A lot of us don't feel it is our job to fight people we don't even have to actively think against. Nor do we find it productive for either party. Sure, it's a nice gesture and in small doses it could help someone, but all the time?
Who put you on your high horse? No one should have to feel feel privileged to fight with you. It is, however, a suggestion, and i highly recommend taking advantage of those with mics.
Personally I find that a low level player fighting a super high level player is a waste of time, unless its a tutoring session of some sort with actual instruction going on.
You could always be like "dude, i just kicked your tail 3 times in a row, when you think i'm gonna strike, you could totally block more."
Low level players fight me, I beat them without trying. Next week, they try again, I beat them even harder because even the element of their randomness is gone from the equation.
Then you tell them. This isn't nintendo, you can talk to people.
The mountain is better climbed in increments. Fight people slightly better, not leagues better. That leads to incredible boredom on one side and frustration on the other. It does nothing for anyone.
Yeah, which is especially true for the online training sessions, too. Walk away with a list of things to do, and you just end up frustrated when you come back and end up with the same list. However, that has alot to do with the learning curve of the game.
The best thing to do is make your own rooms sometimes. That way you control who you fight.
I'd be a lot more willing to dump a bunch of time fighting random lesser skilled players if I thought it actually did help them improve. But if that was the case the vast majority of rooms out there wouldn't be full of bad players. The thirst for improvement won't let a player hold back if they truly have it. They'll find a way to get the matches they need.
If that were the case, you'd find a way to get the players
you need. To make things worse, you have more experience in the game and can't find 'em, so that noob has it rough. What if you had a noob offline to play with?
There is nothing more painful than boring yourself to death trying to help someone who just doesn't get it and probably never will. Not everyone is like that of course, but most are. So I remove myself from the teacher situation, as do some others. If somebody truly has that hunger, they will eventually hit my radar on their own.
And this is the issue. The game's got a bunch of frustrated teachers, who only want to teach on a specific level. There are people who want to leave that level that's lower than the people want to teach on, but there's no instructional material between ground and that level. People see things like cows videos then think they can hop into Team Best, then they smack into information overload. When too many people do this, the instructors get frustrated. The real issue is, no one has any idea how to go about teaching that intermediate area (i've been trying to break out of it for a while, but i'm not sure if i have or not yet). Worst part is, the fastest way to get out of that intermediate level is with very careful and specific instruction (the real issue is to handle the information overload: the level exists between reading all the tutorials and actually putting them to practice [let's face it, tutorial mode conditions are not controlled right]).
But, yeah, i know all about frustration. My programming tutorial on my website was made so i wouldn't deal with the lazy people who keep giving up. I have all the lessons done (it's now becoming outdated), but i made an offer that I'd post the rest of the lessons as soon as someone with absolutely no programming knowledge manages to pass a test on the covered material. It's been about 2 or 3 years now, and not one person who came to me asking for programming instruction managed to get through it. Mind you, i always told them that the setup they can skip and i'd gladly walk them through it, since there is no nice way to do it. The offer is up for you as well, especially since it'd be a learning experience. I did my best to prevent information overload or using the "magical fairy box" principle, but I have a feeling it's still going to sting a little. You'll find it under "learning materials" at
http://kohlrak.sytes.net. Also, the Japanese section is where I ended up landing on your principle, and i'm still questioning whether or not i should remove that, because, in the end, i end up rambling more than i actually teach and i don't think i ever get around to teaching basic Japanese.
Lemme know if you ever find a practical solution to information overload, because then I have quite a few tutorials to rewrite.