Mains in ALL fighting games you play.

XV MR ARMANI

Active Member
Tekken 3: Jin
Tekken 4: Nina
Tekken 5: Anna
Tekken 5 Dark Resssurection: Lili
Tekken 6: Zafina, Anna
TTT2: Zafina/Lili, Nina/Anna

Soul Calibur III: Ivy
Soul Calibur IV: Ivy
Soul Calibur V: IVY, Amy

Mortal Kombat 9: Kitana
Mortal Kombat X: KITANA (this game is gonna be GODLY)

Dead or Alive 3: Christie
Dead or Alive 4: (a very crappy) Helena
Dead or Alive 5: Helena
Dead or Alive 5 Ultimate: Marie Rose, Helena, Lisa

Bloody Roar: Jenny, Bakuryu

Blazblue: Noel, Jin (When I get my PS4)
Guilty Gear: Axl Low (When I get my PS4)
 

DestructionBomb

Well-Known Member
Standard Donor
I just have an affinity for using High execution and Technical Characters.

Looks like we are similar in ways. Some people truly don't appreciate that. There are those that simply hate high execution reward characters because it's not easy for them. Apparently they want characters to hold their hand and make it as easy as breathing.
 

The 4th phase

Well-Known Member
Standard Donor
Mk1: Sub-Zero/Scorpion
mk2: Reptile
mk3: Sektor
Mk: Deception: Sub-zero
Mk: Armageddon: Sub-zero
MK9: Sub-Zero/ Kitana/Skarlet
MKX: Reptile (back to the basics) kitana/sub-zero(possibly)

Doa: Kasumi all the way

SF: Ryu all the way

Soul Calibur 2: Nightmare, Cassandra
Soul Calibur 3: Nightmare, Cassandra, Taki
Soul Calibur 4: Nightmare, Taki
Soul Calibur 5: Nightmare, Natsu

Super Smash: Pikachu
Melee: Dr. Mario
Brawl: Meta Knight, Zero Suit
4: Zero Suit, Zelda, Lucina

Killer Instinct Gold: Fulgore
KIller Instinct Xbox one: Fulgore

Mvc 1-3: Spider-man, Wolverine, Ryu
Capcom vs Snk: can't remember

Tekken 5-6: Lilli Rochefort

Tekken Tag 1-2: Lilli rochefort, Uknown

SFXT: Lili, Alisa

honorable mentions, poison, ibuki, m.bison,juri
 
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ninjaguy446

Well-Known Member
Decided to make an updated list.

SC2 - Raphael
SC3 -Setsuka, Tira, Amy
SC4 - Amy (main), Setsuka, Sophitia
SC5 - Viola (LOL), Patroklos
SC6??? - Amy??? pls???

DOA5 - Helena (main), Phase 4, Lei Fang

Tekken - Lili

Smash64 - Ness, Samus
Melee - Sheik
Brawl - Sheik
4 - Peach, Zamus
 

Argentus

Well-Known Member
Looks like we are similar in ways. Some people truly don't appreciate that. There are those that simply hate high execution reward characters because it's not easy for them. Apparently they want characters to hold their hand and make it as easy as breathing.
Meh. Personally its a combination of

1) I want to fight the opponent, not the controls
and
2) High execution characters seem to be way too good once you've learned the execution. I don't like that. Should always take more than just memorizing inputs, imo.

I'm fine with bob and weave high mobility or stance technical characters...I just don't like a lot of arbitrary input execution lol.


I tend towards more practical fighters (i say practical as in fighting style and "standard" inputs), so its also a matter of perspective.
 

DestructionBomb

Well-Known Member
Standard Donor
Meh. Personally its a combination of

1) I want to fight the opponent, not the controls
and
2) High execution characters seem to be way too good once you've learned the execution. I don't like that. Should always take more than just memorizing inputs, imo.

I'm fine with bob and weave high mobility or stance technical characters...I just don't like a lot of arbitrary input execution lol.


I tend towards more practical fighters (i say practical as in fighting style and "standard" inputs), so its also a matter of perspective.

Now here's the issue Argentus. It's your own personal feel to the game which is cool and all on your end, but there are characters specifically made just like that, it's a trend of FGs that simply will not change. Well if you don't like the arbitrary input execution you can always go for an easier character. Also getting perfect timing on execution doesn't necessarily mean the character at the end result is super good....even those type of characters have disadvantage. Some more obvious than others.
 

Argentus

Well-Known Member
Now here's the issue Argentus. It's your own personal feel to the game which is cool and all on your end, but there are characters specifically made just like that, it's a trend of FGs that simply will not change. Well if you don't like the arbitrary input execution you can always go for an easier character. Also getting perfect timing on execution doesn't necessarily mean the character at the end result is super good....even those type of characters have disadvantage. Some more obvious than others.
I DID say, I tend towards more "practical" characters lol.
 

DestructionBomb

Well-Known Member
Standard Donor
phase-4 is a perfect example

Phase 4 is *Not* execution heavy. I told people time and time again that she isn't considered that.

If you mean her poor attempt of a neutral game as her way to be difficult to use against other characters who have a easier time? then yeah I agree. Let's give a temporary fake example of a reward damage.

This is not execution heavy:
:4::K:~:P+K: - 52 DMG

This is execution heavy:
:4::1::6::6::P+K::H*::7::3::H*+K::H*+K::H*::H*+K::236::214::268::6842::[H]::P+K: - 52 DMG
 
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NeverGiveUp

Member
Execution has a different meaning depending on how the person views it. Phase 4 may be execution heavy to some people but for others she isn't. I have used several characters that are much more harder and technical to use (Gen and C viper from SF) Furthermore, some people are actually not technical players meaning some players don't perform well using characters that require a high amount of dexterity but nothing wrong with that.

Imo execution depends on many factors like Directional inputs, Just frames (1 framers) Charging a button (Hilde) Rapid 5 button inputs (Honda, Gen,) Slide inputs that require a fast motion etc.
 
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DestructionBomb

Well-Known Member
Standard Donor
Execution has a different meaning depending on how the person views it. Phase 4 may be execution heavy to some people but for others she isn't. I have used several characters that are much more harder and technical to use (Gen and C viper from SF) Furthermore, some people are actually not technical players meaning some players don't perform well using characters that require a high amount of dexterity but nothing wrong with that.

The term "execution heavy" has been loosely used from time to time. I'm going by the base term.

The issue with Phase 4 is that her neutral game is poor and issues getting specific damage in which makes her difficult overall due to other characters having a easier time to throw punish most strings and whiff punish specific setups with low distance variety. Not to mention that people are playing in DOA lag which messes up her timing, you can perform all these in the lab to notch down the timing since it's literally only a few buttons to get damage in but won't exactly get them down in a match due to lag. The input timing to the "On-hit" property is the same as Kasumi. Of course, I will agree that some players are not technical on that aspect but that is a randomized general type of players to go by. If the player feels Phase 4 is execution heavy then it's more of a own personal feel to it..but in a base sense..it's not exactly on par correct. The way I wrote it may sound ignorant a bit..but surely you understand where I am coming from here. If a player truly feels Phase 4 is execution heavy, it's likely a mental thing and adjusting to the character...but telling people that is more of a ignorant thing because it's performance on the hands and how they use her.

If you have a character in Guilty Gear that performs a chain link of 2A > 2A > Fireball, He has a easier execution barrier than a character who performs 236B > 236B > Fireball because you are performing more motions to it than you ordinarily should just to get damage that's about roughly the same (or slightly higher because of the reward for such motions..but it's not always the case.)

EDIT: I will admit, I did quote someone in the past before about which one is execution heavy or not with such arrogance. Didn't mean to disrespect any player because of it, but surely people will find out exactly what I mean eventually.
 
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Yurlungur

Well-Known Member
funny enough @NeverGiveUp said exactly want i wanted too

I just meant that in form that phase 4 can be considered execution heavy with her timing and still be considered a bad character

besides nothing is more of a bitch then fucking doing :4::6::2_::3_::+:KK as a counter move or Tking :6842::6842:+pp

god i hate snk inputs sometimes
 

J.D.E.

Well-Known Member
Standard Donor
Phase 4 isn't a character with a high learning curve, but she requires a lot of knowledge of the game in order for anyone to play her effectively because of her tool set. Execution-heavy characters mainly have a high learning curve, but some can be moderate too. Her's is moderate even though she's more difficult than Kasumi because of how her juggle sequences work. Some of them (like Kasumi) can have moderate curve when it comes to maximizing in damage. This is coming from a technical standpoint. Kasumi can be easy to pick up on starting out if you're a beginner, but her juggles take some getting used to with the teleport & delay. That's why I would put her in the range of moderate.

An example of a character of a high learning curve is Lei Fang. Her combos & setups take a lot more execution than you think. Every little situation is key for her to take advantage of from her sabakis to her whiff punishing. Other characters with a high learning curve are Ayane, Akira, & Hayabusa.

Evil Ryu is a character in SF who also has a high learning curve. So does C.Viper, Gen, & Akuma. Kage in VF is a character that requires heavy execution. So when I chose him over Pai & Sarah that meant that all of my time had to be devoted to him & no one else whatsoever in the game.

So execution-heavy characters require you as a player to take up time with those particular characters. In other words, you need to make sure that you want to be a specialist with that character, since you're going to have to get used to them. Furthermore, you'll struggle both in the lab AND during match sessions before you start making something happen, but once you do, it's rewarding.
 
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PuertoRicanStyL

Active Member
In VF, I main Akira. It's who I started playing VF with and (obviously) still do. Just doesn't get old bustin out some Akiraism, hahah.

DoA, I use Phase most of the time. But I bounce between her, Akira and Kokoro a lot though. Since I started with Kokoro, I couldn't just completely drop her for Phase cause I have fun using boafum (both of them).

USF4, Makoto. She's pretty much the main reason I even play that game. I never really liked the SF4 system too much, but a online friend did and always tried to get me to play with him. So I bought SSF4AE for $15 one day, found Makoto and started to have some fun with it.

SSF2THD, Ryu. Was my last fighting game I played since my 14 year time skip in fighting games, hahah. I mained Fei Leezy back then. But for some reason, Ryu feels more fun to me now. Part of it is because I can do the juice kick with him now and I just feel like I can style harder with him over Fei. I'll admit, them making Fei's flying dragon kick move into just a fireball motion instead of the ol' Tiger Knee' motion like it used to be, kinda turned me away from him. It just seems like a good move, and to be able to throw it out like candy on Halloween with no risk of jumping forward if you messed up didn't seem fair/sit well with me.. I feel more comfortable playin him in Classic Mode though.. Stupid personal thing, hahah, but it's just how the change hits me.

Seeing these other list like gawd dam! Some of yall play a grip of fighting games! That's a lot to own at one time. Salute.
 
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WhiteAngelus

New Member
Arcana Heart Series - Saki Tsuzura

Arcana Heart - Saki, Heart, Kamui
Arcana Heart 3 - Saki (So stylish with the Orna loops)
Arcana Heart 3: Love Max!!!!! Saki

Darkstalkers Series- Morrigan Aensland ♥

Darkstalkers: The Night Warriors - Morrigan
Night Warriors: Darkstalkers Revenge - Morrigan
Darkstalkers 3/ Vampire Savior - Morrigan, Lilith, Demitri

Dead or Alive Series - Lei Fang♥

DOA2/ DOA2 Hardcore - Lei Fang, Tina
DOA5 Ultimate - Lei Fang, Nyotengu, Sarah, Tina, Ayane

Capcom Vs - Morrigan Aensland

MvC1 - Morrigan, Lilith
MvC2 - Morrigan, Cammy, Iron Man
MvC3/UMvC3 - Morrigan, Wolverine, Iron Man, Sentinel, Hsien-Ko, X-23.
CvS1 - Morrigan/Mai Morrigan/Cammy/Yuri
CvS2 - N-Groove Morrigan/Cammy/Maki A-Groove Mai, Athena, Sakura

King of Fighter Series - Mai Shiranui

KOF 94 - Mai/King/Yuri
KOF 95 - Mai/King/Yuri
KOF 96 - Mai/King/Kasumi Todo Mai/Athena/Yuri
KOF 97 - Mai/Chizuru/King Mai/Mary/Chizuru
KOF 98 - Mai/Chizuru/King Mai/Mary/Yuri
KOF 99 - Mai/Mary/King/Yuri. Athena/Mai/Ryo/Yuri K'/Kyo/Iori/Maxima
KOF 2000 - Mai/Yuri/King/Mary K'/Vanessa/Kyo/Iori Kula/Mai/King/Yuri
KOF 2001 - Mai/King/Yuri/Athena Kula/Angel/Mai/King
KOF 2002 - Mai/Yuri/Athena/ Mai/Angel/Mary Mai/Kula/Vanessa
KOF 2003 - Mai/Mary/King/ Mai/Athena/Kula/ Mai/Tizoc/K'
KOF XI - B.Jenet/Gato/Tizoc/ B.Jenet/Yuri/King B.Jenet/Kula/K'
KOF MI - Mai Shiranui, K', Kula Diamond, Kyo Kusanagi, Rock Howard
KOF MI2/KOF 2006 - B.Jenet, Mai Shiranui, Kula Diamond, Chae Lim, K', Kula Diamond, Kyo, Iori

Blazblue Series - Ragna the Bloodedge & Litchi Faye Ling

Blazblue CT - Ragna, Jin, Litchi, Nu-13
Blazblue CS/EX Ragna, Litchi, Jin, Mu-12, Makoto

Guilty Gear Series - Millia Rage

Guilty Gear X-2 Millia Rage, Sol, Jam, Ky-Kiske, Dizzy
Guilty Gear XX Accent Core - Millia Rage, Sol, Jam, Dizzy, Ky
Guilty Gear Xrd - Millia Rage, Sol, Ky, I-No.

Persona 4 Arena - Yu Narukami

P4A - Yu, Yukiko, Aegis, Chie

Tekken Series - Nina Williams

Tekken - Nina Williams
Tekken 2 - Nina & Anna Williams
Tekken 3 - Nina & Anna Williams, Bryan Fury, Julia Chang, Jin Kazama, KingII
Tekken Tag 1 - Williams sisters, Chang's, Jin Kazama, King's
Tekken 4 - Nina Williams, KingII, Juila Chang, Bryan Fury
Tekken 5/Dark Resurrection - Lili Rochefort, Williams sisters, Bryan Fury, Lei Wulong
Tekken 6/Bloodline Rebellion - Williams sisters, Alisa Bosconovitch, Lili Rochefort, Bryan Fury
Tekken Tag 2 - Williams sisters, Alisa Bosoconovitch, Lili Rochefort, Michelle Chang, KingII, Lei Wulong
 

PuertoRicanStyL

Active Member
Just to throw out there. For VF, I like to rock Jean too. He's hella dope.

And also just to say, this game has given me the hardest time to stick with one character. They're all so dam fun to use and have awesome move list.
 

Soaring Zero

Active Member
DOA5LR-Kasumi & Mila
Blazblue CP-Tsubaki Yayoi & Izayoi
Guilty Gear Xrd-Millia Rage

I'm not nearly good enough at fighting games to play more than 3 regularly lol.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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