This is one of the reasons why gacha games have been doing well as of late and it might end up becoming the norm sooner or later for every type of multiplayer game regardless of people liking it or not.
I'm fine with games charging for additional content though it can be a little rough charging $90CAD then charging for an in-game shop + season/battle passes. Especially when games like Overwatch 2 are free-to-play, give you all additional characters for free (get to the required battle pass level), and all additional stages for free. Money is made from cosmetics like DOA5LR & DOA6 core fighters did for instance.
@Force_of_Nature There's the underlying issue with this situation, majority of fighting games won't dare to go F2P even though they might want to or could do it because the playerbase compared to something like League or Overwatch is smaller, they'd end up losing out a lot on not selling the game for full price or close to day 1.
They're also not 100% sure that the dlc would sell as much as they're hoping for to recover the potential losses for not selling the game full price so you have this weird combination on having relatively overpriced options that you'd see in a F2P game for a full priced game.
Tbh, it is still better than the 2015-2018 period, or as I'd like to call it "the second dark age" for fighting games where you buy a fully priced fighting game that (for the majority of them) only has online and training mode. Also, on DOA5 and 6 getting the majority of its income, do not forget that it still has the most amount of dlc out of any fighting games out there.
If a new DOA would come out, be that a DOA7 or a reboot, I'm pretty sure that it'd have very similar battle passes and dlc patterns that SFVI or Tekken 8 have or worse, which would be better compared to the other two if they'd give us a Core Fighter version to us yet again, basically what the Granblue team has been doing with Rising.