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[plain][template=charBIG] | name = ALPHA-152 | image = /assets/DOA5/Stills/alpha-152t.png | debut = Dead or Alive 4 | fighting style = Mugen Tenshin | birthday = N/A | stats = [/template][/plain] Alpha 152 [B][FONT=trebuchet ms][SIZE=7]Overwiew[/SIZE][/FONT][/B] [I]"The treasure locked on the chest, which opens with 300 titles."[/I] A character much as her "sister" Kasumi, with bases on speed, with difference that she does a great amount of damage and have more options to break people defenses and deal pressure damage with OH's and her natural launchers. [SIZE=5][U][B]Strengths:[/B][/U][/SIZE] +Fast +Hits hard +Easy juggles +Plenty of Offensive Holds +Strongest single-input throw in the game +Potentially best parry in the game +Plenty of guard breaks [SIZE=5][U][B]Weaknesses:[/B][/U][/SIZE] -Non-damaging holds -No universal wake-up kicks. [B][SIZE=7][FONT=trebuchet ms]Recommended Moves[/FONT][/SIZE][/B] [U][SIZE=5][B]Punches:[/B][/SIZE][/U] :P::P::P::P::P::P::P:--You can free cancel this anywhere. With 7 chances to do so, this can mindfuck people so hard. :3::P::P::P::P::P:--Same as before, just less hits, and the fourth P can launch. :6::P::P::P:--Third P can give a deep stun, and is pretty fast. :2::P:--Resets and crushes highs. Can set up into many things. :6::p+k:--CB! :P::P::2::K::K::K:--Her infamous launcher; I always start the round with this. [U][SIZE=5][B]Kicks:[/B][/SIZE][/U] :K::K::K::K::K:--The mid kick comes quick enough to where whiffing the high doesn't matter. I abuse this. :3::K:--CB! :6::K::K::K::K:--Every kick gives a deep stun. Free cancel this anywhere, or go into a P ender. :2::K::K::K:--Her infamous launcher, without the first two punches. Great for neutral game. [U][SIZE=5][B]Throws and OH's:[/B][/SIZE][/U] :3::3::H+P:--Her strongest grab with no special animation. Great for looking out for holds. :8::H+P:--An Offensive Hold that can crush wakeup kicks, and has a nearly fullscreen range. Abuse this. :214::41236::H+P:--Another Offensive Hold.This thing damn near avoids everything, and damn near catches everything, and has a half-screen range to boot! Learn it. Love it. Live it. :236::236::H+P:--55% HP on hi-counter for one throw. Two of these will kill anyone. This will absolutely devastate anyone brave enough to hold against Alpha-152. :6::6::H+P:--Fastest Offensive Hold in the entire game. Use this after 2P or anything with slight advantage if your enemy doesn't crush a lot. [U][SIZE=5][B]Special:[/B][/SIZE][/U] :7::P:--Your get-away tool. Use it in fear of a wakeup kick. This also goes into Floating stance, in which you can fake people out by using Floating H, or try to hit them with Floating P. [SIZE=4][B][U]Launchers --> Juggles:[/U][/B][/SIZE] :2::K::K::K: --> :P::K::K::K::K::7::K:(Light, Med, Heavy) :2::K::K::K: --> :3::P::P::P::~::6::P::P::P:(Light, Med) After CB! --> :3::P::P::P::P::~::K::K::K::K::7::K:(Light, Med) After CB! --> :3::P::P::P::P::~::P::K::K::7::K:When near Wall.(Light, Med) After CB! --> :3::h+k::~::P::K::K::K::K::7::K:(Light, Med, Heavy) CH:8::K: --> :P::P::P::P::K:(Light, Med, Heavy) CH:3::P::P::P::P: -- > :P::P::P::P::K:(Light, Med, Heavy) Wall Launch --> :P::P::P::P::K:(Light, Med, Heavy) Danger Zone Launch --> :8::K::6::K:(Light, Med) [B][FONT=trebuchet ms][SIZE=7]Match Ups:[/SIZE][/FONT][/B]
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