splslick
Well-Known Member
:O you play DOA :O....Your info in the Michelle thread helped me out so much in TZ :OIs there any Tinas that would be willing to help me with Tina on xbl? I feel like I'm getting nowhere with her.
:O you play DOA :O....Your info in the Michelle thread helped me out so much in TZ :OIs there any Tinas that would be willing to help me with Tina on xbl? I feel like I'm getting nowhere with her.
Yup just got into it and thanks.:O you play DOA :O....Your info in the Michelle thread helped me out so much in TZ :O
Yup just got into it and thanks.
Can anyone tell me how to do taunt launch after CB 6P+K
I don't really use power launchers...But from what I have gathered from other threads, people are using the one found in the challenge mode since it seems to do the most damageWhat are you guys doing for her power launcher, I'm doing
Power launcher 4Taunt 9PK 41236T.
Oh well this one does more damage, the one in challenge is 94 i think compared to the 111 dmg in this one and this one is easy to do.I don't really use power launchers...But from what I have gathered from other threads, people are using the one found in the challenge mode since it seems to do the most damage
:O...Going to use it thenOh well this one does more damage, the one in challenge is 94 i think compared to the 111 dmg in this one and this one is easy to do.
What are you guys doing for her power launcher, I'm doing
Power launcher 4Taunt 9PK 41236T.
If it works on bigs then that will sub for my one.Vizierde mentioned a combo in the power launcher thread that I ended up using. I do PL>9K>9PK>giant swing. It does 112 dmg I believe.
If it works on bigs then that will sub for my one.
-I was inspired to do some lab work, and I find Tina to be an interesting Blonde Bitch! With all this talk of buffs nerfs and things. I am going to focus on neither and just expose my finds.
- as many of you know result in a sit down stun on counter strikes. In Vanilla 5, was guaranteed even with fastest stagger escape, but no longer with 5U. Oh lets not cry just yet. Did you guys know that + is guaranteed during fastest stagger escape! For your opponent to avoid this, they would have to struggle at slower speeds. HOWEVER, doing so will allow to be guaranteed once again! Let me not forget, another way to escape would be a low defensive hold...HOWEVER, doing so will allow to be guaranteed once again! The only solid way to escape punishment is for your opponent to stand and block!!! You might be saying this will put a halt to things..NOT!!! We are talking about Tina here. If you followed correctly, you will see that your opponent is forced to block to avoid any attack damage. HOWEVER, This opens up Tina's delicious powerful throws. This is where you want your opponent, in a Nitaku situation! He is forced to make a guess while you safely put on your assault.
-If you are interested in pure guaranteed damage without the wait and see, you can use:
- gives +1(and space)
- Must be guarded low, cant be held.
- Must be guarded, cant be held.
- Must be guarded, cant be held.
- Must be guarded, cant be held.
-Yes on fastest stagger escape.Once again, good finds Pai! It gives me some ideas of what I can do post sit-down.
I don't quite understand what you mean about + being guaranteed. Like it's guaranteed after the sit-down?
-Yes on fastest stagger escape.