john smith
Member
I am registered i upload this for you in a private link if it's out!
I am registered i upload this for you in a private link if it's out!
That's a really nice Christie in your display picture
Is there any way to make P4's hair a different color than Kasumi's?
thanks, I made a red version tooView attachment 11829 View attachment 11830
Is there any way to make P4's hair a different color than Kasumi's?
Nice
I've been working on a goth mod too
Have 8 costumes and 3 hair styles so far. My plan is to make her as a separate character in the select screen if I can ever figure out how to get dlc characters to work.
also if there is a way to get custom models, I want to make her like my original concept I made before the release of the pc version
yeah, they both have their own separate hair model, so you just have to extract the tmc and tmcl with lnk reshuffle and edit the textures.
I am registered i upload this for you in a private link if it's out!
That would be great
You're on the right track. You've got the right locations for geodecl and objinfo. Make sure that you're modifying the actual object you want to make transparent. from the look of your screenshot it looks like you're modifying object 1, is this the correct object?, if not then make sure you jump to the correct object using the index under wgt_body.
objinfo is in the same order as geodecl, make sure you're modifying the right entry for the right object.
Here's a 360 tmc transparency, PC should just be a flip assuming nothing else is different i'll leave you to iron out the specifics. Inject a dxt5 with alpha afterwards.
If you're wondering what the reference tmc is, it's ayane's towel CG tmc from Ninja Gaiden razor edge. (yes it does work in doa 5)
Note that it's one modification at the start of the block and one at the actual object. for both geoDecl and objinfo.
the order of objinfo should be the same as geodecl
You're on the right track. You've got the right locations for geodecl and objinfo. Make sure that you're modifying the actual object you want to make transparent. from the look of your screenshot it looks like you're modifying object 1, is this the correct object?, if not then make sure you jump to the correct object using the index under wgt_body.
objinfo is in the same order as geodecl, make sure you're modifying the right entry for the right object.
On the texture side make sure you end up with a dxt5 with alpha.
doesn't matter how you do it, I ended up saving it as a .tga and converting it to dxt5 using dds converter
Then take the texture into hex editor, compare the header to the original tecmo texture as well as another tecmo dxt5.
modify the header to be the same as the original but using dxt5 header. i.e same dimensions as original.
inject into tmc/l with texture tool
of course you could have used umod, but that's not real modding though is it
It's definitely a hex thing. but I can't seem to pin point exactly where, it may not even be in the objinfo or geodecl.
But I did kind of cheat and skirt around the problem by changing the body to another object slot altogether, so it's no longer subject to "special" rules"
I'm not sure if the results are something you even want for alpha anyway. looks more like a ghost than jelly.
yea, it's quite easy. I'll talk more about it when I get back.
afaik you can't really add new stuff via DLC's. You can just fill pre-defined costume slots with content.Have 8 costumes and 3 hair styles so far. My plan is to make her as a separate character in the select screen if I can ever figure out how to get dlc characters to work.
Thank you so much for the tut , i change the tmc as you did , and add alpha channel to texture and it works@navmesh > here you go.
for the last part when counting, note that there's an index number. for the example given it's actually 4 and 5, but I put 1 and 2 there just to make it easy to see.