I made this thread specifically asking how to use all the new tools effectively, yet you seem to reading posts I never wrote.
Please point to a single post where people are breaking down DOA5U for me
Please let me know where all these experienced DOA5U vets are. Vets for a game that has been out for less than a week.
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I made a thread to ask how to properly play this game, because when I do I just revert to DOA4, but I can't get any straight answers.
Where you have tunnel vision: Focusing on what's not there instead on everything that is there.
Could you point out the "troll-y" responses? Or someone else, since you don't like to "get into it" with me.
You sure did use a lot of words to say nothing.
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You asked a very vague question "How do you play this game?", you give no frame of reference on your skill level or your understanding of the mechanics of the game to those who
do want to help you, so people have to just guess at what you may or may not know. Then you complain that their information didn't help you, but do so in a way that makes it sound like you feel their efforts are a waste of time. Then ask why it is people aren't responding to you, and only you, in a professional and logical manner and blame it obviously on the "DOA COMMUNITY" for just not getting
it.
It was brought up before, but you dismissed it as well. If you're looking for something more than just the base system mechanics, you have to give a character you're looking to play to learn how
they work within the system, and you would
play this game with
that character. Because, unlike DOA4, there are characters that function differently at a fundamental level.
You could have a character that is effective in a stun - launch game such as Akira or Sarah, you have a character that is effective at a poke throw game such as Bass, you have a character that plays the DOA4 system such as Eliot, you have a character that is effective with zoning, knockback, and wall damage such as Leon and Hitomi, and you have a character that is effective with zoning and stun - launch such as Ayane. The list goes on, and you can't expect people to give you the answers you seek when you give them vague questions to answer.
It's no secret the game borrows from Virtua Fighter a lot, that includes its mid/throw heavy mixup game. You'll generally be mixing up between a mid hitting stun/launch, and a standing throw.
Side stepping is two-dimensional in that there are attacks that track or don't track instead of having a semi-circular tracking because frankly that level of detail might be too much for many considering the fast pace of the game and the number of strings a character has, and even then some non tracking attacks have a semi-circular property to them but it's generally only on air attacks such as Eliot's 6H+K or Hayate's 3H+K because the attacks have multi-hit properties in the air, so you can evade the first hit and get hit by the second depending on which way you step.
The game is heavy on throw punishment after guarding, which is why you see many attacks be within the -5 to -12 frame range because throws are in the 5-12 frame range and are the fastest moves in the game barring holds. Which throw you use is based on your positioning in the environment, and the character's specific throw in the certain situation.
You'll get some chunk of damage with throw punishment and launch/stun>launch juggles, but generally you'll see many players trying to punish with strikes because performing a full threshold launch can give the maximum and best damage - as a reward for playing the mix-up game successfully. It's really up to you about how you want to play, and how your character best fits the role you're looking to play.