This! If only I could get uMod to actually detect my game. It's being a pita atm. I've tried 2 different versions of it with no luck
I got the hair working without the weird thingy. I just use PNG files instead of DDS
Edit: Somehow I'm enjoying pink haired Tina and Kokoro's red outfit.
YES! YES!!!
Keep in mind I'm using uMod V.2 alpha (r.53)This! If only I could get uMod to actually detect my game. It's being a pita atm. I've tried 2 different versions of it with no luck
So we can only edit textures but not make models?
Also spoiler tag people! I can barely load thpage on onmy phone!
If all her textures are listed identically to Kasumi's, theoretically you could just take all Kasumi's texture files and replace Alpha's with them.Flesh tone Alpha... as soon as I find the time to do it
If all her textures are listed identically to Kasumi's, theoretically you could just take all Kasumi's texture files and replace Alpha's with them.
Same version. Looks like I got it working. Either it was the fact that I hadn't copied over the provided dx9 dll or maybe I was doing the order wrong of opening uMod then the game... what ev at this point. Thanks.
Did a test, naturally I took care of one of the most important issues, XD For this to be a proper mod though, the hair really needs to be overwritten for an individual hair style like the hat one and not the default.
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Progress is being made... I just wish I could get some help placing things better and have to take care of the normal map.
Edit: Nevermind, this wiki article tutorial helped me out with easily using Gimp to auto-generate a normal map. Now I just need to find the low-poly version to correct it and it'd be done. Plus edit the texture to have Bass' name on it. @UncleKitchener
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Well, this is my favorite thread in this entire site now. Ever.
I'd like to suggest @Gultigargar for this thread since he's the solitary modding champ for DOA3 right now.
Once I actually get the game on steam I'll see what I can contribute in terms of tools if I even manage to get it.
Nope, not at all. Never really was active on DOA Central. Its just great to see a good deal of people interested in DOA modding again, something I have not seen since back in the Ninjahacker days.I'm sure the site layout april fools is having some sort of contribution to those flashbacks lol.
Well nvmJust to save people some time... Alpha will not be an easy mod. She only has one texture to govern everything...
Her colors are controlled by additional properties and not the texture. Until container & engine properties are discovered it will be a futile effort. That is also why she has received little or no DLC. All costumes of a specific type are in one container, unlike all other characters having a unique container per costume.
You missed part of the boat since there was still been plenty of console mod activity, no one really wanted to take on the difficult part. NH days were strictly console back then too.Nope, not at all. Never really was active on DOA Central. Its just great to see a good deal of people interested in DOA modding again, something I have not seen since back in the Ninjahacker days.
Well, this is my favorite thread in this entire site now. Ever.
Once I actually get the game on steam I'll see what I can contribute in terms of tools if I even manage to get it.
Well nvm
Are her particle effect textures accessible at least?