Recent content by Rev_an

  1. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    5.2 is live, supplemental notes are in the post, full notes are in the html file in the zip (although i didn't change the page title in that file. too late now lmao) please run 6++ verify.bat before you join a lobby if you've done anything with any game files since the previous session. next...
  2. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    turns out windows 10 users can go to settings -> windows update and check some box that gives you an extra year of security updates (press window key and type "update settings" and then read a little) this is relevant to the mod because it means i can take some extra time on the stages for...
  3. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    it sounds like you've removed some but not all of the files to have that happen. re-copying everything from the zip should fix it. in the other case if you're just turning off meter with d3d11.dll.mod.ini you want the [gameplay] section which is some 350 lines in and then to scroll a bit...
  4. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    yeah whatever the last one was. works with core fighters too. full game build ID 5161996. i forget if that's 1.22 or if they called it 1.22a for the extra patch they weren't planning to do. are you on linux? what part or parts don't work? did any of the stage mods, menu edit, gameplay...
  5. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    nah there were never notes for it. i burned 3 months on it and don't know how to make theCB stun not clip out of bounds near walls. You can look for the "exactly fill the stun threshold" routes without the stun or the hacky burst move if you want, i have a non-exhaustive list of them for kasumi...
  6. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    https://steamcommunity.com/groups/DOA6PlusPlus BeeLy1011 was kind enough to make a steam group, i figure that's probably a convenient way to find matches if a bunch of us join rather than being scattered in a bunch of discords and whatnot.
  7. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    in a "call an amulance... but not for me" moment, the buffer bug is turning out to be not difficult to avoid dead input and some of the buffer skips (BS) are beneficial. it's not nearly as flexible as FSDC (search the 5lr forum if you don't know what that is) but it's way easier to do, at the...
  8. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    burst is dead in the water, the four moves that have the magic to do different things in neutral and stun induce a bug where strings can skip moves and the buffer is much tighter sometimes for no discernable reason. can't really make the burst move playable or not ugly in neutral and if there...
  9. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    getting ahead of ourselves a bit because somebody couldn't wait to tweet about it, I'll post about the interpretation of critical burst i've managed to cobble together. this is something i had thought about in a "what if" sort of way years ago but some recent public discourse about 6 being worse...
  10. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    the inputs for fatal rush, break hold, and breakblow are disabled in the moveset data and removing that stuff is the point of all this. If you're trying to use the hitbox viewer with the vanilla gameplay most people are probably better off running 6-- (uninstall 6++).bat and downloading the...
  11. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    i don't know what that is, here's some details from Alex when someone else mentioned codex that may be relevant to you: aside from game version and d3d11.dll conflicts i'll mention that Core Fighters is free on steam and all the mods, netplay, and steam things work with it.
  12. Rev_an

    DOA6 Detailed Input Commands Dump

    while crouching k. maybe that's some "show the move ID" shit? there's debug shit for the static object collisions that idk how to turn on but we see evidence of it in qrdb tool and the stage db stuff
  13. Rev_an

    DOA6 Detailed Input Commands Dump

    weird, there's a different way to do this i think, there's a different thing checking the hit reaction move ID (which is how i did the bt juggle izuna) also if there's a crit stun chk on the input side i can do something funny
  14. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    the flagged file is d3d11.dll which has not changed since whatever the last update alex did when he and I started modifying outgame stuff. if the copy of it you already have is recent enough to enable the stage select modification. which it is because you previously asked about the stages, then...
  15. Rev_an

    Release 6++ Gameplay Overhaul - update 5.2

    5.1 download is up patch *notes* html file is included with the mod download, you can bookmark it in your browser if you want. supplemental notes for 5.0h-> 5.1 scroll up a couple messages. new uninstaller script needs to be run from the doa 6 game folder. i remembered to include the key...
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