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  1. R

    DOA5U The Butterfly Kunoichi - DOA5U Ayane Breakdown

    So deep! Good stuff Hajin, appreciate seeing these guides.
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    Characters A short Momiji Tutorial by NinjaCW

    yes keep this kind of stuff coming!
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    Media DOA5U Jacky Combo Video

    cant wait to try this stuff
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    Media DOA5U Lei Fang Combo Video by Emperor Cow

    good stuff!
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    New DOA5 version announced (Momiji!!!)

    So hyped for this. I want VF5 Jacky!
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    The Art of Tenjimon: Kasumi's Combos/Juggles

    Wow this sounds good but I cant pull it off. Do you think you can make a small video showing this? This first combo is strict and I dont have the speed for the second combo :confused:
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    The Scrolls of Tenjinmon: Kasumi's Gameplay Thread

    Man I am happy with what they did with kasumi's 9K, I havent found super awesome stuff with it yet but has anyone tried experimenting with extending combos with it. I think it is viable to use 9K after a PPK or PPPK string to extend a combo with a ground bounce. So Im messing with these combos...
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    The Art of Tenjimon: Kasumi's Combos/Juggles

    So far Ive been messing around with the new kasumi and just wanted to list some combos I find interesting since 9K and 4H+K now give ground bounce with a backturned. I found 9K to be useful like the way AP uses 6K after H+K. Still yields the same damage though so I guess this would be another...
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    Kasumi 1.03 Changes

    Nice! I havnt experimented enough with the new gaurdbreak yet but I will try these.
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    Kasumi 1.03 Changes

    Is it me or is teleporting after 7K harder to do now online after this update, and I mean specifically online. For some reason I think the one frame of lag that they removed also affected my input. It can all be in my head though but im not as consistent as before when I do 6P+K after a 7K...
  11. R

    The Art of Tenjimon: Kasumi's Combos/Juggles

    Honestly the PKK7K is what I use most online after 236T just because of the consistency. I cant for the life of me land just kk7k 6p+k k pp6p6k online, ill get that 1 out of 100 attempts lol. Yea I think FatalxInnocence mentioned using the pkk7k combo after 236t a couple posts ago. I like it but...
  12. R

    About morons online

    Seriously, this is the first fighting game where I have won and got hate mail for winning by playing defensively. wtf I've played a lot of different fighting games but I have never heard so much bitching about blocking and spacing so much. this has happen to me in other games but no where as...
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    Dead or Alive 5 - Known Bugs/Glitches

    Real talk, true story!
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    NEC13 DOA5 Top 4 Results & Battle Log

    Thanks for posting the links I missed most of this stuff.
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    The Scrolls of Tenjinmon: Kasumi's Gameplay Thread

    Alright so I was messing with force teching again and I noticed after a CB then going into 4KK I can almost gaurantee that this is untechable. At least I think Im testing it right. Im not sure if anyone has mentioned this before but just wanted to bring it up just incase. The problem Im having...
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    The Art of Tenjimon: Kasumi's Combos/Juggles

    This combo looked interesting, but Im having the hardest time with the first link into punch. Dallas is F+K neutral then forward or is that F H+K into punch? Lol im confused on how to even start this. I just need an understanding of what motion she goes into and I think I can get it from there.
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    The Art of Tenjimon: Kasumi's Combos/Juggles

    Well I think after 7K you can go straight into teleport with 6P+K and continue another combo as long as its the first bounce off the wall or you didnt do a CB before hand. So for example you can do PKK7K (wall bounce) 6P+K PKK7K. Personally against the wall my favorite thing to do is K+HK...
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    The Art of Tenjimon: Kasumi's Combos/Juggles

    I dont know if you mean that combo in general but specifically the one you posted I think you want to remove the last part of 6P+KP after PP7K, and just use P+K. That will create the vortex.
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    The Scrolls of Tenjinmon: Kasumi's Gameplay Thread

    Yeah its more of a problem then anything trying to guess if I can force tech them with 9k or something like that. I figure there was no consistent way, hope that changes with patches also.
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    The Scrolls of Tenjinmon: Kasumi's Gameplay Thread

    I like this idea of using 9K to force tech, Ive also tried using 2k also but Im never consistent with both. I tried testing when its possible to hit them while there down but I cant grasp what Im missing. Its almost random to me when I can hit them off the ground or not. Does anyone have a solid...
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