I need help here. When kp creates limbo stun after do you have to scoot up a bit to use the CB? I usually do kp 8p 6p+k but sometimes when it limbo stuns the 6p+k whiffs
I usually just go for the 9K launch after limbo or if I'm not at threshold yet, 3K to give me the BT stun, then launch. The setups she had for CB in vanilla are gone sadly, so I try not to rely on 8P to CB set-ups. In the lab, it doesn't seem like they can SE after 3K hits them in the back. Online, it looked like it could be held, but that could be just lag.
Either way, a launch on a BT opponent usually gives you good launch height, so you can go for whatever post-launch CB combo you want to do.
I need help here. When kp creates limbo stun after do you have to scoot up a bit to use the CB? I usually do kp 8p 6p+k but sometimes when it limbo stuns the 6p+k whiffs
just launch with 9k or 33p. Easy 100 dmg on counterhit.
I just realized that pkp doesnt combo even on counterhit. The p followup can be blocked.
Just Kp on the other hand does combo, only on counterhit though.
Is this common knowledge and Im just very slow?
I am sorry. Your guide is quite detailed, guess my brain cant handle it. I always just assumed basic strings generally combo on counter hit and went with it, but in Doa anything is possible.
While we are at this, i was doing a small frame data chart, going by command moves listed i dont think she has one natural combo on normal hit. I think pppk might be possible if you are really fast but i dont think so.
Snip
-1)Excuse You! You have some damn nerve. DOA5 wouldn't be far superior to that of DOA4 if it wasn't for Mr.Wah, Rikuto and Myself advocating for many of the changes that is in the game(and specifically stated that DOA4 was trash, and was not DOA). 2) I broke down every single DOA up to DOA5. So breaking down DOA4 would not have been an exception. 3)Being on the same page as everyone else, how laughable. Please do not try to discredit me as some nobody. You and everyone else in the community would not even be talking about the technical detail of this game if it wasn't for me. I was the one that proved that the DOA series as a whole was a deep competitive fighter. Majority of the core strats, techniques, set-ups and lingo were all from me. Also, It was also Mr. Wah, myself and a few others who put their necks out to build this competitive scene. The very one you are currently in.I would ask you why are you so damn positive about 5U. But then that would pointless cause you stuck around for the shittiest DoA. DoA 4 actually not even 4 that was okay as a game. I mean 4.1 that was garbage. You and others broke down the game despite the quality of it. So really I dont expect you to be on the same page as everyone else here. My view on all of this is when 5 came out. I was like this is game is cool. Its not the best but its a step in the right direction.
-You are taking it to the far extreme. DOA5U is far from being barebones. The removal of force techs do not break the game. You are acting as if the characters in the game are left without any type of ground game strategies. I am glad forced techs are gone. It was not something all characters should have. Such a technique took away Bass's character specific ground game. Characters are well capable of utilizing other character specific techniques to employ in their ground game(which still provide plenty of strategic depth). Many of the untechables were replaced by Flops, blast blacks, heavy bound which all give guaranteed damage.5U comes out now its like yeah you know force techs, untechables, and guaranteed setups? Forget all that nonsense you dont need any of that. We're gonna make DoA barebones again and let everyone have fun mashing. Force techs we'll get rid of that. Untechables we'll get rid of a shitload of untechables. Guaranteed setups we will just take away a lot of those.
-The game altering thing that was removed from the game was Forced Techs. DOA1, DOA2 and DOA3 did not suffer depth nor strategic wise for the lack of a forced tech system.Big whoop they took so much out of this game it doesnt even feel like 5 anymore. It feels like I gone back in time 4U now exists and I started playing 4U but with stepping. One thing that separates DoA is holds but yet at the same time its one of the biggest problems with the game. What vanilla did for me is it had all the features I previously mentioned in it and made holds less of an issue without actually getting rid of them.
snip
Yea, I understand. I always go for the ground throw because her FTs work fine but the seem as they put her in negative. She has many moves that work as FTs like 1k, 2h+k, 66p+k etc. are not dependent at all. Only FTs that seem decent are 8p, and p+k. But then again those come out pretty slow, not extremely slow but just not fast enough. I wish she still had the 6h+k 1p 6h+k FT.Is it just me, or are there not very many opportunities for Tina to force tech someone who just wants to stay on the ground? I feel like most of the time, I can't do much to a grounded opponent besides maybe a ground throw. My attacks mostly whiff when they're on the ground. I feel like my opponent gets a "free reset" for just laying there :/
Is it just me, or are there not very many opportunities for Tina to force tech someone who just wants to stay on the ground? I feel like most of the time, I can't do much to a grounded opponent besides maybe a ground throw. My attacks mostly whiff when they're on the ground. I feel like my opponent gets a "free reset" for just laying there :/
-It came off as arrogance because you included yourself in a group of our piers as knowing, or being in the know of something that I was not. Insult to Injury was the use of DOA4(the shittiest fighter as you state) as a reasoning for my lack of understanding. We all knew DOA4(in particular 4.1) was garbage. Sorwah and myself knew this from the very beginning!!! We tried our best to find something solid, and found nothing. I just found more broken defensive tactics...aka Struggle~Fuzzy Guard~ Attack/throw...which HLP players like Black Mamba utilized. If you must know the reasoning for me stayingI honestly dont even know what I said for that to be taken as arrogance. Its far from it since I respect you and Sorwah I been behind the scenes learning from you two for a while. I first became a member to DoAC around 07??? I think. As I was typing that message that was more of me thinking out loud and answering my own question. I guess Ill go into more detail about my message even though I dont know where the flaw lies in it. Pretty much everyone agrees 4 was the worst. Again 4.0 was okay it was 4.1. When others decided to abandon the game. Your love of the series kept you around for the worst time of DoA. The lack of audience didnt stop you from pursuing DoA. So really right there I answered my own question. I knew the answer from the get go. I didnt elaborate on the others who broke down the game with you because I know who those people are and you know too. It is due to those reasons why your still around to this day. I dont know why I asked that cause if you stuck around for 4 of course your gonna stick around for 5. Especially when 5 is better product.
-I do see where you are coming from, and I am honored that you learned so much from my work. I am not going to lie, I was hurt by the initial comment. I am not going to tell anyone lies up here just because I like the character and therefore I am blinded. Many of you need to realize that I was playing a 3.1 Tina who is not that much different than this one. A Tina who had to face many of the same challenges that this Tina has to face. Characters being faster than her is not new. Characters with better, more damaging juggles/combos than her is not new. Characters having more frame advantage on hit than her is not new. Tina is first and foremost a Grapple(r). The Most powerful part of the Triangle system are throws. Nothing in this game outright beat throws except attacks(Grappler throws do massive damage and cannot be escaped). Stop seeing this as a weakness in her game, but as a total strength. Everything in this game is played around not being thrown.Even though I dont like the direction of where 5 is going I find myself still playing it. You remember that small petition that Ladra made on DoAC to put 4 back to 4.0. Yeah I was one of the people in support of it. So I never actually left 4 either. I stuck around too and wanted to continue to play it. It was through your knowledge and Sorwah's I played 4.0. I deleted the patch and would play 4.0 here & there. You remember Kokoro's 6KP? I know you do cause you were the one that posted that string was a 2 in 1 against the wall. I remember I went to a tourney and they had 4.0 in casuals. I was getting people with Bass' 8i OH and they were like WTF is that!? I explained to them what it is and all I could think about is thanks sorwah. Good Times
Also true story here you taught me frame data without actually talking to me. No one in 4 would give this scrub the time of day to teach me frame data. So I learned it from you in your thread on DoAC about frame data. It was a wall of text but what I did is I read a paragraph a day. Then I would take a day to absorb the knowledge. Then the next day read another one. Til eventually I could read the whole thing in one sitting without getting overwhelmed. It was because of you Im not a mashy scrub anymore. Its because of you I was able to teach others frame data. Honestly I owe my progress to you really. Its because of you I was able to make such a beefy tina guide for vanilla. Knowing frames made me thirst for more knowledge. With that I'll close this with.
#buffTina