@Gill Hustle : The 66KK4/BTPP6KK4 +1 favors Ayane 100%, as she completely eliminates jabs and highs with BT4P and BT6P (especially BT6P). Anyone that doesn't have an i9 jab like Kasumi, Christie, Pai or Sarah (44P) as an option cannot trade jabs with Ayane after the + frames. She has an option to crush "all" i11 mids with a high that tracks. She has an option that hits low and crushes mids of i12 or slower and tracks. All of these are given to her at all 3 hit levels, and after her + frames.
She can throw you or back away safely as well. Opponents are guessing the 50/50 as long as Ayane isn't one track minded.
4H+K is only good in Critical stun or as some means of whiff punishment. Also Ayane has no problems actually getting in on any character.
@Yaguar : Mid Range? The only move I am literally only ever cautious of from Mila at range is 3H+K because of it's own range. And even then, it's linear and unsafe on block. Mila's 4K (or 4H+K I think?) is good to keep someone in check at range, mainly when Ayane is sloppy. Other than this, I am giving Mila lots of difficulty getting in on me. Outside of proper usage of Mila's feints, there are only 4 moves in CQC Mila can keep Ayane in check with;
- 6P: But it gets blown up by the 64H advance mid punch hold.
- 2P: Your +1 matters, gives you more options.
- 6H+P: Honestly this IS the best way Mila is opening Ayane up in CQC, being an i7 throw. This is practically the way you are going to have a larger array of options in CQC versus competent Ayane play.
- Tackle: This is only true if Mila's tackle isn't being read, because I legitimately low throw this on reaction.
Sure Mila also has an i10 jab, but that is -5 on neutral and block, lol. And that actually does make a world of difference against a player that knows frames.
She can throw you or back away safely as well. Opponents are guessing the 50/50 as long as Ayane isn't one track minded.
4H+K is only good in Critical stun or as some means of whiff punishment. Also Ayane has no problems actually getting in on any character.
@Yaguar : Mid Range? The only move I am literally only ever cautious of from Mila at range is 3H+K because of it's own range. And even then, it's linear and unsafe on block. Mila's 4K (or 4H+K I think?) is good to keep someone in check at range, mainly when Ayane is sloppy. Other than this, I am giving Mila lots of difficulty getting in on me. Outside of proper usage of Mila's feints, there are only 4 moves in CQC Mila can keep Ayane in check with;
- 6P: But it gets blown up by the 64H advance mid punch hold.
- 2P: Your +1 matters, gives you more options.
- 6H+P: Honestly this IS the best way Mila is opening Ayane up in CQC, being an i7 throw. This is practically the way you are going to have a larger array of options in CQC versus competent Ayane play.
- Tackle: This is only true if Mila's tackle isn't being read, because I legitimately low throw this on reaction.
Sure Mila also has an i10 jab, but that is -5 on neutral and block, lol. And that actually does make a world of difference against a player that knows frames.