-I flip flop on this on the subject of command throw breaks. One minute I think the idea is great, than others its wack. I can see it expanding the depth of the game, however I also feel that it would also take away from the game. Playing 3.1, and Having to play against Mr. Wah's strong Bass, I didn't have throw breaks to get me out, I had to think outside of the box. I was the first to use Tina's tackle as an option select to avoid the mid attack mixup, while also avoiding the throw. I also utilized
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to counter throw his catch throw(also another first), and if he escaped, I was at advantage...in other words, and less babble, I would like stronger usage of counter throwing! DOA is the only series that have them, and I think it would be better to capitalize on that than having throw breaks at the moment.