Immortal Ninja
Member
DOA5LR Gen-Fu Mix-Ups & Frame Data Complete
Moves marked with are Tracking
Critical Burst | Side-Steps | Power Blow | Power Launcher |
Kobokuha [-8] 20 (2) 25 Mid P | Sokuho-Ryusen [-11] 31 (3) 25 Mid P Sokuho-Senpu-Kyaku [-15] 32 (5) 30 High K Yokei [+1] 37 (3) 32 Mid P | Yuba-Byakkoha [+17] 2.11m 40 (2) 35 Mid P | Rokugo-Dai-Rihosui [-11] 40 (9) 36 Mid P |
Neutral Stuns | Launchers | Force Techs | Wall-Hits |
[-10] [+23 > +15] 12 (2) 26 High P [-7] [+17 > +11] 13 (2) 23 Mid K [-8] [+34 > +24] 14 (2) 26 High K [-11] [+23 > +15] 16 (3) 25 Mid P [-4] [+40 > +30] 18 (2) 20 High P [-10] [+24 > +16] 19 (2) 25 Mid P [ ] [-4] [+17 > +9] 20 (3) 31 Mid P Limbo Stuns (to foe's back) | Neutral Launchers N/A Stun [-12] 13 (3) 23 Mid P [-8] 14 (3) 16 High P [-12] Wall-Hit 14 (4) 26 High K [-14] Wall-Hit 18 (3) 30 Mid K Sit-Down Stuns Neutral N/A Stun [+19 > +12] 15 (2) 25 Low K [+25 > +17] 25 (3) 23 Mid P [During Sit-Down Stun] [+25 > +17] 15 (3) 23 Mid P | [+22] 15 (3) 21 Mid P [+17] 16 (3) 27 Mid P [+9] 23 (5) 32 Low K Ground Hits [+18] 18 (2) 26 Low P [+19] 15 (2) 25 Low K [+21] 17 (2) 23 Low K Knockdown Moves | Neutral [-6] 12 (2) 23 Mid P [-30] 16 (3) 45 Mid K [-15] 19 (5) 30 High K Stun [-6] 15 (3) 23 Mid P [-9] 11 (3) 24 High K [-14] 18 (3) 30 Mid K Knockback Moves (Rope Hits) 5.0m |
Neutral Mix-Ups | Neutral Combos | Wall Mix-Ups | Wall Launch Combos |
[18] [10] [ ] [10] [ ] [6] [12] [ ] [6] [9] [13] [6] [11] [11] [ ] [12] [10] [ ] [6] [14] [ ] [9] [5] Counter Hit Mix-Ups [22] [13] [12] 11] [12] [ ] | [ ] [ ] [ ] [ ] | [6] [12] [10] [ ] [6] [11] [11] [7] [21] [7] [21] [ ] [18] [10] [10] [18] [11] [10] [7] Counter Hit Mix-Ups [22] [13] [7] [15] [13] [9] [15] [11] | [ ] [ ] [ ] |
Throws | Special Throws | Counters | Punch Strings |
Juji-Kao [5f] Shutai [7f] Kokei [7f] Shin[--Ha [10f] Kokai-San-Osa [10f] Unpei-Nichigetsu-Ha [12f] Ribyo-Joju [5f] Crouching Batetto [7f] Crouching | Air Throw Chuku-Rakuho Ceiling Unpei-Tengessho [12f] Wall Throws Ryubi-Senten [7f] Back to Wall Ryuyo [10f] Back Throws Kohaibi [5f] Sokujin [7f] Juji-Daiheki [5f] Crouching | High Punch Taizan-Hosui High Kick Yosoku-Tenha Mid Punch Ryukei Mid Kick Ryuchobo Low Punch Tenzan-Hosui Low Kick Daiso Jumping Punch Yoshi-Honshin Jumping Kick Akusoku-Tototsu Parries High Punch Rensai High Kick Akusoku-Shosui Mid Punch Bansai-Hatsu Mid Kick Akusoku-Shoda | [-2] 10 (2) 13 High P [-8] 14 (3) 16 High P [-4] 8 (2) 15 High P Rensui-Tanpa [-6] 18 (2) 24 Mid P Kodan-Tai [-10] 12 (3) 26 High K Hakuja-Rensui [-10] 19 (2) 26 Low P Rensui-Zenso [-12] 21 (4) 32 Low K Hosui [-4] [+0] 15 (2) 20 Low P |
Single-Hit Guard Breaks | String Guard Breaks | Safe Moves | -5 |
Choki-Yusoku [ ] [+1] Back Turn 27 (9) 26 Mid P [+19] Back Turn 51 (9) 26 Mid P | [-8] 11 (2) 22 Mid P [-8] 22 (3) 23 Banchu, Tanho, Kosonzan [-7] Crouching 20 (3) 23 Mid P Ban-Ho-Yokei [+1] 30 (3) 32 Mid P [-9] 14 (2) 24 Mid K [-11] 24 (3) 26 Mid P Senryu-Ha [+2] 23 (3) 26 High P Rosu-Yokanzan [-11] 19 (3) 28 Mid P | Toha [-4] 18 (2) 20 High P Sen-Shippo [ ] [-4] 20 (3) 31 Mid P | [-5] 13 (2) 22 Mid P Kaiho, Yosoku [-8] 24 (3) 29 Mid P [-5] 15 (2) 23 Mid P Kaiho, Sosui, Soha [-11] 18 (3) 30 Mid P |
-6 | -7 | -8 | -9 |
Kosonzan [-6] Crouching 15 (3) 23 Mid P Tanpa [-6] 12 (2) 23 Mid P | [-8] 15 (3) 21 Mid P Tanho, Kosonzan [-7] Crouching 25 (3) 23 Mid P [11] 16 (3) 25 Mid P Ryukei-Kakuo [-11] 24 (3) 25 Mid P [-7] 18 (2) 22 High P Jatoshin [-8] 23 (2) 25 Mid P [-7] 13 (2) 23 Mid K Keitai, Han-Senpu [-12] 31 (4) 26 High K | Yosokuha [-8] 16 (3) 27 Mid P Sokutan-Kyaku [-8] 14 (2) 26 High K | Kodan-Tai [-9] 11 (3) 24 High K Fujin-Kyaku [-9] 15 (2) 25 Low K |
-10 | -11 | -12 | < -12 |
Kohoto [-10] 12 (2) 26 High P [-10] 19 (2) 25 Mid P Oshu-Kosoha [-11] 18 (3) 28 Mid P Hakuja-Honsui [-10] 18 (2) 26 Low P | Soha [-11] 18 (3) 28 Mid P [-12] 15 (2) 29 Mid K & P Yoshi-Saiken [-11] 22 (3) 36 Mid P | Choryo [-12] 13 (3) 23 Mid P Ugyu-Haito [-12] 16 (3) 34 Mid P Han-Senpu [-12] 14 (4) 26 High K [-1] 17 (2) 23 Low K Shichisun, Ugyu [-12] 30 (3) 35 Mid P Shichisun, Zenso-Tai [-12] 30 (5) 32 Low K Zenso-Tai [-12] 23 (5) 32 Low K | Tenshin-Koshu-Tai [-30] 16 (3) 45 Mid K Sohi-Kyaku [-14] 18 (3) 30 Mid K [-15] 19 (5) 30 High K Senpu-Zenso-Tai [-12] 25 (5) 32 Low K |
Stance Transitions | Stance Moves | Back Turn Transitions | Back Turn Moves |
Sokuten | Sen-Shippo [ ] [-4] 20 (3) 31 Mid P | [+1] 27 (9) 26 Mid P [+19] 51 (9) 26 Mid P | [-5] 10 (2) 19 High P [-8] 13 (2) 22 [-12] 16 (3) 23 Mid P [-10] 14 (2) 27 High K [-17] 14 (5) 33 Mid K [-9] 17 (3) 34 Mid P [-5] 13 (2) 20 Low P [-14] 16 (3) 27 Low K |
Wake-Up Attack
Koyo-Shin-I-Kiha
[-12]
25 (3) 36 Mid P
Facing down head first
Ground Attack
Chito-Sho
Pounce Attack
Rakushu-Geki
Taunts
Tensei-Ha
[ ]
Banrakuchi
[ ]
Last edited: