The thing is the following: in vanilla I had the option to force tech after any of her untechables with
for +22 I think it was, she could use this to avoid getting interrupted and easily launch, use a strong OH like
or
or even go for a Hi-Counter J.O.Cyclone for holders. I for any reason I decided NOT to force tech, I could ground throw for decent damage with a base of 270, even better with 240 (the setting me and my friends used).
Now, Tina lost her FT setups completely and with a base of 300, her ground throws are laughable at best, especially because she always gets the 20-damage one instead of the 30-damage ones. BESIDES, she lost an untechable when connecting
and BT
and the supposed guaranteed one after
is very difficult to get because that kick is extremely slow.
So, unless I'm missing something, which I'm pretty sure am, Tina's ground game is heavily nerfed.