Side step has its uses but I think we can all agree that its still pretty far behind what it should be and its uses are extremely linear.
Good luck convincing them that is the case.
Side step has its uses but I think we can all agree that its still pretty far behind what it should be and its uses are extremely linear.
You cannot block faster than an opponents incoming attack right after sidestepping.
This is wrong, as Static did block after coming out of side step. He just attempted to do a counter poke with 6P instead of continuing to block. I can get you the screen grab of him blocking if you'd like.
But yeah, there's always improvements that can be done to the command side step. It functions even differently than it was in the beta builds where strings didn't retrack on the command sidestep so after two successful command steps in a row you were at the opponent's back. There was even a build at one time where you could back dash cancel the command step.
But saying that is different than saying the entire system should be gutted because you aren't using it to its full potential.
My last two posts explains what side step can do and how effective it can actually if you learn how to use it appropriately. Complaints about it always come from someone not doing the latter at all.
The players would do nothing but sidestep the entire match because it was too good and no one would throw an attack.
That's what I was referring to. Players would just sidestep dash cancel the entire match since tracking attacks were generally slow enough to cancel into guard, and linear attacks would be sidestepped and punished with a back-turned combo.Sigh* maybe the dash cancel then? Or is there some major downside to that too?
You haven't explained anything. All you said was sidestep and attack, then tried to make it sound more in depth by saying it can be done at the end of the string or middle of it lol. I asked you what can you do outside sidestep and attacking and you just ignored it.
So the fact is, or so in my mind, it's nothing more than for offense as it currently stands.
Really now, because all I've been reading from you is insisting a game mechanic is something of your opinion because you don't know how to properly use it.
Even explained what actually happened in your video example (which did not help prove any point you've tried to make in this thread so far) and further explained why said string was a bad example and gave a good example of another one.
I already said what options you have after a side step aside from a side step attack, which is to hold, block or use another move (or throw punish) when you're on defense. Some characters can use their special movement to avoid certain on block situations entirely on reaction.
Ayane can avoid Helena's BKO 6P4P with 1P+K and punish with BT 2T.
You choose not to acknowledge something because you are in disagreement with me about a mechanic you do not understand that well. You have dismissed what I told you within' my last three posts on the first page of this thread. All are accurate assessments of what happened in your video example that you are choosing not to see because of your disbelief of a game mechanic you don't know how (or choose to learn) to use well.
There is nothing more for me to say on the matter of this discussion because you are listening to what you want to hear (selective reading).
No it's not a fact, it is your opinion.
I already said what options you have after a side step aside from a side step attack, which is to hold, block or use another move (or throw punish) when you're on defense. Some characters can use their special movement to avoid certain on block situations entirely on reaction
It just feels like shame is all, but thank you for the background info on the gameThat's what I was referring to. Players would just sidestep dash cancel the entire match since tracking attacks were generally slow enough to cancel into guard, and linear attacks would be sidestepped and punished with a back-turned combo.
Basically what I'm saying is, the way it is now is a design decision because they don't want it to be a primary focus on the game system as it stands in DOA5.