TRI Mike
Well-Known Member
Everyone knows that DOA5U saw yet another increase to the default life bar for every character. With 300 life, the vast majority of strings, combos and other things now deal less damage and fights tend to be much longer. DOA5U also saw a slight damage buff for holds and throws in general but I feel strikes are too weak now to the point where sometimes, they don't matter as much.
For example my character, Tina, has quite possibly the best throw repertoire in the game and her HCT J.O.Cyclone deals 132 damage. In previous games it dealt 120 which was exactly 50% life (with 240 settings) but now though the damage itself is increased, the percentage of the bar taken away from the opponent is actually less. I also used to fight with her using small combos, launching immediately after stunning or whiff punishing or going for faster-but-weaker throws to punish unsafe things and damage blocking foes. All of this was excellent in 240 life because with Tina, everything hurts. But now with 300 life, everything is going to shit for me.
Now I feel I just can't damage my opponent enough which unconsciously leads me to try either a CB combo or a HCT J.O.Cyclone all the time to damage a lot but favoring those options fail sometimes and ends up in me losing fights I probably shouldn't have lost. This is also happening to me with my other characters like Gen Fu, Helena and ESPECIALLY Rig and Leifang (Their damage output in 300 life just sucks balls).
So why should we stay with 300 life¿ I honestly believe the game is not favoring from it. With 240, everything matters, small combos, wall splats, ground throws, offensive holds by themselves, using or not a wake-up kick, etc. The game simply feels faster with 240 and makes everyone play better and more carefully. Hell, even spacing, sidestepping and turtling correctly is more important.
I know this is very subjective and that a lot of you will not agree with me but I want to leave the discussion open and probably reach an agreement.
For example my character, Tina, has quite possibly the best throw repertoire in the game and her HCT J.O.Cyclone deals 132 damage. In previous games it dealt 120 which was exactly 50% life (with 240 settings) but now though the damage itself is increased, the percentage of the bar taken away from the opponent is actually less. I also used to fight with her using small combos, launching immediately after stunning or whiff punishing or going for faster-but-weaker throws to punish unsafe things and damage blocking foes. All of this was excellent in 240 life because with Tina, everything hurts. But now with 300 life, everything is going to shit for me.
Now I feel I just can't damage my opponent enough which unconsciously leads me to try either a CB combo or a HCT J.O.Cyclone all the time to damage a lot but favoring those options fail sometimes and ends up in me losing fights I probably shouldn't have lost. This is also happening to me with my other characters like Gen Fu, Helena and ESPECIALLY Rig and Leifang (Their damage output in 300 life just sucks balls).
So why should we stay with 300 life¿ I honestly believe the game is not favoring from it. With 240, everything matters, small combos, wall splats, ground throws, offensive holds by themselves, using or not a wake-up kick, etc. The game simply feels faster with 240 and makes everyone play better and more carefully. Hell, even spacing, sidestepping and turtling correctly is more important.
I know this is very subjective and that a lot of you will not agree with me but I want to leave the discussion open and probably reach an agreement.