I'm hoping for some real PL tech, 'cause the 10-20 damage they do over PB isnn't exactly worth accidentally dropping it. Plus, you can't PL into those cinematic slam thingamajigs.
He didn't get a damage nerf. It got buffed. Try 6T.hmm...well this damage nerf didn't hurt Zack unlike other characters. I can still hit like a truck on CH and I can get over 100 on NH.
I did that fucking thing is doing 30 that will string after following up with 5pp and 9k.He didn't get a damage nerf. It got buffed. Try 6T.
Since you haven't gotten a straight answer on your question for the challenge, yes, you do. But not the way you described thanks to the range on the follow up. Just do 666p, crouch dash quickly, then hit H+K. It'll connect quite easily.
It's long and boring, but worth it for the trophies and such.... I completely forgot crouch-dashing existed... I should really go to the tutorial.
So this update took a step back in gameplay?
Why you say that man?Not a step back, it just has changed the strategy for many characters. However if you were ever considering maining a heavy-weight character, now is the time to do it.
He's A LOT safer Striker.I don't know Zack's frames but everything Kokoro had became more negative, both on hit and block.
EDIT: Things that changed, that is.
Why you say that man?
I'll go listen to awesome music to my 4k that sit down stuns on Ch, that is -1 on hit and block, and going into duck makes it -2, doing punches depending on how many is done going into sway it's -4 to -5. Life is good. Also 2kp4 is also -3 too.Good for Zack. I'll just cry in the corner with my -15 on hit.
Already playing her."cough" (Rachel) "cough" "cough"
I was literally going to say that word for word."cough" (Rachel) "cough" "cough"