Eliot's best stuff is at the mid-long distance game.So far nerfs we know
-7P (no more deep stun at all even on hi-counter hit and causes a shallow stun that knocks them too far to follow up with anything)
Eliot's best stuff is at the mid-long distance game.So far nerfs we know
-7P (no more deep stun at all even on hi-counter hit and causes a shallow stun that knocks them too far to follow up with anything)
Eliot's best stuff is at the mid-long distance game.
That's every character and you fail to include his strongest point, Eliot's evasiveness (I can understand if you mainly play him online). Sure he doesn't have an attack like Ayane's 3k+h but he makes up for that with attacks like 6p+k, 66k, pp6+k, 2h+k, 6k(2k).all his long-mid range attacks are slow, linear, and easily sidesteppable
That's mid distance. Close distance is kasumi/kokoro spammy in your face range and if you are still thinking of close range, at mid range you can maximize his awesome evasiveness with those same attacks.Not really. all his long-mid range attacks are slow, linear, and easily sidesteppable especially since his 6h+k is now throw punishable on block and he 6p+k no longer causes deep stun on hit. He is best at close range where he is in sabaki distance and can utilize his crushes like 2h+k and 3p+k
That's every character and you fail to include his strongest point, Eliot's evasiveness (I can understand if you mainly play him online). Sure he doesn't have an attack like Ayane's 3k+h but he makes up for that with attacks like 6p+k, 66k, pp6+k, 2h+k, 6k(2k).
That's mid distance. Close distance is kasumi/kokoro spammy in your face range and if you are still thinking of close range, at mid range you can maximize his awesome evasiveness with those same attacks.
My point still stands.
So his 6p+k is now knock down, it's still pretty strong and 14 frames and he still has 66p.