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[template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=15(2)28 | damage=15 | normal_hit=-6 | guard=-7 | hold_level=H.P[/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=16(3)21 | damage=22 | normal_hit=Cr | guard=-14 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=15(2)20 | damage=12 | normal_hit=-6 | guard=-6 | hold_level=L.P[/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=15(3)26 | damage=30 | normal_hit=Cr | guard=-3 | hold_level=H.K[/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=21(2)27 | damage=25 | normal_hit=Cr | guard=-10 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=20(2)31 | damage=20 | normal_hit=-15 | guard=-15 | hold_level=L.K[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit_level=H | frames=20(2)28 | damage=25 | normal_hit=-6 | guard=-12 | hold_level=H.P[/template] [template=fd-doa-strike-row]state=BT | command=:4::P: | hit_level=M | frames=25(2)26 | damage=35 | normal_hit=X | guard=-7 | hold_level=M.P[/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit_level=L | frames=18(2)21 | damage=15 | normal_hit=Cr | guard=-6 | hold_level=L.P[/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit_level=H | frames=14(3)42 | damage=30 | normal_hit=Cr | guard=-15 | hold_level=H.K[/template] [template=fd-doa-strike-row]state=BT | command=:K::K: | hit_level=HH | frames=35(2)31 | damage=35 | normal_hit=X | guard=GB | hold_level=H.K[/template] [template=fd-doa-strike-row]state=BT | command=:4::K: | hit_level=M | frames=22(2)26 | damage=28 | normal_hit=Cr | guard=-10 | hold_level=M.K[/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit_level=L | frames=19(2)24 | damage=25 | normal_hit=Cr | guard=-7 | hold_level=L.K[/template] [template=fd-doa-strike-row]state=BT | command=:8::K: | hit_level=M | frames=19(3)32 | damage=30 | normal_hit=X | guard=-11 | hold_level=M.K[/template] [template=fd-doa-strike-row]state=BT | command=:8::K::K: | hit_level=MM | frames=26(3)31 | damage=30 | normal_hit=X | guard=-11 | hold_level=M.K[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=Jump | command=:P: | hit_level=M | frames=20(4)32 | damage=15 | normal_hit=Cr | guard=-3~17 | hold_level=J.M.P[/template] [template=fd-doa-strike-row]state=Jump | command=:K: | hit_level=M | frames=20(4)40 | damage=35 | normal_hit=X | guard=-4~22 | hold_level=J.M.K[/template] [template=fd-doa-strike-row]state=Jump | command=:P+K: | hit_level=M | frames=40(2)43/80 | damage=32 | normal_hit=X | guard=-25 | hold_level=J.M.P[/template] [template=fd-doa-strike-row]state=Land | command=:P: | hit_level=M | frames=65(2)25 | damage=25 | normal_hit=X | guard=-10 | hold_level=M.P[/template] [template=fd-doa-strike-row]state=Land | command=:K: | hit_level=H | frames=53(2)25 | damage=30 | normal_hit=Cr | guard=-8 | hold_level=H.K[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:8_::K: | hit_level=H | frames=35(4)16 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=H.K[/template] [template=fd-doa-strike-row]command=:K: | hit_level=M | frames=35(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:2_::K: | hit_level=L | frames=34(4)16 | damage=20 | normal_hit=Cr | guard=-8 | hold_level=L.K[/template] [template=fd-doa-strike-row]state=FDHT | command=:P+K: | hit_level=M | frames=15(6)67 | damage=40 | normal_hit=X | guard=GB | hold_level=J.M.P[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=HH | frames=22(2)20 | damage=15 | normal_hit=Cr | guard=-6 | hold_level=H.P[/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=HHM | frames=22(3)21 | damage=22 | normal_hit=Cr | guard=-14 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:P::P::6::P: | hit_level=HHH | frames=20(2)40 | damage=30 | normal_hit=Cr | guard=GB | hold_level=H.P[/template] [template=fd-doa-strike-row]command=:P::P::6::P::P: | hit_level=HHHM | frames=43(2)39 | damage=35 | normal_hit=X | guard=GB | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:P::P::6::P::K: | hit_level=HHHL | frames=46(2)31 | damage=15 | normal_hit=Cr | guard=-15 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:P::P::4::P: | hit_level=HHH | frames=21(2)32 | damage=30 | normal_hit=Cr | guard=GB | hold_level=H.P | end=BT[/template] [template=fd-doa-strike-row]command=:P::P::4::P::K: | hit_level=HHHL | frames=28(2)31 | damage=15 | normal_hit=Cr | guard=-15 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:P::P::2::K: | hit_level=HHL | frames=24(3)35 | damage=18 | normal_hit=-17 | guard=-20 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:P::P::2::K::K: | hit_level=HHLM | frames=20(4)31 | damage=26 | normal_hit=X | guard=-11 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:P::P::2_::K::K: | hit_level=HHLL | frames=20(3)35 | damage=18 | normal_hit=Cr | guard=-20 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:P::P::K_: | hit_level=HHM | frames=18~45(4)96 | damage=35~54 | normal_hit=X | guard=-70 | hold_level=M.K[/template] [template=fd-doa-notes-start][/template] Causes ceiling hit on a full charge M.P hold level on a full charge (due to developer oversight) [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P::K_::2::K: | hit_level=HHML | frames=31(3)33 | damage=20 | normal_hit=Cr | guard=-19 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:P::K: | hit_level=HM | frames=23(3)22 | damage=25 | normal_hit=X | guard=0 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=H | frames=15(2)26 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=H.P[/template] [template=fd-doa-strike-row]command=:8::P::P: | hit_level=HH | frames=13(2)26 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=H.P[/template] [template=fd-doa-strike-row]command=:8::P::P::P: | hit_level=HHH | frames=24(2)26 | damage=28 | normal_hit=X | guard=-8 | hold_level=H.P[/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=H | frames=21(2)40 | damage=30 | normal_hit=Cr | guard=GB | hold_level=H.P[/template] [template=fd-doa-strike-row]command=:6::P::P: | hit_level=HM | frames=43(2)39 | damage=35 | normal_hit=X | guard=GB | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:6::P::K: | hit_level=HL | frames=46(2)31 | damage=15 | normal_hit=Cr | guard=-15 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=H | frames=21(2)32 | damage=30 | normal_hit=Cr | guard=GB | hold_level=H.P | end=BT[/template] [template=fd-doa-strike-row]command=:4::P::K: | hit_level=HL | frames=28(2)31 | damage=15 | normal_hit=Cr | guard=-15 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:1::P: | hit_level=M | frames=21(2)25 | damage=15 | normal_hit=+5 | guard=-10 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:1::P::P: | hit_level=(MM) | frames=25(2)25 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:1::P::P::P: | hit_level=(MMM) | frames=25(2)25 | damage=15 | normal_hit=X | guard=-12 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:1::P::P::K: | hit_level=(MMM) | frames=24(3)22 | damage=20 | normal_hit=X | guard=0 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:1::P::K: | hit_level=(MM) | frames=24(3)22 | damage=20 | normal_hit=X | guard=0 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:2::P::P: | hit_level=LL | frames=16(2)20 | damage=12 | normal_hit=Cr | guard=-7 | hold_level=L.P[/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=M | frames=24(3)18 | damage=25 | normal_hit=Cr | guard=-7 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:6::6::P::P: | hit_level=MM | frames=20(3)21 | damage=22 | normal_hit=Cr | guard=-14 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:K::K: | hit_level=HH | frames=35(2)31 | damage=35 | normal_hit=X | guard=GB | hold_level=H.K[/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=H | frames=18(2)26 | damage=22 | normal_hit=Cr | guard=-8 | hold_level=H.K[/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=H | frames=28(2)31 | damage=35 | normal_hit=X | guard=GB | hold_level=H.K[/template] [template=fd-doa-strike-row]command=:4::K: | hit_level=M | frames=23(3)22 | damage=25 | normal_hit=X | guard=0 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:3::K::K: | hit_level=MM | frames=26(3)31 | damage=25 | normal_hit=X | guard=-11 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:3::K::K::K: | hit_level=MMM | frames=26(3)31 | damage=25 | normal_hit=X | guard=-11 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:2::K::K: | hit_level=LM | frames=17(3)32 | damage=26 | normal_hit=X | guard=-12 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:2_::K::K: | hit_level=LL | frames=23(2)23 | damage=15 | normal_hit=Cr | guard=-20 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:236::K_: | hit_level=M | frames=27~50(4)96 | damage=35~55 | normal_hit=X | guard=-70 | hold_level=M.K[/template] [template=fd-doa-notes-start][/template] Causes ceiling hit on a full charge M.P hold level on a full charge (due to developer oversight) [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:236::K_::2::K: | hit_level=ML | frames=31(3)33 | damage=20 | normal_hit=Cr | guard=-19 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:7::K: | hit_level=M | frames=16(5)35 | damage=30 | normal_hit=X | guard=-21 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:7::K::P:/:7::P::P: | hit_level=M | frames=43(5)43/78 | damage=35 | normal_hit=X | guard=-52 | hold_level=J.M.P[/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=H | frames=13(2)23 | damage=20 | normal_hit=Cr | guard=-8 | hold_level=H.P[/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=M | frames=27(2)39 | damage=35 | normal_hit=X | guard=-10 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:4::P+K_: | hit_level=M | frames=51~71(13)35 | damage=35~55 | normal_hit=X | guard=GB | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=M | frames=17(3)32 | damage=26 | normal_hit=Cr | guard=-12 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:F+K::K: | hit_level=MH | frames=20(4)30 | damage=22 | normal_hit=X | guard=-16 | hold_level=H.K[/template] [template=fd-doa-strike-row]command=:F+K::K::P: | hit_level=MHM | frames=20(4)30 | damage=28 | normal_hit=X | guard=0 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=L | frames=23(3)32 | damage=18 | normal_hit=-17 | guard=-20 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:2::F+K::K: | hit_level=LM | frames=20(4)31 | damage=26 | normal_hit=Cr | guard=-12 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:2::F+K::K::K: | hit_level=LMH | frames=20(4)30 | damage=22 | normal_hit=X | guard=-16 | hold_level=H.K[/template] [template=fd-doa-strike-row]command=:2::F+K::K::K::P: | hit_level=LMHM | frames=20(4)30 | damage=28 | normal_hit=X | guard=0 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:2_::F+K::K: | hit_level=LL | frames=20(3)35 | damage=18 | normal_hit=Cr | guard=-20 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:2::F+K::2::K::K: | hit_level=LLM | frames=20(4)31 | damage=26 | normal_hit=Cr | guard=-12 | hold_level=M.K[/template] [template=fd-doa-strike-row]command=:2::F+K::2::K::K::K: | hit_level=LLMH | frames=20(4)30 | damage=22 | normal_hit=X | guard=-16 | hold_level=H.K[/template] [template=fd-doa-strike-row]command=:2::F+K::2::K::K::K::P: | hit_level=LLMHM | frames=20(4)30 | damage=28 | normal_hit=X | guard=0 | hold_level=M.P[/template] [template=fd-doa-strike-row]command=:2_::F+K::K::K: | hit_level=LLL | frames=20(3)35 | damage=18 | normal_hit=Cr | guard=-20 | hold_level=L.K[/template] [template=fd-doa-strike-row]command=:4::F+K_: | hit_level=M | frames=40~66(3)25 | damage=40~60 | normal_hit=X | guard=GB | hold_level=M.K[/template] [template=fd-doa-strike-row]state=Run | command=:P: | hit_level=M | frames=19(3)42/74 | damage=35 | normal_hit=X | guard=-51 | hold_level=J.M.P[/template] [template=fd-doa-strike-row]state=Vault | command=:P: | hit_level=M | frames=42(8)10 | damage=20 | normal_hit=Cr | guard=GB | hold_level=M.P[/template] [template=fd-doa-strike-row]state=Vault | command=:K: | hit_level=M | frames=39(8)18 | damage=30 | normal_hit=X | guard=GB | hold_level=M.K[/template] [template=fd-doa-strike-row]state=Vault Land | command=:P: | hit_level=M | frames=60(2)25 | damage=25 | normal_hit=X | guard=-10 | hold_level=M.P[/template] [template=fd-doa-strike-row]state=Vault Land | command=:K: | hit_level=H | frames=48(2)25 | damage=30 | normal_hit=X | guard=-8 | hold_level=H.K[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Throws | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)22 | damage=15+30 [/template] [template=fd-doa-throw-row]state=OBTS | command=:F+P: | type=THROW | level=H | frames=5(2)22 | damage=*[/template] [template=fd-doa-notes-start][/template] *68 on Temple on the Mountain (first stairway) *71 on Temple on the Mountain (second and third stairways) *84 on DOATEC Great Hall *99 on Savannah Safari *106 on Seaside Market [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=8(2)24 | damage=13+13+13+11 [/template] [template=fd-doa-throw-row]command=:426::F+P: | type=THROW | level=H | frames=12(2)25 | damage=68 [/template] [template=fd-doa-throw-row]command=:9::P::5::F+P: | type=THROW | level=H | frames=28(3)24 | damage=58 [/template] [template=fd-doa-throw-row]command=:6::F+P: | type=OH | level=H | frames=16(3)31 | damage=45 [/template] [template=fd-doa-throw-row]state=OBTW | command=:6::F+P::5::P: | type=OH | level=H | frames=16(3)31 | damage=20+20+12 [/template] [template=fd-divider]colspan=10 | text=To Standing Opponent's Back[/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)22 | damage=58 [/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Front[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=4(2)21 | damage=68 [/template] [template=fd-doa-throw-row]state=CEIL | command=:2::F+P: | type=THROW | level=L | frames=4(2)21 | damage=78 [/template] [template=fd-doa-throw-row]state=OBTS | command=:2::F+P: | type=THROW | level=L | frames=4(2)21 | damage=* [/template] [template=fd-doa-notes-start][/template] *88 on DOATEC Great Hall *88 on Kyoto in Bloom *88 on Seaside Market *88 on Savannah Safari *88 on Temple on the Mountain *108 on Waterfall Valley[/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:9::P::5::2::F+P: | type=THROW | level=L | frames=40(17)21 | damage=13+13+13+11 [/template] [template=fd-doa-throw-row]command=:3::F+P: | type=OH | level=L | frames=10(3)30 | damage=30 [/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Back[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=4(2)21 | damage=65 [/template] [template=fd-doa-throw-row]command=:3::F+P: | type=OH | level=L | frames=10(3)30 | damage=65 [/template] [template=fd-divider]colspan=10 | text=Aerial Throws[/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)28 | damage=10+10+10 [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Holds | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.P | frames=0(22)8 | damage=60 [/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.K | frames=0(22)8 | damage=27+33 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=M.P | frames=0(22)8 | damage=60 [/template] [template=fd-doa-throw-row]command=:6::F: | type=DH | level=M.K | frames=0(22)8 | damage=60 [/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.P | frames=0(22)5 | damage=20+10+10+10+10 [/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.K | frames=0(22)5 | damage=20+20+20 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=J.M.P | frames=0(22)8 | damage=65 [/template] [template=fd-doa-throw-row]command=:6::F: | type=DH | level=J.M.K | frames=0(22)8 | damage=65 [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:8::P+K: | hit_level=- | frames=49(-)39/54 | damage=30 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:7::P: | hit_level= | frames=0(0)38 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:9::P: | hit_level= | frames=0(0)37 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:9::P::P: | hit_level= | frames=0(0)55 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:9::P::P::P: | hit_level= | frames=0(0)73 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K:/AP | hit_level= | frames=0(0)100 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:6::4::6::F+P+K:/:6:AP/:4:AP | hit_level= | frames=0(0)190 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:2::2::F+P+K:/:2:AP | hit_level= | frames=0(0)100 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template]
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