Free Step Dodge

TakedaZX
TakedaZX
liez. Hayate terrible... q~q...

Ok he's pretty good... but I miss his really good moves from before.
J.D.E.
J.D.E.
I knew he'd like him lol
Murakame
Murakame
lol this is my first DOA so I wouldn't know what moves he lost but I like his move set and wind dash moves. Its like he can go in, get out, then get right back in kind of like hitting and running. I just gotta learn some combos and work on those wind dash tactics lol I'm being ultra random when I fight.
TakedaZX
TakedaZX
I heard 6p+K, P+K, or maybe K, can beat wakeup kicks. I havent' been able to test it though. Ive anything it'd have to be mid wakeup kicks though, other than that I find the launchers to be pretty useless but if you're confident on throwing one out, I'd suggest P+K.
TakedaZX
TakedaZX
They're both unsafe, but the kick leaves you at -15 and back turned which really -18 because you can't block for a few frames while backturned.
Murakame
Murakame
Yeah thanks for the tips. when i genrally do 6P+K i usually go for the P or grab. I did the K once and it hit, but once i saw that it lifted him off the ground i immediately knew it was unsafe. Right now im tryna break down what the good pokes are.
TakedaZX
TakedaZX
some good ones are 6pk, 3k, 2p, 236p. Throw some pp's also from time to time, this will open them up at some point. 236p might not seem like such a good one at first but it has significant push back. I wouldn't always follow it up with something though. I have a better time punishing unsafe strings or moves with him though, also look into 8pk(burai).
TakedaZX
TakedaZX
and look into every string that links into the 66(P+K) guard break, it's+1 and turns you into kasumi for one move:
66(P+K)
4(P+K)
PPP(P)
PP6(P)
66P(P)
9P(P)
TakedaZX
TakedaZX
usually the delay on that will open up the person and they'll take the move straight up for counter damage. Soon enough they'll smarten up(so they think)and block it, then go in for the kill and eat a 9frame jab from you or 11 frame 7k for 72+ dmg. or a 6p for a start on the stun game. There's a lot of moves to start the stun game on though, don't let 6 be your only option, or you'll get held.
TakedaZX
TakedaZX
...wow... all these tips you didn't ask for my b.
J.D.E.
J.D.E.
Go get the guide. It helps a lot, Murakame. It tells you what's safe & unsafe & it'll help you go about punishing unsafe stuff with your characters, homie.
TakedaZX
TakedaZX
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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