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[SIZE=4][template=fd-doa3-chara]selected=leon[/template][/SIZE] This page is frame data for DEAD OR ALIVE 3 on the Xbox for the European (3.2) region. Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=11(2)13 | damage=12 | normal_hit=+1 | guard=+1 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=13(2)20 | damage=20 | normal_hit=-4 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=14(2)15 | damage=5 | normal_hit=0 | guard=-5 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=14(2)27 | damage=32 | normal_hit=Cr | guard=-14 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=14(2)24 | damage=26 | normal_hit=Cr | guard=-9 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=13(2)24 | damage=12 | normal_hit=5 | guard=-8 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit_level=H | frames=13(2)26 | damage=12 | normal_hit=Cr | guard=-11 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=BT | command=:P::P: | hit_level=HM | frames=20(2)28 | damage=18 | normal_hit=+1 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:P::P::P: | hit_level=HMM | frames=20(2)25 | damage=22 | normal_hit=LNC | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit_level=M | frames=14(2)21 | damage=15 | normal_hit=0 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:2_::P: | hit_level=L | frames=13(2)18 | damage=13 | normal_hit=-2 | guard=-5 | hold_level=L.P [/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit_level=H | frames=14(2)27 | damage=30 | normal_hit=KNB | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit_level=M | frames=16(2)27 | damage=28 | normal_hit=Cr | guard=-11 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=BT | command=:2_::K: | hit_level=L | frames=14(4)26 | damage=25 | normal_hit=Cr | guard=-11 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=J.M.P [/template] [template=fd-doa-strike-row]state=Jump | command=:K: | hit_level=M | frames=10(4)32 | damage=30 | normal_hit=KNB | guard=-13 | hold_level=J.M.K [/template] [template=fd-doa-strike-row]state=Land | command=:P: | hit_level=M | frames=54(2)28 | damage=20 | normal_hit=KND | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Land | command=:K: | hit_level=H | frames=55(3)28 | damage=25 | normal_hit=KND | guard=-13 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=B Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=J.M.P [/template] [template=fd-doa-strike-row]state=B Jump | command=:K: | hit_level=M | frames=10(4)32 | damage=30 | normal_hit=KNB | guard=-13 | hold_level=J.M.K [/template] [template=fd-doa-strike-row]state=B Land | command=:P: | hit_level=M | frames=54(2)28 | damage=20 | normal_hit=KND | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=B Land | command=:K: | hit_level=H | frames=55(3)28 | damage=25 | normal_hit=KND | guard=-13 | hold_level=H.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P::6::P: | hit_level=(HM) | frames=11(2)28 | damage=18 | normal_hit=-14 | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::6::P::K: | hit_level=(HM)M | frames=16(3)31 | damage=35 | normal_hit=Cr | guard=-12 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::6::P::2::K: | hit_level=(HM)L | frames=25(3)28 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::K: | hit_level=(HH) | frames=12(2)27 | damage=30 | normal_hit=Cr | guard=-11 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=(HH) | frames=9(2)14 | damage=12 | normal_hit=+1 | guard=+1 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=(HH)M | frames=25(2)28 | damage=28 | normal_hit=KND | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::4::P: | hit_level=(HH)H | frames=19(2)25 | damage=28 | normal_hit=KNB | guard=+3 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P::K: | hit_level=(HH)M | frames=20(2)33 | damage=34 | normal_hit=KNB | guard=-16 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::1::P: | hit_level=(HH)M | frames=19(2)25 | damage=28 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:7::P: | hit_level=M | frames=22(3)22 | damage=30 | normal_hit=Cr | guard=-5 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:9::P: | hit_level=M | frames=20(3)23 | damage=32 | normal_hit=KND | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=M | frames=17(2)28 | damage=18 | normal_hit=+1 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:8::P::P: | hit_level=MM | frames=22(2)25 | damage=22 | normal_hit=LNC | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:8::P::P::P: | hit_level=MMM | frames=31(2)25 | damage=32 | normal_hit=Cr | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=H | frames=16(2)26 | damage=24 | normal_hit=Cr | guard=-11 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:4::P::K: | hit_level=HH | frames=20(2)27 | damage=36 | normal_hit=LNC | guard=-12 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:4::P::6::K: | hit_level=HM | frames=15(2)25 | damage=25 | normal_hit=Cr | guard=-8 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:3::P::P: | hit_level=MM | frames=21(2)30 | damage=35 | normal_hit=KNB | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=H | frames=16(2)23 | damage=24 | normal_hit=Cr | guard=-8 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:6::6::P::P: | hit_level=(HM) | frames=14(2)20 | damage=18 | normal_hit=-4 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::6::P::P::P: | hit_level=(HM)M | frames=21(2)30 | damage=35 | normal_hit=KNB | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::3::P: | hit_level=M | frames=14(3)25 | damage=28 | normal_hit=Cr | guard=+2 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::6::P: | hit_level=M | frames=20(5)26 | damage=40 | normal_hit=KNB | guard=+5 GB | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:236::P: | hit_level=M | frames=22(2)30 | damage=35 | normal_hit=KNB | guard=-2 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:214::P: | hit_level=M | frames=18(2)25 | damage=32 | normal_hit=Cr | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3_::P: | hit_level=M | frames=12(2)24 | damage=25 | normal_hit=LNC | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=M | frames=14(2)22 | damage=18 | normal_hit=-8 | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P: | hit_level=(MM) | frames=11(2)28 | damage=18 | normal_hit=-11 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P::P: | hit_level=(MM)M | frames=22(2)30 | damage=25 | normal_hit=KNB | guard=-2 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P::K: | hit_level=(MM)L | frames=25(3)28 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::P::K: | hit_level=MM | frames=16(3)24 | damage=30 | normal_hit=Cr | guard=-9 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=Rising :K: | hit_level=H | frames=12(2)27 | damage=36 | normal_hit=LNC | guard=-12 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:9::K: | hit_level=M | frames=18(2)23 | damage=34 | normal_hit=LNC | guard=-16 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:1::K: | hit_level=L | frames=19(3)28 | damage=25 | normal_hit=-13 | guard=-13 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=H | frames=14(2)25 | damage=30 | normal_hit=KNB | guard=-9 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=M | frames=13(2)25 | damage=25 | normal_hit=Cr | guard=-8 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:4::K: | hit_level=M | frames=23(3)25 | damage=30 | normal_hit=KND | guard=-11 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2_::K::K: | hit_level=LL | frames=23(3)28 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::6::K: | hit_level=L | frames=19(2)24 | damage=20 | normal_hit=0 | guard=-10 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::6::K::K: | hit_level=LM | frames=26(3)29 | damage=30 | normal_hit=KND | guard=-12 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:K::K: | hit_level=HM | frames=27(3)29 | damage=30 | normal_hit=KND | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:K::P: | hit_level=HM | frames=20(3)31 | damage=25 | normal_hit=-2 | guard=-18 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:K::P::P: | hit_level=HMM | frames=32(2)33 | damage=30 | normal_hit=Cr | guard=-5 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=M | frames=15(3)28 | damage=25 | normal_hit=Cr | guard=+5 GB | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P+K: | hit_level=M | frames=22(3)29 | damage=36 | normal_hit=KND | guard=+4 GB | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=H | frames=23(3)30 | damage=45 | normal_hit=KNB | guard=-3 GB | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:4::P+K: | hit_level=M | frames=15(3)33 | damage=25 | normal_hit=5 | guard=-18 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P+K::P_: | hit_level=MM | frames=25~55(2)33 | damage=30~57 | normal_hit=LNC | guard=+18 GB | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=M | frames=14(3)29 | damage=35 | normal_hit=Cr | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=L | frames=25(2)28 | damage=22 | normal_hit=Cr | guard=-13 | hold_level=L.K [/template] [template=fd-doa-end][/template] [SIZE=4][B]Throws[/B][/SIZE] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=4 | act=2 | rec=22 | dmg=45 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:4::F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=26 | dmg=43 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:4::F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=26 | dmg=53 | hit=- | blk=- | hld=- | nts=Next to a wall[/template] [template=FD1row]cmd=:3::3::F+P::5::P: | lvl=[B]H[/B] | ini=17 | act=3 | rec=35 | dmg=42+10+10+10+10 | hit=- | blk=- | hld=- | nts=Catch throw[/template] [template=FD1row]cmd=:3::3::F+P::5::2::F+P: | lvl=[B]H[/B] | ini=17 | act=3 | rec=35 | dmg=42+45 | hit=- | blk=- | hld=- | nts=Catch throw[/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=26 | dmg=48 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=26 | dmg=55 | hit=- | blk=- | hld=- | nts=Next to a wall[/template] [template=FD1row]cmd=:4::6::F+P::5::4::F+P::5::2::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=30 | dmg=45+25+35 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:214::F+P::5::4::F+P::5::2::F+P::5::P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=30 | dmg=30+30+20+7+7+7+7 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:214::F+P::5::4::F+P::5::2::F+P::5::2::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=30 | dmg=30+30+20+35 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:426::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=30 | dmg=67 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:426::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=30 | dmg=75 | hit=- | blk=- | hld=- | nts=Next to wall[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=4 | act=2 | rec=22 | dmg=55 | hit=- | blk=- | hld=- | nts=Against backturned opponent[/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=26 | dmg=30+30 | hit=- | blk=- | hld=- | nts=Against backturned opponent[/template] [template=FD1row]cmd=:4::6::F+P::5::4::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=30 | dmg=50+40 | hit=- | blk=- | hld=- | nts=Against backturned opponent[/template] [template=FD1row]cmd=:4::6::F+P::5::4::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=30 | dmg=50+30+20 | hit=- | blk=- | hld=- | nts=Against backturned opponent next to a wall[/template] [template=FD1row]cmd=:2::F+P::5::2::F+P::5::2::2::F+P: | lvl=[B]L[/B] | ini=2 | act=2 | rec=24 | dmg=40+20+8+8+8 | hit=- | blk=- | hld=- | nts=Against crouching opponent[/template] [template=FD1row]cmd=:1::F+P::5::2::F+P: | lvl=[B]L[/B] | ini=3 | act=2 | rec=33 | dmg=25+30+20 | hit=- | blk=- | hld=- | nts=Against crouching opponent[/template] [template=FD1row]cmd=:2::F+P: | lvl=[B]L[/B] | ini=15 | act=2 | rec=30 | dmg=30/10+10+10* | hit=- | blk=- | hld=- | nts=Ground throw *Depending on position[/template] [template=FD1row]cmd=:F+P: | lvl=[B]M[/B] | ini=5 | act=2 | rec=31 | dmg=25 | hit=- | blk=- | hld=- | nts=Air throw[/template] [template=FD1end]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [SIZE=4][B]Holds[/B][/SIZE] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:7::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=47 | hit=- | blk=- | hld=- | nts=Against a high punch[/template] [template=FD1row]cmd=:7::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=22+25 | hit=- | blk=- | hld=- | nts=Against a high kick[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=47 | hit=- | blk=- | hld=- | nts=Against a mid punch[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=57 | hit=- | blk=- | hld=- | nts=Against a mid punch with back to a wall[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=47 | hit=- | blk=- | hld=- | nts=Against a mid kick[/template] [template=FD1row]cmd=:1::F: | lvl=- | ini=0 | act=22 | rec=5 | dmg=47 | hit=- | blk=- | hld=- | nts=Against a low punch[/template] [template=FD1row]cmd=:1::F: | lvl=- | ini=0 | act=22 | rec=5 | dmg=22+25 | hit=- | blk=- | hld=- | nts=Against a low kick[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=47 | hit=- | blk=- | hld=- | nts=Against a jumping punch[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=47 | hit=- | blk=- | hld=- | nts=Against a jumping kick[/template] [template=FD1end]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=OD | command=:8::P+K: | hit_level=D | frames=34(14)61/35 | damage=22 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=OD | command=:2::K: | hit_level=D | frames=19(6)31 | damage=12 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K: | hit_level= | frames=0(0)75 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [SIZE=4][B]Tag Throws[/B][/SIZE] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=4 | act=2 | rec=22 | dmg=15+40+15 | hit=- | blk=- | hld=- | nts=Teamed with Zack[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=4 | act=2 | rec=22 | dmg=10+30+30 | hit=- | blk=- | hld=- | nts=Teamed with Bass[/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=26 | dmg=20+50+10 | hit=- | blk=- | hld=- | nts=Teamed with Bass[/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=26 | dmg=20+60 | hit=- | blk=- | hld=- | nts=Teamed with Bass, next to a wall[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=4 | act=2 | rec=22 | dmg=30+40 | hit=- | blk=- | hld=- | nts=Teamed with Tina[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=4 | act=2 | rec=22 | dmg=70 | hit=- | blk=- | hld=- | nts=Teamed with Gen Fu[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=4 | act=2 | rec=22 | dmg=10+10+50 | hit=- | blk=- | hld=- | nts=Teamed with Bayman[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=* | act=* | rec=* | dmg=62 | hit=- | blk=- | hld=- | nts=When partner presses throw[/template] [template=FD1end]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template]
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