WAZAAAAA
Well-Known Member
Is there a standard/default/regular input mapping for DOA5 on a fight stick controller?
In other words, what's the ingame function of each number in this picture?
EDIT: since making this thread I ended up using my own custom layout for years that makes sense at least to me lol:
EXPLANATION:
In other words, what's the ingame function of each number in this picture?
EDIT: since making this thread I ended up using my own custom layout for years that makes sense at least to me lol:
Code:
Dead or Alive 2 Limited Edition
H P K FS
T P+K H+K S
Dead or Alive 5-6
H P K S
T P+K H+K empty or AP
rest of the DOA's
H P K S
T P+K H+K empty
- H->P->K are the main buttons, in order of "priority", and also positioned in the same row for easy pianoing (useful for pre-DOA6 instant unbufferable wake ups from hard knockdowns)
- Punch above, Strong Punch below
- Kick above, Strong Kick below
All positioned with "frequency" in mind:
- top row is more common bottom row is less common
- Hold as the most accessible button due its many functions: Blocking/Holding/FreeCancelling/FreeStepping
- S and AP are the rarest
- AP is the rarest of all and as such it's the "hardest to reach". It should only be mapped for characters that have a useful taunt (e.g. Zack/Tina/Nyotengu) so you don't do it by mistake
- similarly, S is the 2nd rarest and as such it's the 2nd hardest to reach
- Punch above, Strong Punch below
- Kick above, Strong Kick below
All positioned with "frequency" in mind:
- top row is more common bottom row is less common
- Hold as the most accessible button due its many functions: Blocking/Holding/FreeCancelling/FreeStepping
- S and AP are the rarest
- AP is the rarest of all and as such it's the "hardest to reach". It should only be mapped for characters that have a useful taunt (e.g. Zack/Tina/Nyotengu) so you don't do it by mistake
- similarly, S is the 2nd rarest and as such it's the 2nd hardest to reach
Last edited: