules from someone entirely different. #JustDaFacts.

55277892.jpg
 

The Enforcer

Well-Known Member
Stahp. As another who studied design and designs characters as a hobby I gotta agree with Tyaren here.
.doesn't matter if you like her or not. She is objectively a poor character design. Only unique thing is the hair otherwise she's like Honoka. Strictly formula

Ok, I'll call ya out on the that. Please list these 'rules'. Tyaren got a reprieve based on his last post, lol.
 

KasumiLover

SovereignKnight_
Premium Donor
Then I should probably immediately return my bachelor's degree that I did in character design and illustration and that I worked on for 5 months and I should also stop writing the extensive tutorial about character design that I am writing on for the past month for a publisher and that I am even paid for. It's all completely subjective anyway and anyone can do it. ;)
I didn't mean it like that Tyaren:p I agree that your points are good and I'm not trying to scrutinize your experience with character design. I meant that everyone sees design differently, some more intricately than others. What I think is good is considerably different from what you think, since I'm still an underage high school student, and you already have a more experienced handle on this type of thing. I'm not saying the Laura design is perfect, but I like it....at least I'd give it a 6.9/10. XD
 

Argentus

Well-Known Member
Ok, I'll call ya out on the that. Please list these 'rules'. Tyaren got a reprieve based on his last post, lol.
"Rules"?

She just doesn't deviate from a stock design, is all. Her cornrows are literally all there is to her beyond "generic Brazilian". She is Eddie Gordo.

It'd be like if Helena's design was a girl with a striped shirt, scarf, beret, cigarette holder, and baguette. Just "french girl" as her design and that's it.

BLANKA was a unique take on a Brazilian. That girl? Not so much.
 

The Enforcer

Well-Known Member
"Rules"?

She just doesn't deviate from a stock design, is all. Her cornrows are literally all there is to her beyond "generic Brazilian". She is Eddie Gordo.

It'd be like if Helena's design was a girl with a striped shirt, scarf, beret, cigarette holder, and baguette. Just "french girl" as her design and that's it.

BLANKA was a unique take on a Brazilian. That girl? Not so much.

Saying something is a stock design is different than saying it's a good or bad design. The context of the discussion changed now, lol. Yes she does have similarities with Eddy, so is it a bad design simply because it takes after something that at one point was a 'good' design (or at least well received, since even Eddy's case 'good' is still subjective)

Comes back to the addage of 'imitation is the most sincere form of flattery' mimicking something already liked alone doesn't make something good or bad. :)
 
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