If the parry from a raw BB was truly stupid, it would parry low and high strikes along with mids, and would ignore throws entirely. Thankfully, that's not the case.
Even with that said, most experienced players are gonna use that from a guaranteed situation like an air juggle or bound anyway. I believe the BB's properties are fine as is.
i think it's fine, outside of guaranteed BB situations like after a bound, a launch, or at the end of combo it honestly is not that great. with 12 parry frames but 7 frames before the actual hit, baiting it out and punishing it under pressure situations with the mids and high it's supposed to
parry is very practical. so yeah, keep the parry as it is, it's not like it's breaking the game or anything
That doesn't make it a good mechanic. The fact that it's able to get you out of pressure (PBs couldn't) at the press of a button and win you the match is pure braindead scrub catering, it's almost unholdable, you can even start a fucking round with it. PBs had GBs too but you could react to them.
You can say BHs are useful too, doesn't mean it's not a trash mechanic. BHs should only be accessible in Fatal Stun if you have the meter and work as a regular hold, not this hold anything whenever I got meter BS.
PB's were basically worthless. No one is using them cold except against bad players and rarely did you see CB's land at high level because it was just too much risk. BB's can be held, stepped and all lows beat it. Its not this all powerful move you seem to think it is, but its 10x more useful than a PB which was for the most part pointless.
I'd rather not have any super in the game. But if TN insists on having one then make it hard to use, not a braindead tool to get me out of shit and win me the match at the press of a button, added mostly for the cinematic effect. Yeah, you can hold or SS BBs, but only if you anticipate them, otherwise they're unreactable, unlike the PBs.
My issue with the BB moreso comes from the fact that it has a parry which leads to people utilising it in reckless dumb ways. How often do you see people chuck out BB's in a "give-no-fucks" manner? If you remove the parry, then speed it up to i17 or i16 it'll encourage it to be used moreso as a whiff punisher, block pressure move, along with being used for BB-cancels.
As for BH's I'm mostly fine with them because they deal negligible damage, provide miniscule advantage, cost half a bar of meter and act as an "intelligent option" for escaping stun as opposed to "guess-a-hold". Helps 2D players get into DOA more.
Interestingly, Power Launchers generally had much more utility than power Blows. Leon's Power Launcher was one of his longest range moves and could really psych people out who are used to Leon's range being rather underwhelming. Ryu's Power Launcher also crushed mids, and was great for some sneaky shenanigans.
As for Break Blow, it's funny to me that everyone complains about combo damage scaling and yet they also insist that using two bars for a combo extension is economical. Having more options to control the neutral (Break Blow) or better defensive options (Break Hold) is just far more appealing to me than extending a combo by a bit of damage.
Even with that said, most experienced players are gonna use that from a guaranteed situation like an air juggle or bound anyway. I believe the BB's properties are fine as is.