PacManila
Active Member
Well, I actually have been hitting a fully charged 4PPP, probably because I'm playing online (or because I'm manipulative), but still what's the point of throwing in a worthless bound animation if only one move can work inconsistently? Incomplete Tina.
Speaking of guarantees from the ground... how situational is a ground throw after her neutral, because I never seem to miss 2T if the range is right after the 5T.
If I'm not mistaken, the only way you can get a ground throw after neutral throw is if they just lay there. I'd have to check if it's any different if they're against a wall.
Yea unfortunately she didn't benefit much from the new mechanics additions. Her 2 bounds, the last charged from her string and during critical state (or if it lands twice in a row) are impractical. For the latter, it would be better to do just the CB since they're both mid punch and about the same speed, and unless the opponent doesn't know how to SE, you'll never get twice in a row during stun.