DOA5U "Prepare" - Ayane General Gameplay Discussion

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iHajinShinobi

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I haven't been on the game much the past few days due to work to even comment. But I'm off tomorrow so I'll be practicing. But from what I checked last night for the bit I was on, it just seems like Nyo's hurtbox keeps her in a crouching position a little longer than usual.

I've noticed this sort of thing awhile back on other characters with 3PP, if you were to hit confirm the 3PP at a tip range it would cause a critical stun. Not sure if it's stance specific either, didn't bother further testing.
 

iHajinShinobi

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Okay, I love Nyo-Tengu's hurtbox, Ayane is picking up a +1 from BT6K upclose on block. And she's picking up +2 at range off BT6K on block. Yes, I will be fucking Nyo side ways hard for blocking this shit. It's even worse for her with the mass amount of unholdables I have in-store lol.

EDIT: 3H+K is also -2 on block against Nyo-Tengu.
 
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Tenryuga

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Does this mean her hurtbox is actually smaller than others and causing these moves to land on sweetspots?

Or is this just generally a shitty thing she has going for her?
 

iHajinShinobi

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I honestly think it's her hurtbox and not a bug. Most or every character actually do not have the same hurtbox at all.
 

Aerospark

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Quick question, is using P then following up with a quick 2P useful for anything (assuming your opponent doesn't magically punish me for it)? I've used it a few times lately and I think it's at least somewhat useful. orz.
 

iHajinShinobi

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Yes, P > BT2P or P > 2P are very good high to low neutral poking. Because 2P is a low, players will definitely hit a button after being hit by it, and that is exactly what you want in order to control their responses. It's definitely part of Ayane's neutral pressure mix up.
 

Force_of_Nature

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They can because they have mid-crush properties and Wake-up kicks are horizontal mids. Also BT4P, BT7K, and BT6P all do 24 dmg or more so they can beat out both WUK's outright due to outdamaging their 20 dmg.
 

iHajinShinobi

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They are not crushing the WUKs, they are just out damaging them on strike damage as Force of Nature mentioned. So landing that particular strike as the WUK is just about fully executed will beat out the WUK. And saying almost anything can crush a WUK is inaccurate because not everthing does more than 20 damage on neutral hit.
 

Force_of_Nature

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Was just looking over some Hajin-tech, and I noticed that 6K, 6K~2K is a FT on slight delay (or the usual ground splat into 2H+K PFT setup if the opponent is still airborne and thus techable). This is new to me so, yay :)!

Edit: Nevermind... The "FT" still seems to be techable too :(.
 
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iHajinShinobi

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Was just looking over some Hajin-tech, and I noticed that 6K, 6K~2K is a FT on slight delay (or the usual ground splat into 2H+K PFT setup if the opponent is still airborne and thus techable). This is new to me so, yay :)!

Edit: Nevermind... The "FT" still seems to be techable too :(.

Yeah, it'll tech you up for +18 immediately if you do not tech up the delay, but leaves her at slight +0 to light negative if you do. It's good on people that want to linger on the ground.
 

Force_of_Nature

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Yeah, I like the instant tech up on Threshold 6K~2K but there is still a window to tech it. However when it hits, the pressure is great, but the timing can seem a l'il picky at times where I get the ground splat if the opponent is, like, even an inch off the ground (which isn't bad since you can tech them up with 2H+K anyway). Since I'm the "Aggressive Ayane", I'm trying to find more ways to push buttons in close as opposed to running away all the time lol.
 
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