werewolfgold
Well-Known Member
YOU MONSTER! HOW DARE YOU! lolAyane
- 4p loses mid crushing ability, less pushback on 4pk so throw punishment is easier
YOU MONSTER! HOW DARE YOU! lolAyane
- 4p loses mid crushing ability, less pushback on 4pk so throw punishment is easier
Christie
Rachel
- nerf delays on 6p and p strings especially third hit of p string
- jak k causes more stun on nh
Ayane
- qcf+p becomes neutral while ppp stays -1
- 66k becomes +3 or +2 on block
- qcb+p+k, p becomes +3
Helena
- 4p loses mid crushing ability, less pushback on 4pk so throw punishment is easier
- Ability to hold second hit of 1+p+k, 3kk
Lei fang
- 3ppp has more advantage when it causes a sit down stun
- 2p is +1
Alpha
- 2p is +1
- Choose the ability of whether or not you want to teleport after a wall crumple
- 6p becomes 12 frames
- further push back on special wuk to make it difficult to throw punish
So no changes to Hayate and Hitomi then?
- Removed from the game
- Inherit Ein's good tools.
HERESY
- Removed from the game
I don't even know what the heck I want for Helena and Sarah, so...
For
- to relaunch again (like in DOA5 Vanilla)
- WS to be a pushback ender
@Codemaster92163 @VAND1TA @Timasty what are your thoughts?
Don't crush the dream, CodyI could just do with shorter recovery on her cancels (66P+K, 3PK4), for HKS P to track, and better crushing properties to her BKT.
66H+K bouncing would be the best, but it's unlikely we'll ever see that again. Sad, really.
Serious one here.
- ~ . This i10 throw is just simply pointless. Both the mid and low follow up can be held, stepped and cancelling it leaves him at a disadvantage while doing just the throw itself without the input leaves him at +9 but that is also pointless since you can't really expect yourself to go for this throw just to be at +9 and it's not even in reach. on NH/CH stun can be staggered out and the only thing useful off of it is on block for a GB but yet there is pushback and it's only really good near a wall, but for all that.. I can just use 2P+K or 16T which is a 50/50 throw reset better than this throw. Either make the throw leave him at a -1/-2 situation for cancelling with , or make the mid follow up attack neutral or -1 since it's a slower throw to begin with.
- . The command attack throw is just not reliable and you are only getting this via NH or whiff punish. For all that, you can use a better whiff punishing attack such as 46P+K or the shoulder. I suggested that the move and throw animation be changed into the CPU version as a stun hit for a true 50/50. Could be changed into this:
This just attributes to the rant I had to you a while back about which iteration of Akira they used. VF5:FS versus the much better VF5:R.
If the whole command attack throw is just changed to a stance instead of being a throw, I want 16T to wallsplat.
And while we're at it, Akira's 6T should wallsplat if my theorized 16T didn't.
http://www.gamecity.ne.jp/doa5/lastround/info_ver.1.04.html
Japanese site reveals 1.04 patch details