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[H2]Basic Attacks[/H2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Jab | CMD=:P: | IMG= | LEVEL=:high::P: | DAMAGE=12 | EXECUTION=13(2)14 | DELAY= 4 (16~20F) | REACH=1.30m | TRACK=0 | GUARD=-2 | NH=0 | CH=1 | HCH=27-35 | CHCH=1 | BH=7-10 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Jab, Straight | CMD=:P::P: | IMG= | LEVEL=:high::P: | DAMAGE=12 | EXECUTION=11(2)14 | DELAY=7 (13~20F) | REACH=1.49m | TRACK=0 | GUARD=-4 | HITTYPE=- | NH=0 | CH=1 | HCH=27-35 | BH=7-10 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Gong | CMD=:P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=32 | EXECUTION=26(3)32 | DELAY=- | REACH=2.20m | TRACK=1 | GUARD=-4 | GB=1 | NH=KND | CH=KND | HCH=KND | BH=KND | WALL=1 | NOTES=Close Hit [/template] [template=doa5fdstrike-row]NAME=Combo Hammer | CMD=:P::P::2::P: | IMG= | LEVEL=:low::P: | DAMAGE=26 | EXECUTION=25(4)30 | DELAY=- | REACH=2.08m | TRACK=1 | GUARD=-16 | NH=12 | CNH=1 | CH=12 | CCH=1 | HCH=12 | CHCH=1 | BH=27 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo High Kick | CMD=:P::P::K: | IMG= | LEVEL=:high::K: | DAMAGE=33 | EXECUTION=17(2)32 | DELAY= | REACH=1.52m | TRACK=0 | GUARD=2 | GB=1 | NH=-10~-6 | CNH=1 | CH=9-17 | CCH=1 | HCH=9-17 | CHCH=1 | BH=9-17 | CBH=1 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Jab, Front Kick | CMD=:P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=14(3)23 | DELAY=20 (16~36F) | GUARD=-6 | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH= | CBH= | GB=0 | TRACK=0 | NOTES= Sit-down stun on crouching opponent;[/template] [template=doa5fdstrike-row]NAME=Combo Triple Hit | CMD=:P::K::P: | IMG= | IMG= | LEVEL=:mid::P: | DAMAGE=24 | EXECUTION=29(2)16 | DELAY=- | GUARD=-2 | GB=0 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Kick Rush | CMD=:P::K::K: | IMG= | LEVEL=:high::K: | EXECUTION=24(3)26 | DELAY=- | DAMAGE=32 | GUARD=-4 | GB=0 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Body Hook | CMD=:6::P: | IMG= | LEVEL=:mid::P: | EXECUTION=15(2)21 | DELAY= 12 (18~30F) | DAMAGE=24 | GUARD=-4 | GB=0 | TRACK=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Wild Swing | CMD=:6::P::P: | IMG= | LEVEL=:mid::P: | EXECUTION=22(2)33 | DELAY=- | DAMAGE=28 | GUARD=-4 | GB=1 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Combo Stomp Kick | CMD=:6::P::K: | IMG= | LEVEL=:high::K: | EXECUTION=20(4)30 | DELAY=- | DAMAGE=28 | GUARD=-17 | GB=0 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]CMD=:3::P: | IMG= | LEVEL= :mid::P: | EXECUTION=18(3)21 | DELAY=- | DAMAGE=20 | GUARD=-7 | GB=0 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Low Knuckle | CMD=:2::P: | IMG= | LEVEL= :low::P: | EXECUTION=17(2)21 | DELAY=21 (19~40F) | REACH=1.72m | TRACK=0[/template] [template=doa5fdstrike-row]NAME = Throat Strike |CMD=:2::P::P: | IMG= | LEVEL=:high::P: | EXECUTION=17(2)23 | DELAY=- | DAMAGE=24 | NH= | GUARD=-8 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Power Gong |CMD=:1::P::P: | IMG= | LEVEL=:mid::P: | EXECUTION=28(3)33 | DELAY=- | DAMAGE=32 | NH=KND | GUARD=-4 | GB=1 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Gong Hell Combo |CMD=:1::P::p+k: | IMG= | LEVEL=:high::P: | EXECUTION=31(2)23 | DELAY=- | DAMAGE=24 | NH= | GUARD=-8 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Shotgun Chop |CMD=:4::P::P: | IMG= | LEVEL=:mid::P: | EXECUTION=19(2)22 | DAMAGE=18 | NH=-10 | GUARD=-10 | TRACK=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Stun Gun Chop |CMD=:4::P::P::P: | IMG= | LEVEL=:mid::P: | EXECUTION=20(2)28 | DELAY=- | DAMAGE=35 | NH= | GUARD=6 | GB=1 | TRACK=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Hell Smasher |CMD=:4::P::P::p+k: | IMG= | LEVEL=:high::P: | EXECUTION=18(2)23 | DELAY=- | DAMAGE=24 | NH= | GUARD=-8 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Mongolian Head Butt |CMD=:7::P::P: | IMG= | LEVEL=:mid::P: | EXECUTION=25(4)22 | DELAY=- | DAMAGE=32 | NH= | GUARD=-5 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]CMD=:7::P::[P]: | IMG= | LEVEL=:mid::P: | EXECUTION=46(4)22 | DELAY=- | DAMAGE=52 | NH= | GUARD=10 | GB=1 | TRACK=0 |NOTES= [/template] [template=doa5fdstrike-row]NAME=Elbow Butt | CMD=:9::P: | IMG=1356 | LEVEL=:high::P: | DAMAGE=24 | EXECUTION=17(2)24 | DELAY=9 (25~34F) | REACH=1.48m | TRACK= | GUARD=-9 | NH=10 | CNH=1 | CH=10 | CCH=1 | HCH=13-20 | CHCH=1 | BH=25-35 | CBH=1 | WALL= | NOTES=[/template] [template=doa5fdstrike-row]NAME = Elbow Rush |CMD=:9::P::P: | IMG= | LEVEL=:mid::P: | EXECUTION=24(3)28 | DELAY= | DAMAGE=26 | NH= | GUARD=-14 | TRACK=0 | NOTES=Sit-down stun [/template] [template=doa5fdstrike-row]NAME = Elbow Knee |CMD=:9::P::K: | IMG= | LEVEL=:mid::K: | EXECUTION=22(2)26 | DAMAGE=26 | NH= | GUARD=-10 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Elbow Gong |CMD=:9::P::K::P: | IMG= | LEVEL=:mid::P: | EXECUTION=26(3)32 | DELAY=- | DAMAGE=28 | NH=KND | GUARD=-4 | GB=1 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Elbow Hammer |CMD=:9::P::K::2::P: | IMG= | LEVEL=:low::P: | EXECUTION=26(4)30 | DELAY=- | DAMAGE=22 | NH= | GUARD=-16 | TRACK=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Elbow Stomp Combo |CMD=:9::P::9::K: | IMG= | LEVEL=:high::K: | EXECUTION=23(5)20 | DELAY=- | DAMAGE=32 | NH= | GUARD=-4 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Knee Hammer |CMD=:6::K::P: | IMG= | LEVEL=:mid::P: | EXECUTION=22(3)22 | DELAY=- | DAMAGE=28 | NH=-5 | GUARD=-10 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Knee Destroyer |CMD=:6::K::K: | IMG= | LEVEL=:low::K: | EXECUTION=36(2)23 | DELAY=- | DAMAGE=18 | NH= | GUARD=-12 | TRACK=0 |NOTES= [/template] [template=doa5fdstrike-row]NAME = Bass Punch |CMD=:3::K::P: | IMG= | LEVEL=:mid::P: | EXECUTION=29(2)16 | DELAY=- | DAMAGE=22 | NH= | GUARD=-2 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Kick Rush |CMD=:3::K::K: | IMG= | LEVEL=:high::K: | EXECUTION=24(3)26 | DELAY=- | DAMAGE=33 | NH= | GUARD=-4 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Rising Palm |CMD=:1::K::P: | IMG= | LEVEL=:high::P: | EXECUTION=26(3)23 | DELAY=- | DAMAGE=22 | NH= | GUARD=-9 | TRACK=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME = Buffalo Train |CMD=:2::p+k::P: | IMG= | LEVEL=:high::P: | EXECUTION=93(25)23 | DELAY=- | DAMAGE=55 | NH=KND | GUARD=KND | GB=1 | TRACK=1 | NOTES=Unblockable [/template] [template=doa5fdstrike-row]NAME = Bass Special |CMD=:2::p+k::p+k: | IMG= | LEVEL=:mid::P: | EXECUTION=112(11)45 | DELAY=- | DAMAGE=45 | NH= | GUARD=-2 | GB=1 | TRACK=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Muscle Elbow | CMD=:h3::p+k::P: | IMG= | LEVEL=:mid::P: | EXECUTION=29(3)44(5)24 | DELAY=- | DAMAGE=28, 15 | NH= | GUARD=-28, -12 | TRACK=0 | NOTES= [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Back Turned[/H2] [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [template=doa5fdrow]COL1=:P: | COL2=:high::P: | COL3=13 | COL4=2 | COL5=15 | COL6=13 | COL7=-2 | COL8=-3 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:2::P: | COL2=:low::P: | COL3=16 | COL4=3 | COL5=20 | COL6=10 | COL7=0 | COL8=-5 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:4::P: | COL2=:mid::P: | COL3=15 | COL4=2 | COL5=22 | COL6=15 | COL7=-1 | COL8=-7 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:K: | COL2=:high::K: | COL3=16 | COL4=2 | COL5=27 | COL6=30 | COL7=KB | COL8=-10 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:2::K: | COL2=:low::K: | COL3=18 | COL4=3 | COL5=26 | COL6=25 | COL7=CRI | COL8=-15 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:4::K: | COL2=:mid::K: | COL3=15 | COL4=3 | COL5=28 | COL6=28 | COL7=CRI | COL8=-12 | COL9=- |COL10= Sit-down stun|[/template] [template=doa5fdrow]COL1=:7::K: | COL2= :high::K:| COL3=19 | COL4=3 | COL5=30 | COL6=35 | COL7=CRI | COL8=-14 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:p+k: | COL2= :high::P:| COL3=24 | COL4=3 | COL5=32 | COL6=38 | COL7=KND | COL8=GB(1) | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:4::p+k: (1st hit) | COL2=:mid::P: | COL3=17 | COL4=3 | COL5=44 | COL6=28 | COL7=KB | COL8=-28 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:4::p+k: (2nd hit) | COL2=:mid::P: | COL3=44 | COL4=5 | COL5=24 | COL6=15 | COL7=CRI | COL8=-12 | COL9=- |COL10= |[/template] [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [H2]Side Step[/H2] [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [template=doa5fdrow]COL1=Side Step :P: | COL2=:high::P: | COL3=25 | COL4=2 | COL5=23 | COL6=26 | COL7=CRI | COL8=-8 | COL9=- |COL10=Same properties as Standing :p+k: |[/template] [template=doa5fdrow]COL1=Side Step :K: | COL2=:mid::K: | COL3=28 | COL4=2 | COL5=26 | COL6=26 | COL7=CRI | COL8=-10 | COL9=- |COL10=Same properties as Standing :6::K: |[/template] [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [H2]Partition Attacks[/H2] [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [template=doa5fdrow]COL1=While Jumping :P: | COL2=:mid::P: | COL3=40 | COL4=8 | COL5=28 | COL6=35 | COL7=BNC | COL8=GB | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=While Jumping :K: | COL2=:mid::K: | COL3=37 | COL4=8 | COL5=43 | COL6=40 | COL7=KND | COL8=GB | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=While Jumping :H+P: | COL2=- | COL3=33 | COL4=2 | COL5=29 | COL6=62 | COL7=- | COL8=- | COL9=O |COL10=Same as Standing :4::H+P: |[/template] [template=doa5fdrow]COL1=While Landing :P: | COL2=:high::P: | COL3=52 | COL4=2 | COL5=23 | COL6=30 | COL7=CRI | COL8=-8 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=While Landing :K: | COL2=:low::K: | COL3=53 | COL4=2 | COL5=23 | COL6=20 | COL7=KND | COL8=-10 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=While Landing :H+P: | COL2=- | COL3=46 | COL4=2 | COL5=23 | COL6=62 | COL7=- | COL8=- | COL9=O |COL10=Same as Standing :4::H+P: |[/template] [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [H2]Special Attacks[/H2] [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [template=doa5fdrow]COL1=:2::p+k: | COL2=- | COL3=- | COL4=- | COL5=66 | COL6=- | COL7=- | COL8=- | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:6::4::6::h+p+k: | COL2=- | COL3=- | COL4=- | COL5=135 | COL6=- | COL7=- | COL8=- | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:214::h+p+k: | COL2=:mid::P: | COL3=99 | COL4=10 | COL5=93 | COL6=25 | COL7=LNC | COL8=GB(-67) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:4::6::4::h+p+k: | COL2=- | COL3=- | COL4=- | COL5=79 | COL6=- | COL7=- | COL8=- | COL9=- |COL10= |[/template] [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [H2]Wake-Up Attacks[/H2] [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [template=doa5fdrow]COL1=While Laying Down :K: | COL2=:mid::K: | COL3=35 | COL4=4 | COL5=18 | COL6=20 | COL7=CRI | COL8=-8 | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=While Laying Down :2::K: | COL2=:low::K: | COL3=34 | COL4=4 | COL5=18 | COL6=20 | COL7=CRI | COL8=-10 | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=While Laying Down :h+k: | COL2=:low::K: | COL3=25 | COL4=2 | COL5=38 | COL6=25 | COL7=KND | COL8=-26 | COL9=- |COL10= |[/template] [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [H2]Defensive Holds[/H2] [template=doa5fd-start]PROPERTY=Hold | COLSPAN=5[/template] [template=doa5fdrow]COL1=Not in Critical :7::h: | COL2=:high::P: | COL3=0 | COL4=18 | COL5=12 | COL6=54 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=Not in Critical :7::h: | COL2=:high::K: | COL3=0 | COL4=18 | COL5=12 | COL6=54 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=Not in Critical :4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=12 | COL6=54 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=Not in Critical :4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=12 | COL6=64 | COL7=- | COL8=- | COL9=Wall |COL10=Bass' back to the wall |[/template] [template=doa5fdrow]COL1=Not in Critical :6::4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=12 | COL6=61 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=Not in Critical :6::h: | COL2=:mid::K: | COL3=0 | COL4=18 | COL5=12 | COL6=44 | COL7=- | COL8=- | COL9=Ground |COL10="Jurassic Trailer" |[/template] [template=doa5fdrow]COL1=During Jurassic Trailer :4::h:| COL2=:pause: | COL3=- | COL4=- | COL5=- | COL6=20 | COL7=- | COL8=- | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=During Jurassic Trailer :4::h: | COL2=:pause: | COL3=- | COL4=- | COL5=- | COL6=30 | COL7=- | COL8=- | COL9=Wall |COL10=Bass' back to the wall |[/template] [template=doa5fdrow]COL1=Not in Critical :4::6::h: | COL2=:mid::K: | COL3=0 | COL4=18 | COL5=12 | COL6=61 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=Not in Critical :1::h: | COL2=:low::P: | COL3=0 | COL4=18 | COL5=12 | COL6=54 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=Not in Critical :1::h: | COL2=:low::K: | COL3=0 | COL4=18 | COL5=12 | COL6=54 | COL7=- | COL8=- | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=Not in Critical :1::h: | COL2=:low::K: | COL3=0 | COL4=18 | COL5=12 | COL6=64 | COL7=- | COL8=- | COL9=Wall |COL10=Bass' back to the wall |[/template] [template=doa5fdrow]COL1=In Critical :7::h: | COL2=:high::P: | COL3=0 | COL4=18 | COL5=18 | COL6=54 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=In Critical :7::h: | COL2=:high::K: | COL3=0 | COL4=18 | COL5=18 | COL6=54 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=In Critical :4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=18 | COL6=54 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=In Critical :4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=18 | COL6=64 | COL7=- | COL8=- | COL9=Wall |COL10=Bass' back to the wall |[/template] [template=doa5fdrow]COL1=In Critical :6::4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=18 | COL6=61 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=In Critical :6::h: | COL2=:mid::K: | COL3=0 | COL4=18 | COL5=18 | COL6=44 | COL7=- | COL8=- | COL9=Ground |COL10="Jurassic Trailer" |[/template] [template=doa5fdrow]COL1=In Critical :4::6::h: | COL2=:mid::K: | COL3=0 | COL4=18 | COL5=18 | COL6=61 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=In Critical :1::h: | COL2=:low::P: | COL3=0 | COL4=18 | COL5=18 | COL6=54 | COL7=- | COL8=- | COL9=Ground |COL10= |[/template] [template=doa5fdrow]COL1=In Critical :1::h: | COL2=:low::K: | COL3=0 | COL4=18 | COL5=18 | COL6=54 | COL7=- | COL8=- | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=In Critical :1::h: | COL2=:low::K: | COL3=0 | COL4=18 | COL5=18 | COL6=64 | COL7=- | COL8=- | COL9=Wall |COL10=Bass' back to the wall |[/template] [template=doa5fd-end]PROPERTY=Hold | COLSPAN=5[/template] [H2]Throws[/H2] [template=doa5fdthrow-start][/template] [template=doa5fdthrow-row]NAME=Bass Bottom | CMD=:H+P: | OH=0 | IMG= | LEVEL=:high::P: | DAMAGE=45 | EXECUTION=4(2)23 | ADVANTAGE=- | BREAK=-10 | REACH=- | WALL=- | NOTES= [/template] [template=doa5fdthrow-row]NAME=One Leg Standing Head Butt | CMD=:6::H+P: | IMG= | LEVEL=:high: | EXECUTION=6(2)23 | DAMAGE=50 | ADVANTAGE=10 | BREAK=- | REACH=- | WALL= | OH=- | NOTES=To Opponent's Back[/template] [template=doa5fdthrow-row]NAME=One Leg Standing Head Butt |CMD=:6::H+P: | IMG= | LEVEL=:high: | EXECUTION=6(2)23 | DAMAGE=65 | ADVANTAGE=- | BREAK=- | REACH=- | WALL=1 | OH=- |NOTES=Opponent's Back to Wall [/template] [template=doa5fdthrow-row]NAME = Bass Tornado |CMD=:6::6::H+P: | IMG= | LEVEL=:high: | EXECUTION=16(3)31 | DAMAGE=42 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=1 |NOTES= [/template] [template=doa5fdthrow-row]NAME = Dynamite Lariat |CMD=:4::H+P: | IMG= | LEVEL=:high: | EXECUTION=8(2)24 | DAMAGE=62 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= [/template] [template=doa5fdthrow-row]NAME = Atomic Hammer Crash |CMD=:4::H+P: | IMG= | LEVEL=:high: | EXECUTION=8(2)24 | DAMAGE=72 | ADVANTAGE=- | BREAK=- | REACH=- | WALL=Wall | OH=- |NOTES=Bass' Back to Wall [/template] [template=doa5fdthrow-row]NAME = Flying Body Scissors |CMD=:8::H+P: | IMG= | LEVEL=:high: | EXECUTION=32(3)30 | DAMAGE=52 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=1 |NOTES=Jumping status during initial frames [/template] [template=doa5fdthrow-row]NAME = Flying Body Scissors |CMD=To Opponent's Back :8::H+P: | IMG= | LEVEL=:high: | EXECUTION=32(3)30 | DAMAGE=52 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=1 |NOTES=Jumping status during initial frames [/template] [template=doa5fdthrow-row]NAME = Power Slam |CMD=:236::H+P: | IMG= | LEVEL=:high: | EXECUTION=8(2)24 | DAMAGE=45 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- | NOTES="Oklahoma Stampede" [/template] [template=doa5fdthrow-row]NAME = Oklahoma Stampede |CMD=From Power Slam :H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=35 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= [/template] [template=doa5fdthrow-row]NAME = Kitchen Sink |CMD=:214::H+P: | IMG= | LEVEL=:high: | EXECUTION=11(2)25 | DAMAGE=45 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES="Kitchen Sink" [/template] [template=doa5fdthrow-row]NAME = Kitchen Push Away |CMD=From Kitchen Sink :6::H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=0 | ADVANTAGE=11 | BREAK=- | REACH=- | WALL= | OH=- |NOTES= [/template] [template=doa5fdthrow-row]NAME = Arm Stretch |CMD=From Kitchen Sink :2::H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=25 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES="Dragon Sleeper" [/template] [template=doa5fdthrow-row]NAME= Manhattann Driver |CMD=From Dragon Sleeper/Arm Stretch :8::H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=35 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= [/template] [template=doa5fdthrow-row]NAME=Wasteland | CMD=:63214::H+P: | IMG= | LEVEL=:high: | EXECUTION=11(2)25 | DAMAGE=60 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= [/template] [template=doa5fdthrow-row]NAME=Fireman's Carry | CMD=From Wasteland :f360: :H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=66 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Unbreakable Combo Throw [/template] [template=doa5fdthrow-row]NAME=F5 | CMD=From Fireman's Carry :f360: :H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=72 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Unbreakable Combo Throw [/template] [template=doa5fdthrow-row]NAME=Super Freak | CMD=:41236::H+P: | IMG= | LEVEL=:high: | EXECUTION=18-27(3)30 | DAMAGE=45 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=1 |NOTES= [/template] [template=doa5fdthrow-row]NAME=Dancing Freak | CMD=:41236::[H+P]: | IMG= | LEVEL=:high: | EXECUTION=28-39(3)30 | DAMAGE=68 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=1 |NOTES= [/template] [template=doa5fdthrow-row]NAME=Grizzly Freak | CMD=:41236::[[H+P]]: | IMG= | LEVEL=:high: | EXECUTION=37(3)30 | DAMAGE=55+25 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=1 |NOTES=If Combo Throw opportunity is missed, then the second damage occurs. |[/template] [template=doa5fdthrow-row]NAME=Super Launcher | CMD=During Grizzly Freak :23698::H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=15 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Damage is if no follow-ups or juggles occur|[/template] [template=doa5fdthrow-row]NAME=Ceiling Toss | CMD=During Grizzly Freak :23698::H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=25 | ADVANTAGE=66 | BREAK=- | REACH=- | WALL=1 | OH=- |NOTES=Ceiling hit [/template] [template=doa5fdthrow-row]NAME=Dive Bomber | CMD=From Super Launcher :8::2::H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=35 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= [/template] [template=doa5fdthrow-row]NAME = Big Bear Slam |CMD=:236::P::pause::H+P: | IMG= | LEVEL=:pause: | EXECUTION=- | DAMAGE=40 | ADVANTAGE=0 | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Hit Throw [/template] [template=doa5fdthrow-row]NAME=T.F.B.B. | CMD=While Rising :6::4::H+P: | IMG= | LEVEL=:high: | EXECUTION=11(2)25 | DAMAGE=80 | ADVANTAGE=0 | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME=T.F.B.C. | CMD=While Rising :6::4::H+P: | IMG= | LEVEL=:high: | EXECUTION=11(2)25 | DAMAGE=90 | ADVANTAGE=0 | BREAK=- | REACH=- | WALL=1 | OH=- |NOTES=Opponent's back to a wall [/template] [template=doa5fdthrow-row]NAME=T.F.B.A. | CMD=While Rising :6::4::H+P: | IMG= | LEVEL=:high: | EXECUTION=11(2)25 | DAMAGE=100 | ADVANTAGE=0 | BREAK=- | REACH=- | WALL=1 | OH=- |NOTES=Ceiling Hit, and ceiling hit will occur even with Opponent's back to wall. [/template] [template=doa5fdthrow-row]NAME = Bear Hug |CMD=:3::p+k::H+P: | IMG= | LEVEL=:high: | EXECUTION=28(2)27 | DAMAGE=45 | ADVANTAGE=0 | BREAK=- | REACH=- | WALL= | OH=- | NOTES= [/template] [template=doa5fdthrow-row]NAME = Bear Wall |CMD=:3::p+k::H+P: | IMG= | LEVEL=:high: | EXECUTION=28(2)27 | DAMAGE=45 | ADVANTAGE=- | BREAK=- | REACH=- | WALL=1 | OH=- |NOTES=Bass' Back to the Wall [/template] [template=doa5fdthrow-row]NAME = Bear Hug |CMD=:7::P::H+P: | LEVEL=:high: | EXECUTION=12(2)27 | DAMAGE=45 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Bear Wall |CMD=:7::P::H+P: | LEVEL=:high: | EXECUTION=12(2)27 | DAMAGE=45 | ADVANTAGE=- | BREAK=- | REACH=- | WALL=Wall | OH=- |NOTES=Bass' Back to the Wall |[/template] [template=doa5fdthrow-row]NAME = Spin Around |CMD=Back-turned :H+P: | LEVEL=:high: | EXECUTION=10(5)21 | DAMAGE=0 | ADVANTAGE=21 | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Dangerous Back Drop |CMD=To Opponent's Back :H+P: | LEVEL=:high: | EXECUTION=6(2)23 | DAMAGE=60 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Locomotive Back Drop |CMD=To Opponent's Back :H+P: | LEVEL=:high: | EXECUTION=6(2)23 | DAMAGE=70 | ADVANTAGE=- | BREAK=- | REACH=- | WALL=Wall | OH=- |NOTES=Bass' Back to the Wall |[/template] [template=doa5fdthrow-row]NAME = Reverse Power Bomb |CMD=To Opponent's Back :4::H+P: | LEVEL=:high: | EXECUTION=8(2)24 | DAMAGE=65 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Reverse Power Bomb |CMD=To Opponent's Back :3::p+k::H+P: | LEVEL=:high: | EXECUTION=28(2)27 | DAMAGE=65 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Reverse Power Bomb |CMD=To Opponent's Back :7::P::H+P: | LEVEL=:high: | EXECUTION=12(2)27 | DAMAGE=65 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Atomic Drop |CMD=To Opponent's Back :236::H+P: | LEVEL=:high: | EXECUTION=8(2)24 | DAMAGE=52 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES="Atomic Drop" |[/template] [template=doa5fdthrow-row]NAME = Face Crasher |CMD=From "Atomic Drop" :H+P: | LEVEL=:pause: | EXECUTION=- | DAMAGE=30 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Argentine Back Breaker |CMD=To Opponent's Back :63214::H+P: | LEVEL=:high: | EXECUTION=11(2)25 | DAMAGE= 30 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Iron Claw |CMD=To Opponent's Back :41236::H+P: | LEVEL=:high: | EXECUTION=18(3)30 | DAMAGE=50 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES="Face Crusher" |[/template] [template=doa5fdthrow-row]NAME = Spinning Iron |CMD=To Opponent's Back :41236::[H+P]: | LEVEL=:high: | EXECUTION=- | DAMAGE=60 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES="Grizzly Launcher" |[/template] [template=doa5fdthrow-row]NAME = Iron Anvil |CMD=To Opponent's Back :41236::[[H+P]]: | LEVEL=:high: | EXECUTION=36(3)36 | DAMAGE=70 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES="Grizzly Crash" |[/template] [template=doa5fdthrow-row]NAME = Grizzly Rancher |CMD=Combo Throw :2::H+P: | LEVEL=:pause: | EXECUTION=- | DAMAGE=34 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Grizzly Crash |CMD=Combo Throw :2::H+P: | LEVEL=:pause: | EXECUTION=- | DAMAGE=44 | ADVANTAGE=- | BREAK=- | REACH=- | WALL=Wall | OH=- |NOTES=Bass Facing a Wall |[/template] [template=doa5fdthrow-row]NAME = Bass Bomb |CMD=To Crouching Opponent :2::H+P: | LEVEL=:low: | EXECUTION=4(2)21 | DAMAGE=58 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Double Arm Driver |CMD=To Crouching Opponent :3::H+P: | LEVEL=:low: | EXECUTION=10(3)30 | DAMAGE=48 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=1 |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Spiral Bomb |CMD=To Crouching Opponent :3::3::H+P: | LEVEL=:low: | EXECUTION=5(2)23 | DAMAGE=10+55 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Calf Branding |CMD=To Crouching Opponent's back :2::H+P: | LEVEL=:low: | EXECUTION=4(2)21 | DAMAGE=71 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Running Neck Breaker Drop |CMD=Running :H+P: | LEVEL=:high: | EXECUTION=10(3)39 | DAMAGE=55 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Running Face Buster |CMD=To Opponent's back Running :H+P: | LEVEL=:high: | EXECUTION=10(3)39 | DAMAGE=60 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Barrel Throw |CMD=Air Throw :H+P: | LEVEL=:high: | EXECUTION=5(2)35 | DAMAGE=32 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]NAME = Air Dump |CMD=Air Throw :41236::H+P: | LEVEL=:high: | EXECUTION=8(2)28 | DAMAGE=35 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES="Catching Hammer Throw" |[/template] [template=doa5fdthrow-row]NAME = Catching Hammer Throw |CMD=From "Air Dump" :H+P: | LEVEL=:high: | EXECUTION=- | DAMAGE=41 | ADVANTAGE=- | BREAK=- | REACH=- | WALL= | OH=- |NOTES= |[/template] [template=doa5fdthrow-row]CMD=Opponent Grounded :2::H+P: | LEVEL= | EXECUTION=7(2)33 | DAMAGE= | ADVANTAGE=11 | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Opponent Face Up - Feet towards Bass |[/template] [template=doa5fdthrow-row]CMD=Opponent Grounded :2::H+P: | LEVEL= | EXECUTION=7(2)33 | DAMAGE= | ADVANTAGE=11 | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Opponent Face Down - Head towards Bass |[/template] [template=doa5fdthrow-row]CMD=Opponent Grounded :2::H+P: | LEVEL= | EXECUTION=7(2)33 | DAMAGE= | ADVANTAGE=11 | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Opponent Face Down - Side towards Bass |[/template] [template=doa5fdthrow-row]CMD=Opponent Grounded :2::H+P: | LEVEL= | EXECUTION=7(2)33 | DAMAGE= | ADVANTAGE=9 | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Opponent Face Down - Feet towards Bass |[/template] [template=doa5fdthrow-row]CMD=Opponent Grounded :2::H+P: | LEVEL= | EXECUTION=7(2)33 | DAMAGE= | ADVANTAGE=9 | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Opponent Face Up - Head towards Bass |[/template] [template=doa5fdthrow-row]CMD=Opponent Grounded :2::H+P: | LEVEL= | EXECUTION=7(2)33 | DAMAGE= | ADVANTAGE=9 | BREAK=- | REACH=- | WALL= | OH=- |NOTES=Opponent Face Up - Side towards Bass |[/template] [template=doa5fdthrow-end][/template] [CENTER][SIZE=5]Tag Throws[/SIZE][/CENTER] [template=doa5fdstart]COL1=Notation | COL2=Height | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Partner | COL8=Environment | COL9=Tracking | COL10=Notes[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Ayane | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Bayman | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Bayman | COL8=Wall | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:6::H+P: | COL2=:high: | COL3=6 | COL4=2 | COL5=23 | COL6=80 | COL7=Bayman | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Gen Fu | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Jann Lee | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Kasumi | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=La Mariposa | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Mila | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Rig | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Tina | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=80 | COL7=Tina | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=4 | COL4=2 | COL5=23 | COL6=70 | COL7=Zack | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:6::H+P: | COL2=:high: | COL3=6 | COL4=2 | COL5=23 | COL6=80 | COL7=Zack | COL8= | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=- | COL4=- | COL5=- | COL6=50 | COL7=Tag In | COL8= | COL9=O |COL10=When Bass is tagged in |[/template] [template=doa5fdrow]COL1=From Tag In :H+P: | COL2=:pause: | COL3=- | COL4=- | COL5=- | COL6=35 | COL7=- | COL8= | COL9=- |COL10=Combo Throw from being Tagged in. Speed can differ on partner's neutral throw. |[/template] [template=doa5fdend]COL1=Notation | COL2=Height | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Partner | COL8=Environment | COL9=Tracking | COL10=Notes[/template] [H2]Pokes (Sort-able)[/H2] [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template] [template=doa5fdrow]COL1=:P: | COL2= :high::P: | COL3=13 | COL4=2 |COL5=14 | COL6=12 | COL7=0 | COL8=-2 | COL9=- | COL10= |[/template] [template=doa5fdrow]COL1=:6::P: | COL2=:mid::P: | COL3=15 | COL4=2 | COL5=21 | COL6=24 | COL7=-3 | COL8=-4 | COL9=O | COL10= |[/template] [template=doa5fdrow]COL1=:3::P: | COL2=:mid::P: | COL3=18 | COL4=3 | COL5=21 | COL6=20 | COL7=CRI | COL8=-7 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:2::P: | COL2=:low::P: | COL3=17 | COL4=2 | COL5=21 | COL6=5 | COL7=-5 | COL8=-7 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:1::P: | COL2=:low::P: | COL3=22 | COL4=4 | COL5=30 | COL6=26 | COL7=CRI | COL8=-16 | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:4::P: | COL2=:mid::P: | COL3=17 | COL4=2 | COL5=20 | COL6=16 | COL7=0 | COL8=-4 | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:7::P: | COL2=:high::P: | COL3=22 | COL4=2 | COL5=22 | COL6=27 | COL7=CRI | COL8=-2 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:8::P: | COL2=:mid::P: | COL3=21 | COL4=3 | COL5=22 | COL6=28 | COL7=-1 | COL8=-10 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:9::P: | COL2=:high::P: | COL3=17 | COL4=2 | COL5=24 | COL6=24 | COL7=CRI | COL8=-9 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:6::6::P: | COL2=:mid::P: | COL3=22 | COL4=3 | COL5=33 | COL6=32 | COL7=KND | COL8=GB(-5) | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:3::3::P: | COL2=:mid::P: | COL3=16 | COL4=3 | COL5=32 | COL6=26 | COL7=LNC | COL8=-12 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:236::P: | COL2=:high::P: | COL3=20 | COL4=3 | COL5=24 | COL6=10 | COL7=CRI | COL8=GB(4) | COL9=- |COL10=Hit Throw |[/template] [template=doa5fdrow]COL1=:214::P: | COL2=:mid::P: | COL3=27 | COL4=3 | COL5=30 | COL6=36 | COL7=BNC | COL8=GB(3) | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:4::6::P: | COL2=:mid::P: | COL3=46 | COL4=3 | COL5=33 | COL6=35 | COL7=KND | COL8=GB(0) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:4::6::[P]: | COL2=:mid::P: | COL3=47-95 | COL4=3 | COL5=33 | COL6=36-70 | COL7=KND | COL8=GB(1-18) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:K: | COL2=:high::K: | COL3=14 | COL4=2 | COL5=27 | COL6=30 | COL7=CRI | COL8=GB(2) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:6::K: | COL2=:mid::K: | COL3=14 | COL4=2 | COL5=26 | COL6=26 | COL7=CRI | COL8=-10 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:3::K: | COL2=:mid::K: | COL3=15 | COL4=3 | COL5=23 | COL6=26 | COL7=CRI | COL8=-8 | COL9=- |COL10=Sit-down stun on crouching |[/template] [template=doa5fdrow]COL1=:2::K: | COL2=:low::K: | COL3=16 | COL4=2 | COL5=26 | COL6=12 | COL7=-7 | COL8=-10 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:1::K: | COL2=:low::K: | COL3=18 | COL4=2 | COL5=23 | COL6=22 | COL7=-6 | COL8=-12 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:7::K: | COL2=:mid::K: | COL3=17 | COL4=2 | COL5=31 | COL6=26 | COL7=LNC | COL8=-14 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:8::K: | COL2=:high::K: | COL3=17 | COL4=5 | COL5=20 | COL6=28 | COL7=LNC | COL8=-17 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:9::K: | COL2=:high::K: | COL3=17 | COL4=5 | COL5=20 | COL6=30 | COL7=KND | COL8=-4 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:6::6::K: | COL2=:mid::K: | COL3=18 | COL4=3 | COL5=30 | COL6=36-54 | COL7=KB | COL8=GB(3) | COL9=- |COL10=Close Hit Properties |[/template] [template=doa5fdrow]COL1=:p+k: | COL2=:high::P: | COL3=12 | COL4=2 | COL5=23 | COL6=26 | COL7=CRI | COL8=-8 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:6::p+k: | COL2=:high::P: | COL3=19 | COL4=2 | COL5=26 | COL6=28 | COL7=CRI | COL8=-9 | COL9=O |COL10=goes to BT |[/template] [template=doa5fdrow]COL1=:3::p+k: | COL2=:mid::P: | COL3=20 | COL4=3 | COL5=31 | COL6=24 | COL7=CRI | COL8=-6 | COL9=- |COL10=Critical Burst. Unholdable. |[/template] [template=doa5fdrow]COL1=:h3::p+k: | COL2=:high::P: | COL3=24 | COL4=3 | COL5=33 | COL6=30 | COL7=CRI | COL8=GB(-5) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:1::p+k: | COL2=:mid::P: | COL3=43 | COL4=7 | COL5=23 | COL6=35 | COL7=KB | COL8=GB(6) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:1::[p+k]: | COL2=:mid::P: | COL3=44-81 | COL4=7 | COL5=23 | COL6=36-69 | COL7=KB | COL8=GB(6) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:1::[[p+k]]: | COL2=:mid::P: | COL3=82 | COL4=7 | COL5=23 | COL6=70 | COL7=KB | COL8=GB(24) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:4::p+k: (1st hit) | COL2=:mid::P: | COL3=17 | COL4=3 | COL5=44 | COL6=28 | COL7=KB | COL8=-28 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:4::p+k: (2nd hit) | COL2=:mid::P: | COL3=44 | COL4=5 | COL5=24 | COL6=15 | COL7=CRI | COL8=-12 | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:7::p+k: | COL2=:mid::P: | COL3=30 | COL4=2 | COL5=36 | COL6=28 | COL7=KB | COL8=-10 | COL9=- | COL10= |[/template] [template=doa5fdrow]COL1=:7::[p+k]: | COL2=:mid::P: | COL3=39-59 | COL4=2 | COL5=36 | COL6=80 | COL7=POW | COL8=GB(16) | COL9=- | COL10=Power Blow|[/template] [template=doa5fdrow]COL1=:6::6::p+k: | COL2=:mid::P: | COL3=19 | COL4=4 | COL5=42 | COL6=35 | COL7=KB | COL8=GB(0) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:236::p+k: | COL2=:high::P: | COL3=20 | COL4=3 | COL5=24 | COL6=10 | COL7=CRI | COL8=GB(4) | COL9=O |COL10= |[/template] [template=doa5fdrow]COL1=:h+k: | COL2=:mid::K: | COL3=20 | COL4=3 | COL5=49 | COL6=35 | COL7=KB | COL8=GB(2) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:6::h+k: | COL2=:mid::P: | COL3=24 | COL4=5 | COL5=35 | COL6=28 | COL7=KND | COL8=GB(-4) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:2::h+k: | COL2=:low::K: | COL3=27 | COL4=2 | COL5=48 | COL6=25 | COL7=KND | COL8=GB(1) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:4::h+k: | COL2=:mid::K: | COL3=41 | COL4=3 | COL5=25 | COL6=35 | COL7=KND | COL8=GB(8) | COL9=- |COL10= |[/template] [template=doa5fdrow]COL1=:4::[h+k]: | COL2=:mid::K: | COL3=42-66 | COL4=3 | COL5=25 | COL6=36-55 | COL7=KND | COL8=GB(8) | COL9=- |COL10= |[/template] [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]
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