But it doesn't means TN could ignore those unusual joint placements. It would be better if DOA characters move like a real human with super power.
It'd be nice, sure, but no developer is perfect. Keep in mind a lot of moves and their clipping/collision are affected by the opponent's size and such, and there are in general far more moves in DOA than
most other fighters. Perfecting every animation would take considerable time and resources that frankly, hardly any developer has.
Considering what they're doing and the quality of their competitors, I'd say TN does an admirable job for animation in DOA.
Just like superman in "Man of Steel", he got super power, but he moves just like a human. No weird joint placements.
Odd example given
A) That's a movie and everything can only go down one way, so it's easier to perfect everything.
B) Superman had a way higher budget than TN
C) It's Superman, so watching anything on-screen that happened required such a suspension of reality to even partially accept what was happening
TN should give more attention on 3D motions, or should I say modeling?
No, you're referring to animation. Modeling work is something different, and refers to the mesh of the characters not in motion. I feel TN does an excellent job in that regard, too, however.
My only complaints with DOA5's graphics are:
1) Low texture quality on certain things
2) Boring choice of environments and texture palettes
3) Some rare moves that jack things up
4) The VFs
5) Breast Physics
Everything else looks pretty solid, imo