I dunno, I do 6PK 2K and it's always advantageous.
Ah, I see. So 6PKP is screwing it up!I dunno, I do 6PK 2K and it's always advantageous.
Is this sarcasm? You can't sidestep throws. :vWelp Rachel isn't broken when SS can body her. We have to be careful and not press any buttons folks.
not counting throws bro. SS still blows her up. I'm not joking.Is this sarcasm? You can't sidestep throws. :v
Yeah lets try to clarify for thoae those who get confusedThere's a 2K stomp and a 2K regular low kick. Having the same command and people using the same notation for both is confusing.
Interesting. Even if the opponent realizes it's not the true string, they still have to respect the extra long delay.Does anyone think this is worth anything? The second hit of 1PP and 214P are basically the same thing, so... Could you possibly use 1P~214P to trick your opponent into thinking that 1PP has a huge delay/is hit-confirmable when it really isn't?
IIRC, when it comes to punishment, the disadvantage has to be 1 frame more than the move you're using. i.e. a 7 frame throw can only punish -8 disadvantage or more.why can't I connect 66P after using 8P in a Stun? 8P used during a Stun is supposed to have you at +21. (according to the Fight Info) 66P is 20. Yet the opponent will recover from the stun before 66P lands.
It happens in certain situations, sometimes on BT opponents. Apparently the opponent can wakeup kick if the soccerball finish whiffs, but in my experience people are so scared of the blender they end up teching anyway.the last hit of the stomp animation will whiff. I hope this glitch would never happen in an actual fight.
Rachels great when your opponent has little experience against her but when you opponent ends up playing a long session against her all that goes out the window. Linear ass character in my opinion and as I've stated slow. Her attacks and setups become predictable over time.So I wanted to dig and find out if Rachel's linear issues were true. What did I find out?
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They are true. She has 11 moves that track not counting those sexy throws. What are they? Well....
1pp
ppT
4pp
ppk(last kick tracks high)
SS p
H+K
2/8P+K a.k.a Roll the P out of it tracks.
4pp2p mid low tracking string
3ppp
214p
11 out of 62 moves track not counting throws. So that's 18% of her movelist. That's not good. Welp Rachel isn't broken when SS can body her. We have to be careful and not press any buttons folks.
Thank you. But you know no one pays attention to that. Everyone focuses on the blender.Rachels great when your opponent has little experience against her but when you opponent ends up playing a long session against her all that goes out the window. Linear ass character in my opinion and as I've stated slow. Her attacks and setups become predictable over time.
She also as I've also stated needs to get inside because of her poor spacing. I personally feel characters with solid mid to long range attacks expose her. I don't even feel she does or has the same damage potential compared to the majority of the cast.
It would be terrible to nerf her this early in the games life and its an insult to the developers who made this game to already be asking for nerfs. The only character I feel totally comfortable when using Rachel is Eliot.