Curious, do you guys think they should reduce the range of CH 2Ps for specific characters?
For example, Honoka. 2P CH pushes the opponent back but they have the option to space and whiff punish her offense. The moment I get hit by her CH 2P, I just back step and sometimes get a free launch on the character. Thoughts? Honoka will just get CH either way since she has to dash in, dashing-in eliminates your advantage.
UNIST has received over 1000+ entrants at EVO. Crazy how the UNIST community can keep it together. Out of all games, UNIST earns it the most followed by Tekken.
Still find it hilariously weird that people called Momiji a legacy character when she's only been in "one" fighting game and not even considered a DOA character by the devs. For all that is holy, that's not what legacy characters mean.
Someone asked what is "kek". It's actually a pretty old meme that's a signal text of laugh or overly joyed, also used by Pepe the frog.
Though another reason is that my avatar came from a twitter video of a girl tickling her shiba dog in the stomach, and the shiba dog was saying "kek, keeeek" while the dog was overjoyed.
At CEO, Knee had the infinity gauntlet lol. It all makes sense. Instead of Heihachi, Knee was the one who sacrificed Kazuya for the Soul Stone by throwing him off the cliff like in Avengers.
Oh wow lol. There's a Master Sword+Link outfit for Dante (Master Sword replaces Force Edge) and Samus Aran blue outfit for Trish in DMC1 for the Switch.
Requirements is pretty nuts though, you have to complete Dante Must Die with only 10 deaths minimum.