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[H2]Basic Attacks[/H2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Jab | CMD=:P: | IMG= | LEVEL=:high::P: | DAMAGE=13 | EXECUTION=13(2)14 | DELAY=14 (16~29F) | REACH=1.30m | TRACK=0 | GUARD=-2 | NH=0 | CH=1 | HCH=27~35 | CHCH=1 | BH=7~10 | CBH=1 | WALL= | NOTES= Damage was 12 in DOA5; Delay was 16~26F in DOA5; [/template] [template=doa5fdstrike-row]NAME=Jab, Straight | CMD=:P::P: | IMG= | LEVEL=:high::P: | DAMAGE=12 | EXECUTION=11(2)14 | DELAY=14 (16~29F) | REACH=1.49m | TRACK=0 | GUARD=-4 | NH=-1 | CH=-1 | HCH=27~35 | CHCH=1 | BH=7~10 | CBH=1 | TRACK=0 | WALL= | NOTES=Delay was 16~22F in DOA5; [/template] [template=doa5fdstrike-row]NAME=Combo Gong | CMD=:P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=32 | EXECUTION=26(3)32 | DELAY=- | REACH=2.21m | TRACK=1 | GUARD=-4 | GB=1 | NH=KND(6) | CH=KND(6) | HCH=KND(6) | BH=KND(6) | TRACK=1 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Hammer | CMD=:P::P::2::P: | IMG= | LEVEL=:low::P: | DAMAGE=26 | EXECUTION=25(4)30 | DELAY=- | REACH=2.08m | TRACK=1 | GUARD=-16 | NH=6~12 | CNH=1 | CH=6~12 | CCH=1 | HCH=6~12 | CHCH=1 | BH=17~27 | CBH=1 | TRACK=1 | WALL= | NOTES=Half Hit properties;[/template] [template=doa5fdstrike-row]NAME=Combo High Kick | CMD=:P::P::K: | IMG= | LEVEL=:high::K: | DAMAGE=33 | EXECUTION=17(2)32 | DELAY=- | REACH=1.69m | GUARD=2 | GB=1 | NH=~-6 | CNH=1 | CH= | CCH=1 | HCH= | CHCH=1 | BH= | CBH=1 | TRACK=0 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Jab, Front Kick | CMD=:P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=14(3)23 | DELAY=21 (16~36F) | REACH=1.86m | GUARD=-7 | NH=~5 | CNH=1 | CH= | CCH=1 | HCH= | CHCH=1 | BH= | CBH=1 | GB=0 | TRACK=0 | WALL=1 | NOTES= Sit-down stun on crouching opponent;[/template] [template=doa5fdstrike-row]NAME=Combo Triple Hit | CMD=:P::K::P: | IMG= | LEVEL=:mid::P: | DAMAGE=24 | EXECUTION=29(2)16 | DELAY=- | REACH=2.31m | GUARD=-2 | NH=~33 | CNH=1 | CH= | CCH=1 | HCH= | CHCH=1 | BH= | CBH=1 | GB=0 | TRACK=0 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Kick Rush | CMD=:P::K::K: | IMG= | LEVEL=:high::K: | EXECUTION=24(3)26 | DELAY=- | DAMAGE=35 | REACH=2.16m | GUARD=-4 | NH=KND | CNH= | CH=KND | CCH= | HCH=KND | CHCH= | BH=KND | CBH= | GB=0 | TRACK=0 | WALL=1 | NOTES=Damage was 32 in DOA5; [/template] [template=doa5fdstrike-row]NAME=Body Hook | CMD=:6::P: | IMG= | LEVEL=:mid::P: | EXECUTION=15(2)21 | DELAY=21 (18~38F) | DAMAGE=24 | REACH=1.54m | GUARD=-4 | NH=-3 | CNH= | CH= | CCH=1 | HCH= | CHCH=1 | BH= | CBH=1 | GB=0 | TRACK=1 | WALL=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Wild Swing | CMD=:6::P::P: | IMG= | LEVEL=:mid::P: | EXECUTION=22(2)33 | DELAY=- | DAMAGE=28 | REACH=3.50m | GUARD=-4 | GB=1 | NH=KND | CNH= | CH=KND | CCH= | HCH=KND | CHCH= | BH=KND | CBH= | TRACK=1 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Stomp Kick | CMD=:6::P::K: | IMG= | LEVEL=:high::K: | EXECUTION=20(4)30 | DELAY=- | DAMAGE=28 | REACH=2.00m | GUARD=-17 | NH=LNC | CNH= | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | GB=0 | TRACK=0 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME= | CMD=:3::P: | IMG= | LEVEL= :mid::P: | EXECUTION=18(3)21 | DELAY=- | DAMAGE=20 | REACH= | GUARD= | NH=~38 | CNH=1 | CH= | CCH=1 | HCH= | CHCH=1 | BH= | CBH=1 | GB=0 | TRACK=0 | WALL=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Jab | CMD=:4::4::P: | IMG= | LEVEL=:mid::P: | DAMAGE= | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD=-9 | NH=0 | CH= | HCH= | CHCH= | BH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Clothesline Trass | CMD=:6::p+k::K: | IMG= | LEVEL=:mid::K: | DAMAGE= | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH=0 | CH= | HCH= | CHCH= | BH=7-10 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Guard Breaker | CMD=:41236::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE= | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD=6 | GB=1 | NH= | CH= | HCH= | CHCH= | BH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME= | CMD=:3::3::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE= | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH=0 | CH= | HCH= | CHCH= | BH= | WALL= | NOTES= [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template]
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