ScattereDreams
Well-Known Member
I guess from this we can also discuss possible frame traps
- Up close +2. Gives him a i9 jab frame trap. Right outside starting point he gets +3 and from max distance he can get up to +6. Good if you don't want to clash against other characters with i9 jabs. +5 is fine because 3P or 6P will shut down your opponents high/low options.
- i22 +4~5 - anything up to i14 frame traps against all but clashes with i9 jabs. 3P or 6k will beat i9 jabs
- BITCH SLAP - +3 or can be fully charged at i35 for a unblockable (kinda fast imo for an unblockable) Also can be done from SS
series - -1, full charge is i14 but can only guarantee a attack when opponents back is to wall, but still doesn't get much. P only becomes guaranteed, so you get a free stun game or 50/50
fully charged - +8 but gives quite a push back.
or -3 on block. Nice tracking move. Be sure to fuzzy guard.
-4
or -5
-5~3 - to my surprise this is safe? lol
If I missed something let me know and share your thoughts
- Up close +2. Gives him a i9 jab frame trap. Right outside starting point he gets +3 and from max distance he can get up to +6. Good if you don't want to clash against other characters with i9 jabs. +5 is fine because 3P or 6P will shut down your opponents high/low options.
- i22 +4~5 - anything up to i14 frame traps against all but clashes with i9 jabs. 3P or 6k will beat i9 jabs
- BITCH SLAP - +3 or can be fully charged at i35 for a unblockable (kinda fast imo for an unblockable) Also can be done from SS
series - -1, full charge is i14 but can only guarantee a attack when opponents back is to wall, but still doesn't get much. P only becomes guaranteed, so you get a free stun game or 50/50
fully charged - +8 but gives quite a push back.
or -3 on block. Nice tracking move. Be sure to fuzzy guard.
-4
or -5
-5~3 - to my surprise this is safe? lol
If I missed something let me know and share your thoughts