Eliot is that light?! What?
I can't believe Sarah is feather weight actually.
Considering all her tools it was probably done to balance her. Asthetically she should be midweight.
Sure. Let me give you an example (on a flat surface for simplicity since slopes change the air juggles too). Say you burst with Kokoro, and launch with 4P+K. You then follow up with 9P, 6KP, P2KP. With anyone that is lighter than Leifang (light and feather weight), the punch of 6KP whiffs, since the opponent is too high in the air, (or you have to delay the input). And for anyone that's heavier than helena (heavy and super heavy), you can't connect P2KP after 6KP connects. So you have to change the juggle you do, depending on their weight.Can certain combos work with certain weight classes like in Virtua Fighter?
Can certain combos work with certain weight classes like in Virtua Fighter?
Considering all her tools it was probably done to balance her. Asthetically she should be midweight.
I prefer KF+K instead of 3KP.Yeah for Bass the combo ender is 9KK, 3KP if your against the wall its 9KK 46P
I prefer KF+K instead of 3KP.
With heavier characters such as Bass & Bayman, different combo enders will have to be used. Hell, sometimes most combos won't work at all.
For example: in Final Showdown, Taka-Arashi is too heavy to be launched in the air by all characters, while some heavy characters such as Wolf and Jeffery won't be launched as high as most characters that fall under the heavyweight category. I think that's the same case with Bass and Bayman in DOA5.