I just tried this. It feels like the time to avoid
is really strict. I had the same result as Tea, most of the time I could not avoid the FT.
What's weird is that that when I set the dummy to just stand there, they're able to get up before
hits. I think I may know why this happens. The dummy is literally getting up at the exact frame right after the "hard knockdown" period ends. For instance, when you hit them with
, they're in "hard knockdown" state for 11 frames in which after that period, they are able to get up.
executes in 12 frames. If the opponent fails to get up around that exact 12th frame while they're down,
will FT.
has to be executed right after a successful
. If they decide to just lay there, then
will FT for sure.
If these findings are correct, maybe she did not lose her
to FT after all, but instead was just altered based on the changes to the ground game. Someone in system discussion mentioned that it's easier to FT when the opponent is face down.
puts the opponent in the face down position and combined with what is mentioned above, may explain why the FT works.
*Edit: Another interesting thing I just found. With the dummy on the same setting, I hit them with
from the farthest distance possible (about 3 backdashes away) and I was able to FT with
pretty easily. This even worked with the recovery setting to on. The knockdown period seems longer too (12 to 14 frames).