I want that Sarah (or Christie?) + Leifang + Tina mix! =)
Thank you so much , now i understand it clearly6 was an example. you have to pick your own object.
e.g
object 1 is hat
object 2 is gloves.
object 3 is socks
if I want to make socks transparent, then I need to go to object 3.
I first modify geodecl jump to object 3 and put a "01" there, as per previous screenshot.
then I go to objinfo and jump 3 blocks as per the following.
According to this screenshot object 1 and 2 are already transparent. object 3 is not.
6 was an example. you have to pick your own object.
e.g
object 1 is hat
object 2 is gloves.
object 3 is socks
if I want to make socks transparent, then I need to go to object 3.
I first modify geodecl jump to object 3 and put a "01" there, as per previous screenshot.
then I go to objinfo and jump 3 blocks as per the following.
According to this screenshot object 1 and 2 are already transparent. object 3 is not.
okay, so first you want to pick a relatively large object, reason is the body is large and has 64 bytes per vertex.
they're organized into buffers and you don't want to mix them up. you want to make the swap between 2 objects that are both 64.
In my case I used the jacket since I knew that was likely to be 64. you can check which ones are 64 by loading up the equivalent 360 tmc into 3dmax and check which objects are 44s (360 version of 64s). otherwise picking the largest object is usually a good approximation, general rule is, if it can get dirty and get wet, then it's likely a 64 object.
Now that you have the body and your target. you want to jump to the geodecl for your target object. from there, move 0x70 down and you'll see a string of 4 numbers sort of like this:
EC 1D 00 00 BA 0C 00 00 E3 10 00 00 22 06 00 00
what this is saying is the index start at 1D EC goes for 0CBA index length.
the vertex start at 10E3 and goes for 0622 vertex lengths (not that this was relevant)
copy this string down.
Next go to the geodecl for your body object, and copy down the equivalent numbers.
Now swap the two sets around. your target object is now pointing at your body model and your body model is pointing at the old target object.
adjust the textures for both objects as desired.
make the target object transparent the usual way.
afaik you can't really add new stuff via DLC's. You can just fill pre-defined costume slots with content.
Here's one. Perhaps one of you guys can do Morrigan Aensland from Darkstalkers into Nyotengu for giggles. You can probably use Ayane's wings for it and hair color to light nade green. Does not have to be perfect.
You guys can do it. I believe you in all. Honest.
I got it semi working. I don't have 360 tmc's or 3d max, so I just tried with random objects. went with the bikini top since it gets wet, but a couple issues came up
but i bet there was an update to the game before they started selling those 3 dlc characters ?In doa5U, they had 3 dlc characters. marie rose, phase 4 and nyotengu.
i am 98% sure there aren't any.TN also stated that there could also be more dlc characters for LR. could there be a chance that pre-defined character slots exist also?
Nah if the other object wasn't 64, it would have just crashed and burned lol.
or ended up with the model exploding probably.
lucky for you, every object on that bikini wgt_body is 64s.
the seams are probably caused by the normal maps.
you want to do a complete swap,
all textures swapped between the two.
of course this means you'll have to find a target object with a normal map slot.
actually
lets do this instead of swapping the textures, lets just redirect the object to use the body texture slot.
So you do everything that you've done up to now, swap the objects etc. Next instead of swapping the textures around, simply point the swapped object to the correct texture using hex.
the 1B and 1A under the 18, might be be normal map and sweat texture slots, can't tell from noesis and I haven't tested them. (1A = texture 26 normal, 1B = texture 27 sweat)
if just swapping the first value doesn't work, you might have to look into swapping the untested values too.
There was an update, I assumed it was just to give the characters to people who didn't buy them so they can see them online. Well there goes my custom character dreambut i bet there was an update to the game before they started selling those 3 dlc characters ? i am 98% sure there aren't any.
did you change the mtrcol for the body to the one for the knot? or you can just point the body geodecl entry to the knots mtrcol number.
or maybe it's looking for that wet normal map.
Thanks for all the help
I figured out the cause for the seam. it was because the normal map for the skin is double layered. it has a regular normal, and wet normal in the same texture, and when swapping the objects, the new location doesn't recognize the double layered normal so it caused the seams when using the double layered skin normal, so I just had to convert the skin normal to single layered.
I managed to get the underwear texture back by pointing it to the correct texture with the method you posted. the order for it is texture, sweat/dirt, normal, specular.
there is only one issue remaining now.
the know which now uses the skin's original slot gets all shiny and black when wet
i tried reassign the specular and sweat locations, but it doesn't seem to be having an effect. for this costume its very minor and not a big deal, but doing the other costumes i might not be so lucky to be able to swap with a tiny part like this. Sorry to be bothering you with all these issues There was an update, I assumed it was just to give the characters to people who didn't buy them so they can see them online. Well there goes my custom character dream
This alpha looks like an anime model, Great!
oo if you don't mind the loss of the effect, see if you can disable the knots dirt and wet effects altogether and see what happens.
it might be something transparent trying to be applied but since it's a none transparent slot it's simply displaying black.
kind of strange since even the skin never had a problem with dirt and sweat over it.
if all else fails send me the file with error and some notes on what you did to it so far, I can have a look at it between now and next weekend.
wondering if it'd be more efficient to just hunt for the byte that tells the body to be transparent at this point. but then again we don't know what'll happen to the sweat and dirt textures after we do that anyway.
could be more problems lol
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