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[SIZE=4][template=fd-doa3-chara]selected=bayman[/template][/SIZE] This page is frame data for DEAD OR ALIVE 3 on the Xbox for the European (3.2) region. Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=11(2)13 | damage=10 | normal_hit=+1 | guard=+1 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=13(2)20 | damage=20 | normal_hit=-3 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=14(2)15 | damage=5 | normal_hit=0 | guard=-5 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=14(2)27 | damage=30 | normal_hit=Cr | guard=-14 | hold_level=H.K | wall=1.00m* [/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=14(3)24 | damage=26 | normal_hit=Cr | guard=-9 | hold_level=M.K | wall=1.00m* [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=16(2)24 | damage=12 | normal_hit=-5 | guard=-8 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit_level=H | frames=13(2)25 | damage=12 | normal_hit=Cr | guard=-11 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=BT | command=:P::P: | hit_level=HM | frames=20(2)28 | damage=18 | normal_hit=+1 | guard=-12 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]state=BT | command=:P::P::P: | hit_level=HMM | frames=20(2)25 | damage=22 | normal_hit=LNC | guard=-10 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit_level=M | frames=14(2)21 | damage=15 | normal_hit=0 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:2_::P: | hit_level=L | frames=13(2)18 | damage=10 | normal_hit=-2 | guard=-5 | hold_level=L.P [/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit_level=H | frames=14(2)27 | damage=30 | normal_hit=KNB | guard=-10 | hold_level=H.K | wall=2.50m [/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit_level=M | frames=16(2)27 | damage=28 | normal_hit=Cr | guard=-11 | hold_level=M.K | wall=2.00m* [/template] [template=fd-doa-strike-row]state=BT | command=:2_::K: | hit_level=L | frames=14(4)26 | damage=25 | normal_hit=Cr | guard=-11 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Jump | command=:K: | hit_level=M | frames=10(4)32 | damage=30 | normal_hit=KNB | guard=-13 | hold_level=M.K | wall=2.00m [/template] [template=fd-doa-strike-row]state=Land | command=:P: | hit_level=M | frames=54(2)28 | damage=25 | normal_hit=KND | guard=-12 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]state=Land | command=:K: | hit_level=M | frames=57(3)28 | damage=30 | normal_hit=KND | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=B Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=B Jump | command=:K: | hit_level=M | frames=10(4)33 | damage=30 | normal_hit=KNB | guard=-13 | hold_level=M.K | wall=2.00m [/template] [template=fd-doa-strike-row]state=B Land | command=:P: | hit_level=M | frames=54(2)28 | damage=25 | normal_hit=KND | guard=-12 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]state=B Land | command=:K: | hit_level=M | frames=56(3)28 | damage=30 | normal_hit=KND | guard=-13 | hold_level=M.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:7::P: | hit_level=M | frames=22(3)22 | damage=30 | normal_hit=Cr | guard=-5 | hold_level=M.P | wall=2.00m [/template] [template=fd-doa-strike-row]command=:9::P: | hit_level=M | frames=28(2)24 | damage=32 | normal_hit=KND | guard=+3 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=M | frames=17(2)28 | damage=18 | normal_hit=+1 | guard=-12 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]command=:8::P::P: | hit_level=(MM) | frames=22(2)25 | damage=22 | normal_hit=LNC | guard=-10 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]command=:236::K: | hit_level=H | frames=16(2)27 | damage=32 | normal_hit=KNB | guard=+1 | hold_level=H.K | wall=3.50m [/template] [template=fd-doa-strike-row]command=:9::K: | hit_level=M | frames=18(2)33 | damage=34 | normal_hit=LNC | guard=-16 | hold_level=M.K | wall=1.00m [/template] [template=fd-doa-strike-row]command=:7::K: | hit_level=H | frames=14(2)25 | damage=30 | normal_hit=KNB | guard=-10 | hold_level=H.K | wall=2.50m [/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=H | frames=14(3)30 | damage=38 | normal_hit=KNB | guard=-13 | hold_level=H.K | wall=2.00m [/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=L | frames=24(4)31 | damage=25 | normal_hit=Cr | guard=-15 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=M | frames=17(2)25 | damage=20 | normal_hit=Cr | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:4::P+K: | hit_level=M | frames=22(3)23 | damage=26 | normal_hit=Cr | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:1::P: | hit_level=L | frames=22(4)27 | damage=24 | normal_hit=Cr | guard=-16 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:1::P::P: | hit_level=M | frames=29(3)33 | damage=27 | normal_hit=KNB | guard=-6 | hold_level=M.P | wall=3.00m [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=H | frames=16(2)26 | damage=17 | normal_hit=Cr | guard=-11 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:4::P::K: | hit_level=HH | frames=20(2)27 | damage=36 | normal_hit=LNC | guard=-12 | hold_level=H.K | wall=1.00m [/template] [template=fd-doa-strike-row]command=:4::P::6::K: | hit_level=HM | frames=15(2)25 | damage=18 | normal_hit=Cr | guard=-8 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:4::P::6::K::P: | hit_level=HMH | frames=27(2)23 | damage=15 | normal_hit=Cr | guard=-8 | hold_level=H.P | wall=1.00m* [/template] [template=fd-doa-strike-row]command=:4::P::2::K: | hit_level=HL | frames=26(4)27 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=M | frames=13(2)25 | damage=20 | normal_hit=Cr | guard=-8 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::K::P: | hit_level=MH | frames=28(2)23 | damage=15 | normal_hit=Cr | guard=-8 | hold_level=H.P | wall=1.00m* [/template] [template=fd-doa-strike-row]command=:3_::P: | hit_level=M | frames=12(2)24 | damage=25 | normal_hit=LNC | guard=-8 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]command=:236::P: | hit_level=M | frames=19(3)27 | damage=30 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::K: | hit_level=M | frames=21(3)25 | damage=30 | normal_hit=KND | guard=-11 | hold_level=M.K | wall=1.00m [/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=H | frames=15(2)20 | damage=24 | normal_hit=Cr | guard=-5 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P+K::P: | hit_level=HH | frames=23(2)26 | damage=17 | normal_hit=Cr | guard=-11 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P+K::P::K: | hit_level=HHH | frames=20(2)27 | damage=36 | normal_hit=LNC | guard=-12 | hold_level=H.P | wall=1.00m [/template] [template=fd-doa-strike-row]command=:P+K::P::2::K: | hit_level=HHL | frames=26(4)27 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=H | frames=16(2)23 | damage=24 | normal_hit=Cr | guard=-8 | hold_level=H.P | wall=1.00m* [/template] [template=fd-doa-strike-row]command=:3::3::P: | hit_level=M | frames=18(3)29 | damage=38 | normal_hit=LNC | guard=-11 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=M | frames=25(3)28 | damage=40 | normal_hit=KNB | guard=+5 GB | hold_level=M.P | wall=4.00m [/template] [template=fd-doa-strike-row]command=:1::K: | hit_level=L | frames=19(3)28 | damage=25 | normal_hit=-13 | guard=-13 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1::K::K: | hit_level=LM | frames=18(3)29 | damage=35 | normal_hit=KNB | guard=-13 | hold_level=M.K | wall=2.00m [/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=M | frames=14(2)22 | damage=18 | normal_hit=-8 | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P: | hit_level=(MM) | frames=11(2)28 | damage=18 | normal_hit=-11 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P::P: | hit_level=(MM)M | frames=22(2)30 | damage=25 | normal_hit=KNB | guard=-2 | hold_level=M.P | wall=3.00m [/template] [template=fd-doa-strike-row]command=:6::P::P::K: | hit_level=(MM)L | frames=25(3)28 | damage=22 | normal_hit=Cr | guard=-13 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::P::6::P: | hit_level=(MH) | frames=13(2)24 | damage=18 | normal_hit=Cr | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::6::P::P: | hit_level=(MH)M | frames=25(2)25 | damage=22 | normal_hit=LNC | guard=-10 | hold_level=M.P | wall=1.00m [/template] [template=fd-doa-strike-row]command=:6::P::K: | hit_level=MM | frames=16(3)24 | damage=30 | normal_hit=Cr | guard=-9 | hold_level=M.K | wall=2.00m [/template] [template=fd-doa-strike-row]command=:P::6::P: | hit_level=(HM) | frames=11(2)28 | damage=18 | normal_hit=-14 | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::6::P::K: | hit_level=(HM)M | frames=16(3)31 | damage=35 | normal_hit=KNB | guard=-12 | hold_level=M.K | wall=2.00m [/template] [template=fd-doa-strike-row]command=:P::6::P::2::K: | hit_level=(HM)L | frames=25(3)28 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:P::K: | hit_level=(HH) | frames=12(2)27 | damage=28 | normal_hit=Cr | guard=-11 | hold_level=H.K | wall=1.00m* [/template] [template=fd-doa-strike-row]command=:P::K::K: | hit_level=(HH)M | frames=27(3)29 | damage=25 | normal_hit=KND | guard=-15 | hold_level=M.K | wall=1.00m [/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=(HH) | frames=9(2)14 | damage=10 | normal_hit=+1 | guard=+1 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=(HH)H | frames=18(2)23 | damage=24 | normal_hit=Cr | guard=-8 | hold_level=H.P | wall=1.00m* [/template] [template=fd-doa-strike-row]command=:P::P::K: | hit_level=(HH)M | frames=18(3)29 | damage=35 | normal_hit=KNB | guard=-12 | hold_level=M.K | wall=2.00m [/template] [template=fd-doa-strike-row]command=:P::P::4::P: | hit_level=(HH)M | frames=16(2)26 | damage=17 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::4::P::K: | hit_level=(HH)MM | frames=20(2)27 | damage=35 | normal_hit=LNC | guard=-12 | hold_level=M.K | wall=1.00m [/template] [template=fd-doa-strike-row]command=:P::P::4::P::2::K: | hit_level=(HH)ML | frames=25(4)27 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::P::2::P: | hit_level=(HH)L | frames=24(4)27 | damage=24 | normal_hit=Cr | guard=-16 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:P::P::2::P::P: | hit_level=(HH)LM | frames=29(3)33 | damage=27 | normal_hit=KNB | guard=-6 | hold_level=M.P | wall=3.00m [/template] [template=fd-doa-strike-row]command=:K::K: | hit_level=HM | frames=27(3)29 | damage=25 | normal_hit=KND | guard=-15 | hold_level=M.K | wall=1.00m [/template] [template=fd-doa-strike-row]command=:K::P: | hit_level=HM | frames=20(3)31 | damage=25 | normal_hit=KND | guard=-18 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:K::P::P: | hit_level=HMM | frames=32(2)33 | damage=30 | normal_hit=Cr | guard=-5 | hold_level=M.P | wall=1.50m [/template] [template=fd-doa-strike-row]command=:214::P: | hit_level=M | frames=18(2)25 | damage=32 | normal_hit=Cr | guard=-6 | hold_level=M.P | wall=1.00m* | end=BT [/template] [template=fd-doa-strike-row]command=:6::6::K: | hit_level=L | frames=25(2)32 | damage=28 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:2_::K::K: | hit_level=LL | frames=23(3)28 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Throws | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=45 [/template] [template=fd-doa-throw-row]state=PBTW | command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=30+25 | nts=Next to a wall[/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=5(2)26 | damage=0 | advantage=+11 [/template] [template=fd-doa-throw-row]command=:3::3::F+P: | type=CATCH | level=H | frames=24(5)36 | damage=35 [/template] [template=fd-doa-throw-row]command=:3::3::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=35+10+25 [/template] [template=fd-doa-throw-row]command=:2::P+K::F+P: | type=CATCH | level=H | frames=32*(5)34 | damage=35 [/template] [template=fd-doa-notes-start][/template] *9 frames of startup if not counting stance's startup frames [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:2::P+K::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=35+10+25 [/template] [template=fd-doa-throw-row]command=:6::6::F+P: | type=THROW | level=H | frames=6(2)30 | damage=10+55 [/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=48 [/template] [template=fd-doa-throw-row]state=OBTW | command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=55 [/template] [template=fd-doa-throw-row]command=:4::6::F+P: | type=THROW | level=H | frames=6(2)30 | damage=45 [/template] [template=fd-doa-throw-row]command=:4::6::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=45+45 [/template] [template=fd-doa-throw-row]command=:4::6::F+P::5::4::F+P: | type=COMBO | level= | frames= | damage=45+25 [/template] [template=fd-doa-throw-row]command=:4::6::F+P::5::4::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=45+25+35 [/template] [template=fd-doa-throw-row]command=:214::F+P: | type=THROW | level=H | frames=6(2)30 | damage=30 [/template] [template=fd-doa-throw-row]command=:214::F+P::5::4::F+P: | type=COMBO | level= | frames= | damage=30+30 [/template] [template=fd-doa-throw-row]command=:214::F+P::5::4::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=30+30+45 [/template] [template=fd-doa-throw-row]command=:426::F+P: | type=THROW | level=H | frames=6(2)30 | damage=67 [/template] [template=fd-divider]colspan=10 | text=To Standing Opponent's Back[/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=55 [/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=30+30 [/template] [template=fd-doa-throw-row]command=:4::6::F+P: | type=THROW | level=H | frames=6(2)30 | damage=50 [/template] [template=fd-doa-throw-row]command=:4::6::F+P::5::4::F+P: | type=COMBO | level= | frames= | damage=50+40 [/template] [template=fd-doa-throw-row]state=PBTW | command=:4::6::F+P::5::4::F+P: | type=COMBO | level= | frames= | damage=50+30+20 [/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Front[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=2(2)24 | damage=40 [/template] [template=fd-doa-throw-row]command=:2::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=40+20 [/template] [template=fd-doa-throw-row]command=:2::F+P::5::2::F+P::5::2::2::F+P: | type=COMBO | level= | frames= | damage=40+20+8+8+8 [/template] [template=fd-doa-throw-row]command=:1::F+P: | type=THROW | level=L | frames=3(2)33 | damage=25+30 [/template] [template=fd-doa-throw-row]command=:1::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=25+30+20 [/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Back[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=2(2)24 | damage=40 [/template] [template=fd-doa-throw-row]command=:2::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=40+20 [/template] [template=fd-doa-throw-row]command=:2::F+P::5::2::F+P::5::2::2::F+P: | type=COMBO | level= | frames= | damage=40+20+8+8+8 [/template] [template=fd-doa-throw-row]command=:1::F+P: | type=THROW | level=L | frames=3(2)33 | damage=25+30 [/template] [template=fd-doa-throw-row]command=:1::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=25+30+20 [/template] [template=fd-divider]colspan=10 | text=Ground Throws[/template] [template=fd-doa-throw-row]state=OD | command=:2::F+P: | type=THROW | level=D | frames=15(2)30 | damage=30 [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Holds | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.P | frames=0(22)8 | damage=47 [/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.K | frames=0(22)8 | damage=22+25 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=M.P | frames=0(22)8 | damage=47 [/template] [template=fd-doa-throw-row]state=PBTW | command=:4::F: | type=DH | level=M.P | frames=0(22)8 | damage=57 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=M.K | frames=0(22)8 | damage=47 [/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.P | frames=0(22)5 | damage=47 [/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.K | frames=0(22)5 | damage=22+25 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=J.M.P | frames=0(22)8 | damage=47 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=J.M.K | frames=0(22)8 | damage=47 [/template] [template=fd-divider]colspan=10 | text=Expert Holds[/template] [template=fd-doa-throw-row]command=:6::7::F: | type=DH | level=H.P | frames=0(22)8 | damage=60 [/template] [template=fd-doa-throw-row]command=:6::7::F: | type=DH | level=H.K | frames=0(22)8 | damage=20+20+20 [/template] [template=fd-doa-throw-row]command=:6::4::F: | type=DH | level=M.P | frames=0(22)8 | damage=30+30 [/template] [template=fd-doa-throw-row]command=:4::6::F: | type=DH | level=M.K | frames=0(22)5 | damage=60 [/template] [template=fd-doa-throw-row]command=:6::1::F: | type=DH | level=L.P | frames=0(22)5 | damage=30+30 | wall=5.00m [/template] [template=fd-doa-throw-row]command=:6::1::F: | type=DH | level=L.K | frames=0(22)5 | damage=60 [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=OD | command=:8::P+K: | hit_level=D | frames=34(14)60/35 | damage=22 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=OD | command=:2::K: | hit_level=D | frames=21(5)54/48 | damage=15 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:8::P+K:/:2::P+K: | hit_level= | frames=0(0)36 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K: | hit_level= | frames=0(0)63 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:2::2::F+P+K: | hit_level= | frames=0(0)60 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Tag Throws| align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=15+40+15 | end=ZAC[/template] [template=fd-doa-notes-start][/template] Teamed with Zack [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=10+30+30 | end=BAS[/template] [template=fd-doa-notes-start][/template] Teamed with Bass [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=20+50+10 | wall=5.00m | end=BAS[/template] [template=fd-doa-notes-start][/template] Teamed with Bass [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=OBTW | command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=20+60 | end=BAS[/template] [template=fd-doa-notes-start][/template] Teamed with Bass [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=30+40 | end=TIN[/template] [template=fd-doa-notes-start][/template] Teamed with Tina [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=70 | end=GEN[/template] [template=fd-doa-notes-start][/template] Teamed with Gen Fu [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=10+10+50 | end=LEO[/template] [template=fd-doa-notes-start][/template] Teamed with Leon [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=50+20 | end=EIN[/template] [template=fd-doa-notes-start][/template] Teamed with Ein [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:3::3::F+P: | type=CATCH | level=H | frames=24(5)36 | damage=42+28 | end=RYU[/template] [template=fd-doa-notes-start][/template] Teamed with Ryu Hayabusa [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=* | damage=62 | end=BAY [/template] [template=fd-doa-notes-start][/template] When partner tags Bayman in [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template]
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