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[CENTER][URL='https://www.freestepdodge.com/wiki/dead-or-alive-plus-plus/'][IMG]http://freestepdodge.com/attachments/37490/[/IMG][/URL][/CENTER] [template=text-box-h2]title=Raidou | align=center [/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=info-table-start] col1=Basic Info | span=2 [/template] [template=info-table-row] col1=NAME | col2=RAIDOU [/template] [template=info-table-row] col1=COUNTRY | col2=JAPAN [/template] [template=info-table-row] col1=From DEAD OR ALIVE for SATURN PERFECT GUIDE BOOK | span1=2 [/template] [template=info-table-row] col1=AGE | col2=48 [/template] [template=info-table-row] col1=HEIGHT | col2=5' 11" (71 in) 181 cm [/template] [template=info-table-row] col1=WEIGHT | col2=198 lbs 90 kg [/template] [template=info-table-row] col1=BWH | col2=45-35-37 in 115-88-94 cm [/template] [template=info-table-row] col1=STYLE | col2=MUGEN TENSHIN [/template] [template=info-table-row] col1=OCCUPATION | col2=UNEMPLOYED [/template] [template=info-table-row] col1=FAVORITE FOOD | col2=BOAR STEW [/template] [template=info-table-row] col1=HOBBY | col2=LEARNING SECRET SKILLS [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=text-box-h2]title=Costumes | align=center [/template] [CENTER][ATTACH]37551[/ATTACH] [ATTACH]37552[/ATTACH] [ATTACH]37553[/ATTACH] [ATTACH]37554[/ATTACH][/CENTER] [template=text-box-h2]title=Ending | align=left [/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=info-table-start] col1=#11 ENCOUNTER[/template] [template=info-table-end][/template] [template=info-table-start] col1=JAPANESE | col2=ENGLISH (TRANSLATED) [/template] [template=info-table-row] col1=永劫なる循環の彼方からかすかに声が聞こえる・・・| col2=I can hear a faint voice coming from the edge of eternity… [/template] [template=info-table-row] col1=己に融合し得ぬ異分子が「それ」の中で激しく共鳴した。 「それ」は己自身が渦巻く時間の中で叫びをあげた | col2=The strange elements that could not merge resonated violently with “it”. “It” cried out in the space-time of its own twisting body. [/template] [template=info-table-row] col1=まき散らされる粒子が映し出す影に、少女の名が浮かび上がる 時はねじれを起こし、時間にゆがみが生じる| col2=A girl’s name floats among the shadows of the tiny particles that keep scattering. Time creates twists, and space gives way to distortion. [/template] [template=info-table-row] col1=終わるはずのないループに裂け目が現れ情報体は流動することをやめる| col2=A tear appears on an endless loop, and the flow of information gets interrupted. [/template] [template=info-table-row] col1=そして白い闇の中で、大いなる混沌と新たなる意志が接触した| col2=Finally, within the white shadows, a new will steps forward among the confusion. [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=text-box-h2]title=Command List | align=left [/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Strikes [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=FRAMES | col4=DAMAGE | col5=NH ADV | col6=GUARD ADV | col7=HIT LEVEL | col8=END STATE [/template] [template=info-table-row] col1=. | col2=:P: | col3=10(2)13 | col4=10 | col5=+0 | col6=+0 | col7=H.P | col8= [/template] [template=info-table-row] col1=. | col2=:3::P: | col3=15(3)22 | col4=20 | col5=-3 | col6=-7 | col7=M.P | col8= [/template] [template=info-table-row] col1=. | col2=:2::P: | col3=14(2)15 | col4=5 | col5=+0 | col6=-5 | col7=L.P | col8=Crouch [/template] [template=info-table-row] col1=. | col2=:K: | col3=12(2)24 | col4=30 | col5=X | col6=-10 | col7=H.K | col8= [/template] [template=info-table-row] col1=. | col2=:3::K: | col3=14(2)24 | col4=25 | col5=-4 | col6=-9 | col7=M.K | col8= [/template] [template=info-table-row] col1=. | col2=:2::K: | col3=16(2)25 | col4=10 | col5=-6 | col6=-9 | col7=L.K | col8=Crouch [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Back-Turned Attacks [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=FRAMES | col4=DAMAGE | col5=NH ADV | col6=GUARD ADV | col7=HIT LEVEL | col8=END STATE [/template] [template=info-table-row] col1=. | col2=:P: | col3=11(3)18 | col4=11 | col5=+0 | col6=-5 | col7=H.P | col8= [/template] [template=info-table-row] col1=. | col2=:2::P: | col3=16(2)20 | col4=14 | col5=+0 | col6=-4 | col7=M.P | col8= [/template] [template=info-table-row] col1=. | col2=:2_::P: | col3=13(3)20 | col4=13 | col5=-1 | col6=-5 | col7=L.P | col8=Crouch [/template] [template=info-table-row] col1=. | col2=:K: | col3=15(3)25 | col4=30 | col5=X | col6=-9 | col7=H.K | col8= [/template] [template=info-table-row] col1=. | col2=:2::K: | col3=15(3)29 | col4=26 | col5=-8 | col6=-13 | col7=M.K | col8= [/template] [template=info-table-row] col1=. | col2=:2_::K: | col3=18(5)27 | col4=25 | col5=X | col6=-14 | col7=L.K | col8=Crouch [/template] [template=info-table-row] col1=. | col2=:8::K: | col3=22(2)26 | col4=25 | col5=X | col6=-8 | col7=M.K | col8=Crouch [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Jump Strikes [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=FRAMES | col4=DAMAGE | col5=NH ADV | col6=GUARD ADV | col7=HIT LEVEL | col8=END STATE [/template] [template=info-table-row] col1=Forward Jump | span1=8 [/template] [template=info-table-row] col1=. | col2=:P: | col3=10(4)21 | col4=15 | col5=X | col6=-6 | col7=JM.P* | col8=Landing [/template] [template=info-table-row] col1=. | col2=:K: | col3=10(4)26 | col4=30 | col5=X | col6=-18 | col7=JM.K* | col8=Landing [/template] [template=info-table-row] col1=. | col2=(Landing) :P: | col3=14(2)26 | col4=25 | col5=X | col6=-9 | col7=M.P | col8= [/template] [template=info-table-row] col1=. | col2=(Landing) :K: | col3=15(2)29 | col4=30 | col5=X | col6=-12 | col7=M.K | col8= [/template] [template=info-table-row] col1=Neutral Jump | span1=8 [/template] [template=info-table-row] col1=. | col2=:P: | col3=10(4)21 | col4=15 | col5=X | col6=-6 | col7=JM.P* | col8=Landing [/template] [template=info-table-row] col1=. | col2=:K: | col3=10(4)26 | col4=30 | col5=X | col6=-18 | col7=JM.K* | col8=Landing [/template] [template=info-table-row] col1=. | col2=(Landing) :P: | col3=14(2)26 | col4=25 | col5=X | col6=-9 | col7=M.P | col8= [/template] [template=info-table-row] col1=. | col2=(Landing) :K: | col3=15(2)29 | col4=30 | col5=X | col6=-12 | col7=M.K | col8= [/template] [template=info-table-row] col1=Backward Jump | span1=8 [/template] [template=info-table-row] col1=. | col2=(Landing) :P: | col3=14(2)26 | col4=25 | col5=X | col6=-9 | col7=M.P | col8= [/template] [template=info-table-row] col1=. | col2=(Landing) :K: | col3=15(2)29 | col4=30 | col5=X | col6=-12 | col7=M.K | col8= [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Attacks [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=FRAMES | col4=DAMAGE | col5=NH ADV | col6=GUARD ADV | col7=HIT LEVEL | col8=END STATE [/template] [template=info-table-row] col1=Back Hook | col2=:8::P: | col3=13(3)18 | col4=20 | col5=+3 | col6=+0 | col7=H.P | col8= [/template] [template=info-table-row] col1=Smash Hook | col2=:9::P: | col3=17(2)28 | col4=28 | col5=X | col6=-12 | col7=M.P | col8= [/template] [template=info-table-row] col1=Honshin-Tanben | col2=:7::P: | col3=24(4)21 | col4=25 | col5=-9 | col6=-9 | col7=M.P | col8= [/template] [template=info-table-row] col1=Smash | col2=:3_::P: | col3=12(2)24 | col4=25 | col5=X | col6=-8 | col7=M.P | col8= [/template] [template=info-table-row] col1=Low Spin Blade | col2=:1::P: | col3=16(2)25 | col4=18 | col5=-8 | col6=-9 | col7=L.P | col8=Crouch [/template] [template=info-table-row] col1=Rising Axe | col2=:8::K: | col3=10(2)29 | col4=30 | col5=X | col6=-12 | col7=H.K | col8= [/template] [template=info-table-row] col1=Rainbow Kick | col2=:9::K: | col3=20(4)30 | col4=35 | col5=X | col6=-22 | col7=M.K* | col8=Crouch [/template] [template=info-table-row] col1=Moonsault Kick | col2=:7::K: | col3=13(5)37 | col4=45 | col5=X | col6=-41 | col7=M.K | col8= [/template] [template=info-table-row] col1=Heel Hammer | col2=:4::K: | col3=23(3)25 | col4=30 | col5=X | col6=-11 | col7=M.K | col8= [/template] [template=info-table-row] col1=Leg Spike | col2=:1::K: | col3=19(3)28 | col4=25 | col5=-8 | col6=-13 | col7=L.K | col8= [/template] [template=info-table-row] col1=Palm Straight | col2=:6::6::P: | col3=14(2)26 | col4=28 | col5=X | col6=-10 | col7=M.P | col8= [/template] [template=info-table-row] col1=Shoulder Tackle | col2=:4::6::P: | col3=20(5)26 | col4=40 | col5=X | col6=-13 | col7=M.P* | col8= [/template] [template=info-table-row] col1=Buffalo Crush | col2=:3::3::P: | col3=16(3)32 | col4=35 | col5=X | col6=-18 | col7=M.P* | col8= [/template] [template=info-table-row] col1=Bullet Kick | col2=:6::6::K: | col3=30(4)37 | col4=25 | col5=X | col6=-23 | col7=L.K | col8=Crouch [/template] [template=info-table-row] col1=Thrust Kick | col2=Rising :K: | col3=12(2)27 | col4=35 | col5=X | col6=-12 | col7=H.K | col8= [/template] [template=info-table-row] col1=. | col2=:4::P: | col3=15(2)23 | col4=20 | col5=-1 | col6=-11 | col7=M.P | col8= [/template] [template=info-table-row] col1=Sonic Bomb | col2=:4::P::6::P: | col3=12(2)26 | col4=28 | col5=X | col6=-8 | col7=MM.P | col8= [/template] [template=info-table-row] col1=Slash Kick | col2=:4::P::K: | col3=18(2)33 | col4=30 | col5=X | col6=-16 | col7=MM.K | col8= [/template] [template=info-table-row] col1=. | col2=:3::K: | col3=14(2)24 | col4=25 | col5=-4 | col6=-9 | col7=M.K | col8= [/template] [template=info-table-row] col1=Senryu-Ha | col2=:3::K::P: | col3=13(3)26 | col4=25 | col5=X | col6=-11 | col7=MM.P | col8= [/template] [template=info-table-row] col1=. | col2=:6::K: | col3=15(2)29 | col4=30 | col5=X | col6=-12 | col7=M.K | col8= [/template] [template=info-table-row] col1=Knee Hammer | col2=:6::K::4::P: | col3=23(3)39 | col4=25 | col5=X | col6=-21 | col7=MM.P | col8= [/template] [template=info-table-row] col1=. | col2=:P: | col3=10(2)13 | col4=10 | col5=+0 | col6=+0 | col7=H.P | col8= [/template] [template=info-table-row] col1=. | col2=:P::P: | col3=8(2)15 | col4=12 | col5=-3 | col6=-4 | col7=(HH).P | col8= [/template] [template=info-table-row] col1=Rush Blade | col2=:P::P::P: | col3=13(3)25 | col4=23 | col5=X | col6=-10 | col7=(HH)H.P | col8= [/template] [template=info-table-row] col1=. | col2=:P::P::4::P: | col3=17(2)23 | col4=20 | col5=-11 | col6=-12 | col7=(HH)M.P | col8= [/template] [template=info-table-row] col1=Devil Slash Kick | col2=:P::P::4::P::K: | col3=18(2)33 | col4=30 | col5=X | col6=-16 | col7=(HH)MM.K | col8= [/template] [template=info-table-row] col1=Triple Impact | col2=:P::P::K: | col3=15(2)29 | col4=30 | col5=X | col6=-12 | col7=(HH)M.K | col8= [/template] [template=info-table-row] col1=. | col2=:P::K: | col3=12(2)28 | col4=30 | col5=X | col6=-11 | col7=(HH).K | col8= [/template] [template=info-table-row] col1=. | col2=:6::P: | col3=11(2)22 | col4=18 | col5=-8 | col6=-8 | col7=M.P | col8= [/template] [template=info-table-row] col1=. | col2=:6::P::P: | col3=13(2)27 | col4=18 | col5=-11 | col6=-12 | col7=(MM).P | col8= [/template] [template=info-table-row] col1=Crush Heel Hammer | col2=:6::P::P::4::K: | col3=24(3)25 | col4=30 | col5=X | col6=-9 | col7=(MM)M.K | col8= [/template] [template=info-table-row] col1=Crush Leg Spike | col2=:6::P::P::2::K: | col3=24(3)28 | col4=25 | col5=-8 | col6=-13 | col7=(MM)L.K | col8= [/template] [template=info-table-row] col1=. | col2=:3::P: | col3=15(3)22 | col4=20 | col5=-3 | col6=-7 | col7=M.P | col8= [/template] [template=info-table-row] col1=. | col2=:3::P::3_::P: | col3=10(4)26 | col4=20 | col5=-9 | col6=-12 | col7=(MM).P | col8= [/template] [template=info-table-row] col1=Heaven Smash | col2=:3::P::3_::P::3_::P: | col3=21(4)31 | col4=30 | col5=X | col6=-17 | col7=(MM)M.P | col8= [/template] [template=info-table-row] col1=. | col2=:K: | col3=12(2)24 | col4=30 | col5=X | col6=-10 | col7=H.K | col8= [/template] [template=info-table-row] col1=Heaven's Kick | col2=:K::K: | col3=17(3)30 | col4=25 | col5=X | col6=-14 | col7=HH.K | col8= [/template] [template=info-table-row] col1=Earth's Kick | col2=:K::2::K: | col3=24(3)32 | col4=25 | col5=X | col6=-16 | col7=HL.K | col8= [/template] [template=info-table-row] col1=Wind Blade | col2=:P+K: | col3=13(3)25 | col4=25 | col5=X | col6=-10 | col7=H.P | col8= [/template] [template=info-table-row] col1=Soha | col2=:6::P+K: | col3=18(3)28 | col4=42 | col5=X | col6=-12 | col7=M.P | col8= [/template] [template=info-table-row] col1=Rolling Sobat | col2=:F+K: | col3=14(3)29 | col4=35 | col5=X | col6=-13 | col7=H.K | col8= [/template] [template=info-table-row] col1=Sliding Kick | col2=:2::F+K: | col3=19(3)24 | col4=25 | col5=-6 | col6=-12 | col7=L.K | col8=Crouch [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Throws [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=DAMAGE | col4=HIT LEVEL | col5=END STATE [/template] [template=info-table-row] col1=Cross Arm Suplex | col2=:H+P: | col3=50 | col4=H.T | col5= [/template] [template=info-table-row] col1=Frankensteiner | col2=:4::H+P: | col3=60 | col4=H.T | col5= [/template] [template=info-table-row] col1=Misty Moon | col2=:3::3::H+P: | col3=65 | col4=H.T | col5=BT [/template] [template=info-table-row] col1=Kokai-San-Osa | col2=:4::6::H+P: | col3=20+20+20 | col4=H.T | col5= [/template] [template=info-table-row] col1=Quebradora Congiro | col2=:426::H+P: | col3=65 | col4=H.T | col5= [/template] [template=info-table-row] col1=Thunderstorm Buster | col2=:236::4::6::H+P: | col3=85 | col4=H.T | col5= [/template] [template=info-table-row] col1=Swing DDT | col2=:214::H+P: | col3=65 | col4=H.T | col5= [/template] [template=info-table-row] col1=To Crouching Opponent | span1=5 [/template] [template=info-table-row] col1=J.O.B. | col2=:2::H+P: | col3=70 | col4=L.T | col5= [/template] [template=info-table-row] col1=To Opponent's Back | span1=5 [/template] [template=info-table-row] col1=Ura-Nage | col2=:H+P: | col3=60 | col4=H.T | col5= [/template] [template=info-table-row] col1=Atomic Drop | col2=:4::H+P: | col3=40 | col4=H.T | col5= [/template] [template=info-table-row] col1=Face Crusher | col2=:4::H+P::5::6::6::H+P: | col3=40+40 | col4=H.T | col5= [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Defensive Holds [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=DAMAGE | col4=HOLD LEVEL [/template] [template=info-table-row] col1=In Neutral | span1=4[/template] [template=info-table-row] col1=. | col2=:h: | col3=30 | col4=HM.P [/template] [template=info-table-row] col1=. | col2=:h: | col3=35 | col4=HM.K [/template] [template=info-table-row] col1=. | col2=:2::h: | col3=. | col4=L.P [/template] [template=info-table-row] col1=. | col2=:2::h: | col3=. | col4=L.K [/template] [template=info-table-row] col1=Power Pressure | col2=:6::4::h: | col3=60 | col4=M.P [/template] [template=info-table-row] col1=Captured | col2=:214::h: | col3=60 | col4=M.K [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Offensive Hold [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col4=HIT LEVEL [/template] [template=info-table-row] col1=Knee Strike | col2=:6::h: | col3=H [/template] [template=info-table-row] col1=Mirage | col2=:6::6::h: | col3=H [/template] [template=info-table-row] col1=Headlock | col2=:236::h: | col3=H [/template] [template=info-table-row] col1=Bulldogging Headlock | col2=:236::h::5::4::4::h: | col3=H [/template] [template=info-table-row] col1=Tackle | col2=:4::6::h: | col3=H [/template] [template=info-table-row] col1=Giant Swing | col2=:4::6::h::5::426::h: | col3=H [/template] [template=info-table-row] col1=Dark Murder | col2=:426::h: | col3=H [/template] [template=info-table-row] col1=To Crouching Opponent | span1=3 [/template] [template=info-table-row] col1=Side Arm Lock | col2=:3::h: | col3=L [/template] [template=info-table-row] col1=Arm Bar | col2=:3::h::5::214::h: | col3=L [/template] [template=info-table-row] col1=To Crouching Opponent's Back | span1=3 [/template] [template=info-table-row] col1=. | col2=:3::h: | col3=L [/template] [template=info-table-row] col1=To Opponent's Back | span1=3 [/template] [template=info-table-row] col1=. | col2=:6::h: | col3=H [/template] [template=info-table-row] col1=Sokujin | col2=:6::6::h: | col3=H [/template] [template=info-table-row] col1=Sleeper Hold | col2=:426::h: | col3=H [/template] [template=info-table-row] col1=Swing Neck Hold | col2=:426::h::5::624::h: | col3=H [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template] [template=wrap-start] class=flex [/template] [template=wrap-start] class=flex-box [/template] [template=text-box-h3]title=Down Attacks [/template] [template=info-table-start] col1=NAME | col2=COMMAND | col3=HIT LEVEL [/template] [template=info-table-row] col1=. | col2=:8::P: | col3=D [/template] [template=info-table-row] col1=. | col2=:3::K: | col3=D [/template] [template=info-table-row] col1=APPEAL | col2=:6::4::6::H+P+K: | col3=D [/template] [template=info-table-end][/template] [template=wrap-end][/template] [template=wrap-end][/template]
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