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[template=doa3-character-select]selected=zack[/template] [template=text-box-h2]title=Story | align=left[/template] Zack, the funky dude who taught himself Muay Thai, returns to DOA. One day, after spending all his winnings from the last DOA tournament, Zack realizes he has a problem. He has forgotten to do what he always wanted to do - enjoy the many luxuries of a Las Vegas vacation! In order to whip up some cash for his Vegas trip, Zack is back in combat mode, heading for DOA. [template=text-box-h2]title=Gameplay | align=left[/template] [URL='https://www.freestepdodge.com/wiki/frame-data-doa3-zack/']Movelist and frame data[/URL] Zack has a 9-frame jab and an 11-frame mid, making him excel at fighting up close. On the other hand he can struggle in the spacing game because of his lack of fast moves with long reach. He also has fairly strong throws for a fast character, with :236::F+P: and :3::3::F+P: both being able to get bonus damage from walls. Zack's :2::P+K: attacks can be difficult to deal with, provided he is able to get them started. His opponents are forced to guess between :2::P+K::P:, a mid-hitting launcher, and :2::P+K::F+P:, a catch throw that gives him enough frame advantage to start another :2::P+K:.
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