Search titles only
By:
Menu
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
Rankings
Leagues
Dead or Alive 6
Dead or Alive 5 Last Round
Wiki
Pages
Latest activity
Media
Random
Playlists
Donate
What's new
New posts
New profile posts
Latest activity
Log in
Register
What's new
Search
Search titles only
By:
Pages
Latest activity
Wiki
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Edit history
[H2]Basic Attacks[/H2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Storm Jab | CMD=:P: | IMG= | LEVEL=:high::P: | DAMAGE=11 | EXECUTION=11(2)13 | DELAY=13-26 | REACH=1.33m | TRACK=0 | GUARD=-3 | NH=-3 | CH=0 | HCH=29-38 | CHCH=1 | BH=8-11 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Storm Double | CMD=:P::P: | IMG= | LEVEL=:high::P: | DAMAGE=12 | EXECUTION=9(2)14 | DELAY=12-23 | REACH=1.48m | TRACK=0 | GUARD=-1 | NH=-1 | CH=-1 | HCH=27-35 | CHCH=1 | BH=8-11 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Storm Hammer | CMD= :P::P::P: | IMG= | LEVEL=:high::P: | DAMAGE=28 | EXECUTION=19(2)25 | DELAY= | REACH=1.83m | TRACK=1 | GUARD=-3 | NH=KND | CH=KND | HCH=KND | CHCH=0 | BH=KND | CBH=0 | WALL=1 | NOTES=No damage from floor on KND [/template] [template=doa5fdstrike-row]NAME=Storm Hook | CMD=:P::P::6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=24(2)28 | DELAY= | REACH=1.88-1.89m | TRACK=0 | GUARD=-9 | NH=1 | CH=14-21 | HCH=13-21 | CHCH=1 | BH=17-26 | CBH=1 | WALL=1 | NOTES= SDS on Counter or Higer [/template] [template=doa5fdstrike-row]NAME=Storm Uppercut | CMD=:P::P::4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=19(4)23 | DELAY= | REACH=2.02-2.14m | TRACK=0 | GUARD=-12 | NH=25-35 | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=0 | NOTES= Launches higher with higher Counter/Critical Levels and hits walls on Counter or Higher [/template] [template=doa5fdstrike-row]NAME=Rush Tomahawk | CMD=:P::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=19(3)33 | DELAY= | REACH=1.76m | TRACK=0 | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Storm Blow | CMD=:P::6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=11(2)20 | DELAY=14-35 | REACH=1.49m | TRACK=0 | GUARD=-8 | NH=-7 | CH=20-27 | HCH=20-27 | CHCH=1 | BH=12-18 | CBH=1 | WALL=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Powerful Blow | CMD=:P::6::P::[[P]]: | IMG= | LEVEL=:mid::P: | DAMAGE=35-55 | EXECUTION=22-44(2)30 | DELAY= | REACH=2.18-2.39m | TRACK=0 | GUARD=-1-14 |GB=1 | NH=KNB | CH=KNB | HCH=KNB | CHCH=0 | BH=KNB | CBH=0 | WALL=1 | NOTES=3 meter KNB, shorter reach as charge increases [/template] [template=doa5fdstrike-row]NAME=Desert Rush | CMD=:P::6::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=20(2)25 | DELAY= | REACH=1.21m | TRACK=0 | GUARD=-6 | NH=9-15 | CH=18-27 | HCH=18-27 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Desert Storm | CMD=:P::6::P::2::K:/:P::6::2::[K]: | IMG= | LEVEL=:low::K: | DAMAGE=20-39 | EXECUTION=22-39(3)36 | DELAY= | REACH=.98-1.12m | TRACK=1 | GUARD=-17 | GB=0 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH=0 | WALL= | NOTES= Trip Stun, Range decreases with charge [/template] [template=doa5fdstrike-row]NAME=Desert Storm | CMD=:P::6::P::2::[[K]]: | IMG= | LEVEL=:low::K: | DAMAGE=40 | EXECUTION=40(3)36 | DELAY= | REACH=.97m | TRACK=1 | GUARD=12 | GB=1 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH=0 | WALL= | NOTES= Trip Stun, Range decreases with charge [/template] [template=doa5fdstrike-row]NAME=Sandwind | CMD=:P::K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=12(2)27 | DELAY=14-26 | REACH=1.56m | TRACK=0 | GUARD=-11 | NH=0-5 | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL= | NOTES= 1m KNB on counter or higher, LNC is also a KNB [/template] [template=doa5fdstrike-row]NAME=Sandstorm | CMD=:P::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=10 | EXECUTION=23(2)17 | DELAY= | REACH=1.59m | TRACK=1 | GUARD=-4 | NH=LNC | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=2.5 | NOTES=2.5m KNB, LNC is also a KNB [/template] [template=doa5fdstrike-row]NAME=Jumping Headbutt | CMD=:9::P: | IMG= | LEVEL=:mid: | DAMAGE=28 | EXECUTION=29(2)26 | DELAY= | REACH=2.68m | TRACK=0 | GUARD=-9 | NH=KND | CH=KND | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=1 | NOTES= Will Floorsplat on LNC [/template] [template=doa5fdstrike-row]NAME=Smash | CMD=:8::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=17(2)28 | DELAY=22-47 | REACH=1.91m | TRACK=0 | GUARD=-12 | NH=1 | CH=25-35 | HCH=25-35 | CHCH=1 | BH=17-26 | CBH=1 | WALL=0 | NOTES=SDS on Critical or Higher, KNB 1m on Critical or Higher[/template] [template=doa5fdstrike-row]NAME=Smash Upper | CMD=:8::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=22(3)24 | DELAY=26-46 | REACH=1.34m | TRACK=0 | GUARD=-12 | NH=23-35 | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=0 | NOTES=1m KNB on Counter or Higher [/template] [template=doa5fdstrike-row]NAME=Smash Giant Uppercut | CMD=:8::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=26 | EXECUTION=32(4)23 | DELAY= | REACH=2.14m | TRACK=0 | GUARD=-12 | NH=25-35 | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=2 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Headbutt | CMD=:7::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=15(3)28 | DELAY= | REACH=1.86-1.87m | TRACK=0 | GUARD=-8 | NH=11-19 | CH=CRM | HCH=CRM | CHCH=1 | BH=LMB | CBH=1 | WALL=2 | NOTES= Standing Fall Back on BH [/template] [template=doa5fdstrike-row]NAME=Solid Jab | CMD=:6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=14(2)22 | DELAY=16-38 | REACH=1.49m | TRACK= | GB= | GUARD=-8 | NH=-8 | CH=19-27 | HCH=20-27 | CHCH=1 | BH=12-18 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Solid Double | CMD=:6::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=11(2)22 | DELAY=14-35 | REACH=1.49m | TRACK= | GB= | GUARD=-8 | NH=-7 | CH=20-27 | HCH=19-28 | CHCH=1 | BH=13-19 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Solid Crush | CMD=:6::P::P::[[P]]: | IMG= | LEVEL=:mid::P: | DAMAGE=35-55 | EXECUTION=22-44(2)30 | DELAY= | REACH=2.21-2.39m | TRACK= | GB=1 | GUARD=4 | NH=KNB | CH=KNB | HCH=KNB | CHCH=0 | BH=KNB | CBH=0 | WALL=1 | NOTES= Reach decreases with charge, KNB increases with charge from 3 m to 5m [/template] [template=doa5fdstrike-row]NAME=Nomad Rush | CMD=:6::P::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=20(2)25 | DELAY= | REACH=1.25m | TRACK= | GB= | GUARD=-8 | NH=9-15 | CH=8-27 | HCH=18-27 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Nomad Storm | CMD=:6::P::P::2::K:/:6::P::P::2::[K]: | IMG= | LEVEL=:low::K: | DAMAGE=22-40 | EXECUTION=22-39(3)36 | DELAY= | REACH=.97-1.12m | TRACK=1 | GB=0 | GUARD=-17 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH=0 | WALL= | NOTES= Floorsplat on KND, charge increases damage but decreases range [/template] [template=doa5fdstrike-row]NAME=Nomad Storm | CMD=:6::P::P::2::[[K]]: | IMG= | LEVEL=:low::K: | DAMAGE=40 | EXECUTION=40(3)36 | DELAY= | REACH=.97m | TRACK=1 | GB=1 | GUARD=12 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH=0 | WALL= | NOTES= Floorsplat on KND [/template] [template=doa5fdstrike-row]NAME=Stomach Break | CMD=:6::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=16(3)24 | DELAY= | REACH=1.79m | TRACK= | GB= | GUARD=-9 | NH=0-5 | CH=16-25 | HCH=16-25 | CHCH=1 | BH=10-16 | CBH=1 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Blast | CMD=:4::P: | IMG= | LEVEL=:high: | DAMAGE=36 | EXECUTION=16(2)26 | DELAY=19-44 | REACH=1.56m | TRACK=1 | GB= | GUARD=-9 | NH=3-8 | CH=3-8 | HCH=3-8 | CHCH=1 | BH=23-33 | CBH=1 | WALL= | NOTES= Can reset CB status [/template] [template=doa5fdstrike-row]NAME=Blast Roundhouse | CMD=:4::P::K: | IMG= | LEVEL=High | DAMAGE=28 | EXECUTION=20(2)27 | DELAY= | REACH=1.93m | TRACK=1 | GB= | GUARD=-12 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Blast Drive Knee | CMD=:4::P::6::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=15(2)25 | DELAY= | REACH=1.46m | TRACK= | GB= | GUARD=-5 | NH=0-4 | CH=10-15 | HCH=10-15 | CHCH=1 | BH=10-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Pierce | CMD=:3::P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=13(2)20 | DELAY=16-29 | REACH=1.50m | TRACK= | GB= | GUARD=-6 | NH=-4 | CH=30-40 | HCH=30-40 | CHCH=1 | BH=14-20 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Pierce Fist | CMD=:3::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=30 | EXECUTION=21(2)30 | DELAY= | REACH=2.32m | TRACK= | GB=1 | GUARD=-1 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=4 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Hook Tomahawk | CMD=:3::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=20(4)32 | DELAY= | REACH=1.43m | TRACK= | GB= | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=Possible to air throw on lighter characters on HCH or BH [/template] [template=doa5fdstrike-row]NAME=Raging Smash | CMD=Hold :3::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=16(3)24 | DELAY= | REACH=1.27m | TRACK= | GB= | GUARD=-8 | NH=25-35 | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Low Knuckle | CMD=:2::P: | IMG= | LEVEL=:low::P: | DAMAGE=5 | EXECUTION=16(2)20 | DELAY= | REACH=1.5m | TRACK= | GB= | GUARD=-4 | NH=1 | CH=1-4 | HCH=1-4 | CHCH=1 | BH=5-9 | CBH=1 | WALL= | NOTES= Also a Down Attack [/template] [template=doa5fdstrike-row]NAME=Spinning Low Punch | CMD=:1::P: | IMG= | LEVEL=:low::P: | DAMAGE=24 | EXECUTION=22(4)27 | DELAY= | REACH=2.04m | TRACK=1 | GB= | GUARD=-3 | NH=-4 | CH=8-15 | HCH=8-15 | CHCH=1 | BH=20-30 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Flame Jab | CMD=:6::6::P: | IMG= | LEVEL=:high::P: | DAMAGE=24 | EXECUTION=15(2)25 | DELAY=19-35 | REACH=2.00m | TRACK= | GB= | GUARD=-11 | NH=26-36 | CH=26-36 | HCH=26-36 | CHCH=1 | BH=18-26 | CBH=1 | WALL= | NOTES=1m KNB on Counter or Higher [/template] [template=doa5fdstrike-row]NAME=Flame Double | CMD=:6::6::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=:16: | EXECUTION=14(2)20 | DELAY=16-30 | REACH=1.55m | TRACK= | GB= | GUARD=-6 | NH=-4 | CH=30-40 | HCH=30-40 | CHCH=1 | BH=14-20 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Flame Tomahawk | CMD=:6::6::P::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=28 | EXECUTION=20(4)32 | DELAY= | REACH=1.43m | TRACK= | GB=0 | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Flame Fist | CMD=:6::6::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=30 | EXECUTION=21(2)30 | DELAY= | REACH=2.32m | TRACK= | GB=1 | GUARD=-1 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=4 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Shoulder Tackle | CMD=:4::6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=20(5)24 | DELAY= | REACH=2.48m | TRACK= | GB=1 | GUARD=3-5 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=4 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Desert Hammer | CMD=:4::4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=19(2)25 | DELAY= | REACH=1.84m | TRACK=1 | GB= | GUARD=-3 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=No Floor Damage from KND [/template] [template=doa5fdstrike-row]NAME=Cross Slash | CMD=:3::3::P: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=16(4)30 | DELAY= | REACH=1.9m | TRACK= | GB= | GUARD=-11 | NH=18-27 | CH=18-27 | HCH=18-27 | CHCH=1 | BH=KNB | CBH= | WALL=2 | NOTES= SDS [/template] [template=doa5fdstrike-row]NAME=Solid Cannon | CMD=:2::3::6::[[P]]: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=22-44(2)30 | DELAY= | REACH=2.25-2.39m | TRACK= | GB=1 | GUARD=4 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=3-5 | NOTES= Increased Damage on Charge, Decreased range on charge[/template] [template=doa5fdstrike-row]NAME=Giant Uppercut | CMD=:2::1::4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=18(4)23 | DELAY= | REACH=2.14m | TRACK= | GB= | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES=1m KNB on Counter or Higher, Guaranteed air throw on all weight classes [/template] [template=doa5fdstrike-row]NAME=Side Step Arm Grenade | CMD=While Side Stepping :P: | IMG= | LEVEL=:high::P: | DAMAGE=40 | EXECUTION=30(3)30 | DELAY= | REACH=1.82-1.83m | TRACK=1 | GB=1 | GUARD=4 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=3 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Trap Heel | CMD=:K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=14(2)27 | DELAY=24-33 | REACH=1.57m | TRACK= | GB= | GUARD= | NH=-14 | CH=0-5 | HCH=14-22 | CHCH=1 | BH=14-22 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Trap Heel Hammer | CMD=:K::K:/:K::[K]: | IMG= | LEVEL=:mid::K: | DAMAGE=25-45 | EXECUTION=27-46(3)29 | DELAY= | REACH=1.21-1.35m | TRACK= | GB=0 | GUARD=-15 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= Floor Damage Applied [/template] [template=doa5fdstrike-row]NAME=Trap Heel Hammer | CMD=:K::[[K]]: | IMG= | LEVEL=:mid::K: | DAMAGE=45 | EXECUTION=47(3)29 | DELAY= | REACH=1.21m | TRACK= | GB=1 | GUARD=4 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=Floor Damage Applied [/template] [template=doa5fdstrike-row]NAME=Rising Tomahawk | CMD= :9::K: | IMG= | LEVEL=:mid::K: | DAMAGE=32 | EXECUTION=17(3)33 | DELAY= | REACH=1.76m | TRACK= | GB= | GUARD=-12 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=No real good use aside from BH [/template] [template=doa5fdstrike-row]NAME=Javelin Kick | CMD=:8::K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=14(2)25 | DELAY= | REACH=1.93m | TRACK= | GB= | GUARD=-9 | NH=17-25 | CH=FDS | HCH=FDS | CHCH= | BH=16-24 | CBH=1 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Knee Lift | CMD=:6::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=13(2)25 | DELAY= | REACH=1.55m | TRACK= | GB= | GUARD=-5 | NH=0-4 | CH=9-15 | HCH=9-15 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Heel Hammer | CMD=:4::K:/:4::[K]: | IMG= | LEVEL=:mid::K: | DAMAGE=30-49 | EXECUTION=23-39(3)25 | DELAY= | REACH=1.45-1.63m | TRACK= | GB=0 | GUARD=-15 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= Floor Damage Applied [/template] [template=doa5fdstrike-row]NAME=Heel Hammer | CMD=:4::[[K]]: | IMG= | LEVEL=:mid::K: | DAMAGE=50 | EXECUTION=40(3)25 | DELAY= | REACH=1.44m | TRACK= | GB=1 | GUARD=8 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= Floor Damage Applied [/template] [template=doa5fdstrike-row]NAME=Middle Side Kick | CMD=:3::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=14(3)24 | DELAY= | REACH=1.78m | TRACK= | GB= | GUARD=-8 | NH=1-4 | CH=16-24 | HCH=16-24 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES=1m KNB on Counter and Higher, SDS on Crouching Foe [/template] [template=doa5fdstrike-row]NAME=Storm Foot | CMD= :2::K: | IMG= | LEVEL=:low::K: | DAMAGE=12 | EXECUTION=16(2)24 | DELAY=18-42 | REACH=1.33m | TRACK= | GB= | GUARD=-8 | NH=-5 | CH=13-20 | HCH=13-20 | CHCH=1 | BH=1-5 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Storm Kick | CMD=Hold:2::K::K:/:Hold:2::K::[K]: | IMG= | LEVEL=:low::K: | DAMAGE=20-39 | EXECUTION=21-38(3)36 | DELAY= | REACH=.98-1.11m | TRACK=1 | GB=0 | GUARD=-17 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES=Floor Damage on KND, Damage increases with charge while range decreases with charge [/template] [template=doa5fdstrike-row]NAME=Storm Kick | CMD=Hold:2::K::[[K]]: | IMG= | LEVEL=:low::K: | DAMAGE=40 | EXECUTION=41(3)36 | DELAY= | REACH=.97=m | TRACK=1 | GB=1 | GUARD=12 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES=Floor Damage on KND[/template] [template=doa5fdstrike-row]NAME=Leg Spike | CMD=:1::K: | IMG= | LEVEL=:low::K: | DAMAGE=20 | EXECUTION=19(3)23 | DELAY= | REACH=1.53m | TRACK= | GB= | GUARD=-5 | NH=-3 | CH=17-25 | HCH=17-25 | CHCH=1 | BH=1-5 | CBH=1 | WALL= | NOTES= Force Tech [/template] [template=doa5fdstrike-row]NAME=Heavy Lance | CMD=:6::6::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=21(3)27 | DELAY= | REACH=2.61m | TRACK= | GB= | GUARD=-12 | NH=13-21 | CH=FBS | HCH=FBS | CHCH=1 | BH=6-12 | CBH=1 | WALL=2.5 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Roundhouse Kick | CMD=While Rising :K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=12(2)27 | DELAY= | REACH=1.76m | TRACK= | GB= | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= Guaranteed Air Throw on all weight classes [/template] [template=doa5fdstrike-row]NAME=Side Step Knee Lift | CMD=While Side Stepping :K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=27(2)25 | DELAY= | REACH=1.57m | TRACK= | GB= | GUARD=-5 | NH=9-15 | CH=9-15 | HCH=9-15 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Burst Blow | CMD=:p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=24 | EXECUTION=20(2)25 | DELAY= | REACH=1.99m | TRACK= | GB= | GUARD=-10 | NH=9-17 | CH=CRM | HCH=CRM | CHCH= | BH=CRM | CBH= | WALL=1.5 | NOTES= Critical Burst[/template] [template=doa5fdstrike-row]NAME=Burst Blow | CMD=:[p+k]: | IMG= | LEVEL=:mid::P: | DAMAGE=25-43 | EXECUTION=21-40(2)31 | DELAY= | REACH=1.98-1.99m | TRACK= | GB= | GUARD=-10 | NH=9-17 | CH=CRM | HCH=CRM | CHCH= | BH=CRM | CBH= | WALL=1.5 | NOTES= Critical Burst, decreased range with charge, increased damage with charge[/template] [template=doa5fdstrike-row]NAME=Burst Blow | CMD=:[[p+k]]: | IMG= | LEVEL=:mid::P: | DAMAGE=44 | EXECUTION=41(2)31 | DELAY=6-16 | REACH=1.98m | TRACK= | GB=1 | GUARD=3 | NH=9-17 | CH=CRM | HCH=CRM | CHCH= | BH=CRM | CBH= | WALL=1.5 | NOTES= Delay starts during recovery, can lead to Burst Slam (Throw)[/template] [template=doa5fdstrike-row]NAME=Dune Overhead | CMD=:4::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=30(2)33 | DELAY=32 | REACH=1.67m | TRACK= | GB= | GUARD=-18 | NH=8-16 | CH=8-16 | HCH=8-16 | CHCH=1 | BH=12-21 | CBH=1 | WALL= | NOTES=1m KNB on Counter or Higher, SDS on all hits [/template] [template=doa5fdstrike-row]NAME=Dune Lift | CMD=:4::p+k::P:/:4::p+k::[P]: | IMG= | LEVEL=:mid::P: | DAMAGE=30-49 | EXECUTION=30-52(3)32 | DELAY=25-45 | REACH=1.83-1.96m | TRACK= | GB=1 | GUARD=-11 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1.5 | NOTES= Decreased range on charge [/template] [template=doa5fdstrike-row]NAME=Dune Lift | CMD=:4::p+k::[[P]]: | IMG= | LEVEL=:mid::P: | DAMAGE=30-50 | EXECUTION=30-53(3)32 | DELAY=25-45 | REACH=1.82-1.96m | TRACK= | GB=1 | GUARD=1 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1.5 | NOTES= Ceiling Hit on full charge, decreased range on charge [/template] [template=doa5fdstrike-row]NAME=Dune Crusher | CMD=:4::p+k::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=23(3)28 | DELAY= | REACH=1.83m | TRACK= | GB=1 | GUARD=5 | NH=12-20 | CH=BND | HCH=BND | CHCH= | BH=LNC | CBH= | WALL= | NOTES= Floor Damage on LNC, SDS on NH [/template] [template=doa5fdstrike-row]NAME=Flame Hammer | CMD=:2::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=22(3)29 | DELAY= | REACH=1.8m | TRACK= | GB=1 | GUARD=6 | NH=13-21 | CH=BND | HCH=BND | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= FLoor Damage on LNC [/template] [template=doa5fdstrike-row]NAME=Arm Grenade | CMD=:6::p+k:/:6::[p+k]: | IMG= | LEVEL=:high::P: | DAMAGE=40-59 | EXECUTION=23-34(3)30 | DELAY= | REACH=1.79m | TRACK=1 | GB=1 | GUARD=3-4 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES=3m KNB [/template] [template=doa5fdstrike-row]NAME=Arm Grenade | CMD=:6::[[p+k]]: | IMG= | LEVEL=:high::P: | DAMAGE=60 | EXECUTION=35(3)30 | DELAY= | REACH=1.48m | TRACK=1 | GB=0 | GUARD=KNB | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES= Completely Unblockable, 3m KNB [/template] [template=doa5fdstrike-row]NAME=Fist Bomb | CMD=:1::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=30-39(2)28 | DELAY= | REACH=1.96m | TRACK= | GB= | GUARD=-9 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=2 | NOTES=Uncharged Power Blow [/template] [template=doa5fdstrike-row]NAME=Desert Disaster | CMD=:1::[[p+k]]: | IMG= | LEVEL=:mid::P: | DAMAGE=80 | EXECUTION=40-60(2)28 | DELAY= | REACH=1.96m | TRACK= | GB=1 | GUARD=16 | NH=PB | CH=PB | HCH=PB | CHCH= | BH=PB | CBH= | WALL= | NOTES=Power Blow, 10m KNB [/template]. [template=doa5fdstrike-row]NAME=Volcano Uppercut | CMD=:2::1::4::p+k:/:2::1::4::[p+k]: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=25-39(3)28 | DELAY= | REACH=1.87m | TRACK= | GB= | GUARD=-12 | NH=PL | CH=PL | HCH=PL | CHCH= | BH=PL | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Volcano Uppercut | CMD=:2::1::4::[[p+k]]: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=40(3)28 | DELAY= | REACH=1.87m | TRACK= | GB= | GUARD=-12 | NH=PL | CH=PL | HCH=PL | CHCH= | BH=PL | CBH= | WALL= | NOTES= Power Launcher, Ceiling Hit, Floor Damage (5) with no followup attacks. [/template] [template=doa5fdstrike-row]NAME=Spinning Middle Kick | CMD=:h+k: | IMG= | LEVEL=:mid::K: | DAMAGE=28 | EXECUTION=23(3)26 | DELAY= | REACH=1.74m | TRACK=1 | GB= | GUARD=-11 | NH=14-22 | CH=CRM | HCH=CRM | CHCH= | BH=14-22 | CBH= | WALL=1.5 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Scimitar Heel | CMD=:2::h+k: | IMG= | LEVEL=:low::K: | DAMAGE=22 | EXECUTION=21(3)36 | DELAY= | REACH=1.12m | TRACK=1 | GB=0 | GUARD=-17 | NH=-5-7 | CH=-5-7 | HCH=-5-0 | CHCH=1 | BH=KND | CBH=1 | WALL= | NOTES= Can be charged [/template] [template=doa5fdstrike-row]NAME=Scimitar Heel | CMD=:2::[h+k]: | IMG= | LEVEL=:low::K: | DAMAGE=22-41 | EXECUTION=22-39(3)36 | DELAY= | REACH=.97-1.11m | TRACK=1 | GB=0 | GUARD=-17 | NH=-5-7 | CH=-5-7 | HCH=-5-0 | CHCH=1 | BH=KND | CBH=1 | WALL= | NOTES= Range decreases with charge, damage increases with charge [/template] [template=doa5fdstrike-row]NAME=Scimitar Lock Heel | CMD=:2::[[h+k]]: | IMG= | LEVEL=:low::K: | DAMAGE=42 | EXECUTION=39(3)36 | DELAY= | REACH=.97m | TRACK=1 | GB=1 | GUARD=12 | NH=-5-7 | CH=-5-7 | HCH=-5-0 | CHCH=1 | BH=KND | CBH=1 | WALL= | NOTES= Floor Damage on KND [/template] [template=doa5fdstrike-row]NAME=Scimitar Lock Heel | CMD=:2::h+k::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=25(3)25 | DELAY= | REACH=1.46m | TRACK= | GB=0 | GUARD=-15 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Scimitar Lock Heel | CMD=:2::h+k::[K]: | IMG= | LEVEL=:mid::K: | DAMAGE=26-44 | EXECUTION=26-44(3)25 | DELAY= | REACH=1.27-1.46m | TRACK= | GB=0 | GUARD=-15 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=Range decreases with charge [/template] [template=doa5fdstrike-row]NAME=Scimitar Lock Heel | CMD=:2::h+k::[[K]]: | IMG= | LEVEL=:mid::K: | DAMAGE=30 | EXECUTION=45(3)25 | DELAY= | REACH=1.26m | TRACK= | GB=1 | GUARD=-14-6 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Rising Kick | CMD=While Grounded:K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=33(4)18 | DELAY= | REACH=1.98m | TRACK=1 | GB= | GUARD=-6 | NH=9 | CH=20-28 | HCH=20-28 | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME= Rising Sweep | CMD=While Grounded :2::K: | IMG= | LEVEL=:low::K: | DAMAGE=20 | EXECUTION=32(4)18 | DELAY= | REACH=1.86m | TRACK=1 | GB= | GUARD=-10 | NH=9 | CH=18-24 | HCH=18-24 | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Stomping | CMD=Opponent is Grounded :2::K: | IMG= | LEVEL= | DAMAGE=12 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Knee Drop | CMD= While Opponent is Grounded :8::p+k: | IMG= | LEVEL= | DAMAGE=22 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Hotzone/Ends of Earth Vaulting Attacks[/h2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Vaulting Uppercut | CMD= While Vaulting :P: | IMG= | LEVEL= | DAMAGE=13 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH=LNC | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= Small Launch [/template] [template=doa5fdstrike-row]NAME=Vaulting Lance | CMD= While Vaulting :K: | IMG= | LEVEL= | DAMAGE=15 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH=KNB | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES=3m KNB [/template] [template=doa5fdstrike-row]NAME=Vaulting Smash | CMD= While Landing :P: | IMG= | LEVEL= | DAMAGE=10 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH=SDS | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= SDS [/template] [template=doa5fdstrike-row]NAME=Vaulting Leg Spike | CMD= While Landing :K: | IMG= | LEVEL= | DAMAGE=12 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH=KND | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES=KND, Guaranteed Ground Throw into Mounted Position [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Throws[/H2] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=During Burst Blow:H+P: | lvl= | ini= | act= | rec= | dmg=30 | hit=- | blk=- | hld=- | nts="Burst Slam," Guaranteed Air Throw on all weight classes[/template] [template=FD1row]cmd=:H+P: | lvl=:high: | ini=5 | act=2 | rec=23 | dmg=55 | hit=- | blk=- | hld=- | nts="Front Suplex" 1.55m Reach, Ground Damage Applied [/template] [template=FD1row]cmd=Leon between Foe and Wall:H+P: | lvl=:high: | ini=5 | act=2 | rec=31 | dmg=65 | hit=- | blk=- | hld=- | nts= "Wall Back Suplex" Wall Damage Applied[/template] [template=FD1row]cmd=:6::H+P: | lvl=:high: | ini=7 | act=2 | rec=24 | dmg=32 | hit=- | blk=- | hld=- | nts="Neck Hang" 1.72m Reach, Ground Damage Applied [/template] [template=FD1row]cmd=Foe Between Leon and Wall :6::H+P: | lvl=:high: | ini=7 | act=2 | rec=24 | dmg=69 | hit=- | blk=- | hld=- | nts="Neck Hang Blow" Wall Damage Applied [/template] [template=FD1row]cmd=Leon Between Foe and Water:6::H+P: | lvl=:high: | ini=7 | act=2 | rec=24 | dmg=72 | hit=- | blk=- | hld=- | nts="Choke Splash"Can also be used in water, Force Tech [/template] [template=FD1row]cmd=:4::H+P: | lvl=:high: | ini=10 | act=2 | rec=25 | dmg=68 | hit=- | blk=- | hld=- | nts="Shoulder Slam" 1.61m Reach, Ground Damage Applied [/template] [template=FD1row]cmd=Against Crouching Foe:3::H+P: | lvl=:low: | ini=10 | act=3 | rec=30 | dmg=45 | hit=- | blk=- | hld=- | nts="Reverse Arm Lock" OH, 1.9m Reach, 102-132 Frame Delay, Ground Damage Applied [/template] [template=FD1row]cmd=:pause:During Reverse Arm Lock :2::H+P: | lvl= | ini= | act= | rec= | dmg=25 | hit=- | blk=- | hld=- | nts= "Arm Break" [/template] [template=FD1row]cmd=Against Crouching Foe:2::H+P: | lvl=:low: | ini=5 | act=2 | rec=22 | dmg=60 | hit=- | blk=- | hld=- | nts="Desert Thunder" 1.7m Reach, Ground Damage Applied [/template] [template=FD1row]cmd=Against Crouching Foe:1::H+P: | lvl=:low: | ini=7 | act=2 | rec=20 | dmg=30 | hit=- | blk=- | hld=- | nts="Crazy Crush 1" 1.65m Reach, 75-95 Frame Delay [/template] [template=FD1row]cmd=:pause:During Crazy Crush 1:2::H+P: | lvl= | ini= | act= | rec= | dmg=20 | hit=- | blk=- | hld=- | nts="Crazy Crush 2" 100-120 Frame Delay [/template] [template=FD1row]cmd=:pause:During Crazy Crush 2 :2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts="Crazy Crush" [/template] [template=FD1row]cmd=:6::6::H+P: | lvl=:high: | ini=16 | act=3 | rec=31 | dmg=45 | hit=- | blk=- | hld=- | nts="Rock Slide" OH,1.8m Reach, Ground Damage Applied [/template] [template=FD1row]cmd=:4::6::H+P: | lvl=:high: | ini=10 | act=2 | rec=25 | dmg=35 | hit=- | blk=- | hld=- | nts="Dervish Throw 1" 1.71m Reach, 55-75 Frame Delay, Ground Damage Applied [/template] [template=FD1row]cmd=:pause:During Dervish Throw 1 :4::H+P: | lvl= | ini= | act= | rec= | dmg=15 | hit=- | blk=- | hld=- | nts= "Dervish Throw 2" 1.8m Reach, 38-58 Frame Delay [/template] [template=FD1row]cmd=:pause:During Dervish Throw 2 :2::H+P: | lvl= | ini= | act= | rec= | dmg=20 | hit=- | blk=- | hld=- | nts="Dervish Throw 3" 77-92 Frame Delay [/template] [template=FD1row]cmd=:pause: During Dervish Throw 3 :4::1::2::3::6::H+P: | lvl= | ini= | act= | rec= | dmg=45 | hit=- | blk=- | hld=- | nts= "Dervish Throw" Floor Damage is applied, directional input can be buffered as soon as "DT3" damage ends, throws roughly 4m [/template] [template=FD1row]cmd=To Foes Feet :2::H+P: | lvl=:low: | ini=7 | act=2 | rec=30 | dmg=10 | hit=- | blk=- | hld=- | nts="Dervish Throw Grounded 1" 1.61m Reach, 70-85 Frame Delay [/template] [template=FD1row]cmd=:pause: During Dervish Throw Grounded 1 :4::1::2::3::6::H+P: | lvl= | ini= | act= | rec= | dmg=25 | hit=- | blk=- | hld=- | nts= "Dervish Throw" Wall/Floor Damage Applied [/template] [template=FD1row]cmd=:4::1::2::3::6::H+P: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=78 | hit=- | blk=- | hld=- | nts="Desert Falcon"1.75m Reach Floor Damage Applied [/template] [template=FD1row]cmd=Foe Between Leon and Wall:4::1::2::3::6::H+P: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=88 | hit=- | blk=- | hld=- | nts="Desert Bridge", 1.75m Reach, Wall Damage Applied [/template] [template=FD1row]cmd=Beside Foe Lying Down :2::H+P: | lvl=:low: | ini=7 | act=2 | rec=30 | dmg=10 | hit=- | blk=- | hld=- | nts="Rapid Arm Break 1" 1.61m Reach, 89-102 Frame Delay[/template] [template=FD1row]cmd=:pause:During Rapid Arm Break 1:2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts="Rapid Arm Break" Use this enough and you wonder how they can still use it. [/template] [template=FD1row]cmd=To Foe's Back:H+P: | lvl=:high: | ini=5 | act=2 | rec=23 | dmg=40 | hit=- | blk=- | hld=- | nts="BT Rapid Arm Break" 1.55m Reach, 104-124 Frame Delay [/template] [template=FD1row]cmd=:pause: During BT Rapid Arm Break :2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts= "Rapid Arm Break" Seriously, is their arm off yet? [/template] [template=FD1row]cmd=To Foe's Back :6::H+P: | lvl=:high: | ini=7 | act=2 | rec=24 | dmg=70 | hit=- | blk=- | hld=- | nts= "Hell Hazard Lock" 1.72m Reach, Floor Damage Applied[/template] [template=FD1row]cmd=To Foe's Back :4::6::H+P: | lvl=:high: | ini=10 | act=2 | rec=25 | dmg=60 | hit=- | blk=- | hld=- | nts="Swinging Neck Hold" 1.71m Reach, 32-42 Frame Delay [/template] [template=FD1row]cmd=:pause: During Swinging Neck Hold :4::H+P: | lvl= | ini= | act= | rec= | dmg=50 | hit=- | blk=- | hld=- | nts= "Swinging Neck Hold" Floor Damage Applied [/template] [template=FD1row]cmd=Leon between Foe and Wall to Foe's Back :4::6::H+P: | lvl=:high: | ini=10 | act=2 | rec=25 | dmg=60 | hit=- | blk=- | hld=- | nts="Swinging Sandbag Fall" 1.71m Reach, 32-42 Frame Delay [/template] [template=FD1row]cmd=:pause: During Swinging Sandbag Fall :4::H+P: | lvl= | ini= | act= | rec= | dmg=60 | hit=- | blk=- | hld=- | nts="Swinging Sandbag Fall Wall Damage Applied [/template] [template=FD1row]cmd=To Crouhcing Foe's Back :3::H+P: | lvl=:low: | ini=10 | act=3 | rec=30 | dmg=55 | hit=- | blk=- | hld=- | nts= "CBT Reverse Arm Lock" 1.65m Reach, 100-120 Frame Delay, Floor Damage Applied[/template] [template=FD1row]cmd=:pause:During CBT Reverse Arm Lock :2::H+P: | lvl= | ini= | act= | rec= | dmg=25 | hit=- | blk=- | hld=- | nts="Reverse Arm Lock" [/template] [template=FD1row]cmd=To Crouching Foe's Back :2::H+P: | lvl=:low: | ini=5 | act=2 | rec=22 | dmg=40 | hit=- | blk=- | hld=- | nts= "CBT Crazy Crush 1" 1.7m Reach, 70-90 Frame Delay, Floor Damage Appleid [/template] [template=FD1row]cmd=:pause:During CBT Crazy Crush 1 :2::H+P: | lvl= | ini= | act= | rec= | dmg=20 | hit=- | blk=- | hld=- | nts="CBT Crazy Crush 2" 100-120 Frame Delay [/template] [template=FD1row]cmd=:pause: During CBT Crazy Crush 2 :2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts= "Crazy Crush" [/template] [template=FD1row]cmd=To Crouching Foe's Back :1::H+P: | lvl=:low: | ini=7 | act=2 | rec=20 | dmg=40 | hit=- | blk=- | hld=- | nts="CBT Desert Thunder 1" 1.9m Reach, 70-90 Frame Delay, Floor Damage Applied [/template] [template=FD1row]cmd=:pause:During CBT Desert Thunder 1 :2::H+P: | lvl= | ini= | act= | rec= | dmg=20 | hit=- | blk=- | hld=- | nts= "CBT Desert Thunder 2" 100-120 Frame Delay [/template] [template=FD1row]cmd=:pause: During CBT Desert Thunder 2:2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts= "Desert Thunder" [/template] [template=FD1row]cmd=To Foe in Air:H+P: | lvl=:high: | ini=5 | act=2 | rec=31 | dmg=35 | hit=- | blk=- | hld=- | nts="Catapult Throw" 1.93m Reach, Floor/Wall Damage Applied [/template] [template=FD1row]cmd=To Foe in Air :4::H+P: | lvl=:high: | ini=5 | act=2 | rec=31 | dmg=35 | hit=- | blk=- | hld=- | nts="Back Catapult"1.93m Reach, Floor/Wall Damage Applied [/template] [template=FD1row]cmd=To Foe in Air :2::8::H+P: or :8::2::H+P: | lvl=:high: | ini=5 | act=2 | rec=31 | dmg=35 | hit=- | blk=- | hld=- | nts="Side Catapult"1.93m Reach, Direction thrown is final input, :8: into Background, :2: into foreground, Floor/Wall Damage Applied [/template] [template=FD1row]cmd=:3::3::H+P: | lvl=:high: | ini=20 | act=3 | rec=32 | dmg=35 | hit=- | blk=- | hld=- | nts="Mount Tackle" OH, 2.19m Reach, 39-59 Frame Delay, Leads to Mount Position, Ground Damage is applied, followup with appropriate inputs [/template] [template=FD1row]cmd=While Grounded :H+P: | lvl=:high: | ini=17 | act=3 | rec=42 | dmg=35 | hit=- | blk=- | hld=- | nts="Grounded Mount" OH, 1.67m Reach, Leads to Mounted Position [/template] [template=FD1row]cmd=Foe Between Leon and Wall :6::6::H+P: | lvl=:high: | ini=20 | act=3 | rec=32 | dmg=30 | hit=- | blk=- | hld=- | nts= "Take Down" OH, 2.19m Reach, Wall/Floor Damage is applied, Leads to Mount Position, 114-134 Frame Delay[/template] [template=FD1row]cmd=To Head facing Leon Foe on Ground :2::H+P: | lvl=:low: | ini=7 | act=2 | rec=30 | dmg= | hit=- | blk=- | hld=- | nts= "Mount Position" 1.91m Reach[/template] [template=FD1row]cmd=:pause:During Mounted Position::P: | lvl= | ini= | act= | rec= | dmg=15 | hit=- | blk=- | hld=- | nts= "Pounding" 74-84 Frame Delay, Inescapable [/template] [template=FD1row]cmd=:pause:During Pounding No Action | lvl= | ini= | act= | rec= | dmg=6 | hit=- | blk=- | hld=- | nts= "Ground Pound", Floor Damage Applied [/template] [template=FD1row]cmd=:pause:During Pounding :2::H+P: | lvl= | ini= | act= | rec= | dmg=21 | hit=- | blk=- | hld=- | nts="Head Pounding" Floor Damage Applied [/template] [template=FD1row]cmd=:pause: During Mounted Position:2::H+P: | lvl= | ini= | act= | rec= | dmg=10 | hit=- | blk=- | hld=- | nts="Arm Bar" 82-102 Frame Delay [/template] [template=FD1row]cmd=:pause: During Arm Bar :2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts="Rapid Arm Break" WHY IS IT STILL THERE?!? [/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [H2]Defensive Holds[/H2] [template=doa5fd-start]PROPERTY=Hold | COLSPAN=5[/template] [template=doa5fdhold-row]NAME=Head Hunting Cross Lock | CMD=:7::h: | IMG= | LEVEL=:high::P: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= [/template] [template=doa5fdhold-row]NAME=Reverse Achilles Heel Lock | CMD=:7::h: | IMG= | LEVEL=:high::K: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor Damage Applied [/template] [template=doa5fdhold-row]NAME=Catching Cross Hold | CMD=:6::h: | IMG= | LEVEL=:mid::K: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor Damage [/template] [template=doa5fdhold-row]NAME=Heel Hold | CMD=To Flying Kick :6::h: | IMG= | LEVEL=:mid::K: | DAMAGE=65 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= [/template] [template=doa5fdhold-row]NAME=Death Trap | CMD=:4::h: | IMG= | LEVEL=:mid::P: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor/Wall Damage Applied [/template] [template=doa5fdhold-row]NAME=Catching Arm Lock | CMD=Against Flying Punch :4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=65 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor Damage Applied [/template] [template=doa5fdhold-row]NAME=Cross Roll Hold | CMD=:1::h: | IMG= | LEVEL=:low::P: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= [/template] [template=doa5fdhold-row]NAME=Cobra Death Lock | CMD=:1::h: | IMG= | LEVEL=:low::K: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor Damage Applied [/template] [template=doa5fdhold-row]NAME=Snake Bite | CMD=Leon Between Foe and Wall :4::h: | IMG= | LEVEL=:mid::P: | DAMAGE=70 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Wall Damage Applied [/template] [template=doa5fd-end]PROPERTY=Hold | COLSPAN=5[/template] [h2]Cliffhangers[/h2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Airborne Spike | CMD=During Cliffhanger :P: | IMG= | LEVEL= | DAMAGE=30 | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Flying Stair Throw | CMD=During Cliffhanger :H+P: | IMG= | LEVEL= | DAMAGE=60 | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Tag Throws/Attacks[/H2] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=Leon Subbed Out:2::1::4::h+p+k: | lvl=:mid: | ini=64 | act=2 | rec=31 | dmg=24 | hit=- | blk=- | hld=- | nts= Tag Burst, "Tag Burst Blow"[/template] [template=FD1row]cmd=Leon Subbed Out:2::3::6::h+p+k: | lvl=:mid: | ini=64 | act=2 | rec=31 | dmg=30 | hit=- | blk=- | hld=- | nts= Force Out, "Tag Shoulder Tackle"[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=62 | hit=- | blk=- | hld=- | nts=Unpaired Partner Tag Throws Leon in, Floor/Wall Damage applied, Deals 72 damage if Leon is tagged in next to a wall and Wall Damage is applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts= Leon leading with Bayman, Floor Damage Applied[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Bayman leading, Floor Damage is applied[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Zack Leading, Floor Damage is Applied. High Five! [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Leon is leading with Zack, floor damage is applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts= Jan Lee leading[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Leon Leading with Bass, Floor Damage is applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Bass leading, Floor Damage is Applied. Another High Five! [/template] [template=FD1row]cmd=:6::6::h+p+k: Foe Between Bass and Wall | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=80 | hit=- | blk=- | hld=- | nts=Bass leading, Wall Damage is Applied. Let's Do This! [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Leon leading with Tina[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Tina leading, Floor damage is applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Hayabusa leading, Floor Damage is Applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Leon is leading with Gen Fu [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts= Gen Fu is leading [/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [SIZE=4][B][h2]Taunts[/h2][/B][/SIZE] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:4::6::4::h+p+k: | lvl=- | ini=0 | act=0 | rec=55 | dmg=0 | hit=- | blk=- | hld=- | nts="Down You Go!" Taunt[/template] [template=FD1row]cmd=:6::4::h+p+k: | lvl=- | ini=0 | act=0 | rec=87 | dmg=0 | hit=- | blk=- | hld=- | nts="Time for Business!" Taunt[/template] [template=FD1row]cmd=:4::4::h+p+k: | lvl=- | ini=0 | act=0 | rec=156 | dmg=0 | hit=- | blk=- | hld=- | nts="Lauren, Are You Watching?" Moment of Silence Please[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template]
Revert
Wiki
Menu
Log in
Register
Install the app
Install
Forums
What's new
Log in
Register
Search
ALL
DOA6
DOA5
DOA4
DOA3
DOA2U
DOAD
Top