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[SIZE=4][template=fd-doa3-chara]selected=bass[/template][/SIZE] This page is frame data for DEAD OR ALIVE 3 on the Xbox for the European (3.2) region. Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=13(2)14 | damage=12 | normal_hit=-2 | guard=-2 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=18(3)21 | damage=20 | normal_hit=-1 | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=17(2)15 | damage=5 | normal_hit=0 | guard=-5 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=14(2)27 | damage=30 | normal_hit=Cr | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=15(3)23 | damage=26 | normal_hit=Cr | guard=-8 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=16(2)26 | damage=12 | normal_hit=-7 | guard=-10 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit_level=H | frames=13(2)15 | damage=13 | normal_hit=-2 | guard=-3 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit_level=M | frames=15(2)22 | damage=15 | normal_hit=-1 | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:2_::P: | hit_level=L | frames=16(3)20 | damage=10 | normal_hit=0 | guard=-6 | hold_level=L.P [/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit_level=H | frames=16(2)27 | damage=30 | normal_hit=KNB | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit_level=M | frames=15(3)28 | damage=28 | normal_hit=Cr | guard=-12 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=BT | command=:2_::K: | hit_level=L | frames=18(3)26 | damage=25 | normal_hit=Cr | guard=-15 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=BT | command=:4::K: | hit_level=H | frames=19(3)30 | damage=35 | normal_hit=Cr | guard=-14 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=BT | command=:P+K: | hit_level=H | frames=24(3)32 | damage=38 | normal_hit=KND | guard=+1 GB | hold_level=H.P [/template] [template=fd-doa-strike-row]state=BT | command=:4::P+K: | hit_level=M/M | frames=17(3)44(5)24 | damage=28/15 | normal_hit=KNB/Cr | guard=-12 | hold_level=M.P | end=BT[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=Jump | command=:P: | hit_level=M | frames=10(4)22 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=J.M.P [/template] [template=fd-doa-strike-row]state=Jump | command=:K: | hit_level=M | frames=10(4)32 | damage=32 | normal_hit=KNB | guard=-13 | hold_level=J.M.K [/template] [template=fd-doa-strike-row]state=Land | command=:P: | hit_level=H | frames=49(2)23 | damage=30 | normal_hit=Cr | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Land | command=:K: | hit_level=L | frames=55(2)27 | damage=20 | normal_hit=KND | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=B Jump | command=:P: | hit_level=M | frames=10(4)22 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=J.M.P [/template] [template=fd-doa-strike-row]state=B Jump | command=:K: | hit_level=M | frames=10(4)32 | damage=32 | normal_hit=KNB | guard=-13 | hold_level=J.M.K [/template] [template=fd-doa-strike-row]state=B Land | command=:P: | hit_level=H | frames=49(2)23 | damage=30 | normal_hit=Cr | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=B Land | command=:K: | hit_level=L | frames=54(2)27 | damage=20 | normal_hit=KND | guard=-10 | hold_level=H.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2_::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-8 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=FUFT | command=:2_::F+K: | hit_level=L | frames=26(2)43 | damage=25 | normal_hit=Cr | guard=-26 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=(HH) | frames=11(2)14 | damage=12 | normal_hit=-1 | guard=-4 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=(HH)M | frames=26(3)32 | damage=32 | normal_hit=KND | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::2::P: | hit_level=(HH)L | frames=25(4)30 | damage=26 | normal_hit=Cr | guard=-15 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:P::P::K: | hit_level=(HH)H | frames=17(2)32 | damage=33 | normal_hit=KNB | guard=-15 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::K: | hit_level=HM | frames=14(3)24 | damage=25 | normal_hit=Cr | guard=-9 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::K::K: | hit_level=HMH | frames=29(2)28 | damage=30 | normal_hit=KNB | guard=-11 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=M | frames=15(2)21 | damage=24 | normal_hit=-1 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P: | hit_level=MM | frames=22(2)33 | damage=33 | normal_hit=KNB | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::K: | hit_level=MH | frames=23(3)30 | damage=35 | normal_hit=Cr | guard=-12 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:9::P: | hit_level=H | frames=17(2)24 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:9::P::P: | hit_level=HM | frames=24(3)28 | damage=30 | normal_hit=KND | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:9::P::K: | hit_level=HM | frames=22(2)26 | damage=24 | normal_hit=Cr | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:9::P::K::P: | hit_level=HMM | frames=26(3)32 | damage=28 | normal_hit=KND | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:9::P::K::2::P: | hit_level=HML | frames=26(4)30 | damage=22 | normal_hit=Cr | guard=-16 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:9_::P::K: | hit_level=HH | frames=23(5)20 | damage=28 | normal_hit=LNC | guard=-6 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=M | frames=17(2)20 | damage=16 | normal_hit=+1 | guard=-4 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P::P: | hit_level=(MM) | frames=19(2)22 | damage=18 | normal_hit=-6 | guard=-8 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P::P::P: | hit_level=(MM)M | frames=20(2)28 | damage=35 | normal_hit=KNB | guard=+1 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:1::P: | hit_level=L | frames=22(4)30 | damage=26 | normal_hit=Cr | guard=-16 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:1::P::P: | hit_level=LM | frames=28(3)33 | damage=32 | normal_hit=KND | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:7::P: | hit_level=M | frames=22(2)30 | damage=27 | normal_hit=Cr | guard=-2 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:7::P::P: | hit_level=MM | frames=26(2)33 | damage=28 | normal_hit=Cr | guard=-13 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=M | frames=21(3)22 | damage=25 | normal_hit=+6 | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:236::P: | hit_level=M | frames=14(3)23 | damage=22 | normal_hit=Cr | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::3::P: | hit_level=M | frames=16(3)32 | damage=35 | normal_hit=LNC | guard=-13 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=M | frames=22(3)33 | damage=32 | normal_hit=KND | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:214::P: | hit_level=M | frames=24(3)25 | damage=32 | normal_hit=KND | guard=+2 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::6::P: | hit_level=M | frames=29(3)33 | damage=35 | normal_hit=KND | guard=-6 | hold_level=J.M.P [/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=M | frames=14(2)26 | damage=24 | normal_hit=Cr | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::K::P: | hit_level=MM | frames=22(3)22 | damage=25 | normal_hit=+6 | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=M | frames=17(2)31 | damage=26 | normal_hit=LNC | guard=-14 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:9::K: | hit_level=H | frames=17(5)20 | damage=30 | normal_hit=LNC | guard=-6 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3::K::K: | hit_level=MH | frames=29(2)27 | damage=33 | normal_hit=KNB | guard=-10 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1::K: | hit_level=L | frames=17(2)27 | damage=18 | normal_hit=-6 | guard=-12 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:6::6::K: | hit_level=M | frames=18(3)33 | damage=45 | normal_hit=KNB | guard=-3 | hold_level=M.K | end=BT[/template] [template=fd-doa-strike-row]state=Run | command=:P: | hit_level=M | frames=17(14)56 | damage=40 | normal_hit=KNB | guard=-34 GB | hold_level=M.P* [/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=M | frames=20(3)49 | damage=40 | normal_hit=KNB | guard=-22 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:6::F+K: | hit_level=M | frames=24(5)35 | damage=32 | normal_hit=KND | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=L | frames=27(2)48 | damage=25 | normal_hit=KND | guard=-31 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=H | frames=12(2)23 | damage=26 | normal_hit=Cr | guard=-8 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P+K: | hit_level=M | frames=20(3)31 | damage=30 | normal_hit=Cr | guard=-16 | hold_level=M.P* [/template] [template=fd-doa-strike-row]command=:3::P+K::P: | hit_level=MM | frames=26(2)28 | damage=28 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=H | frames=19(2)26 | damage=38 | normal_hit=Cr | guard=-9 | hold_level=H.P | end=BT[/template] [template=fd-doa-strike-row]command=:6::P+K::P: | hit_level=HH | frames=28(3)32 | damage=38 | normal_hit=KND | guard=+1 GB | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:6::6::P+K: | hit_level=M | frames=19(4)42 | damage=35 | normal_hit=KNB | guard=-10 GB | hold_level=M.P* [/template] [template=fd-doa-strike-row]command=:4::P+K: | hit_level=M/M | frames=17(3)44(5)24 | damage=28/15 | normal_hit=KNB/Cr | guard=-12 | hold_level=M.P | end=BT[/template] [template=fd-doa-strike-row]command=:2::P+K: | hit_level= | frames=0(0)66 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:2::P+K::P: | hit_level=-H | frames=86+27(25)23 | damage=55 | normal_hit=KNB | guard=Unblockable | hold_level=H.P [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Throws | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=45 [/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=43 | advantage=+10 [/template] [template=fd-doa-throw-row]state=OBTW | command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=20+35 [/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=5(2)26 | damage=40 [/template] [template=fd-doa-throw-row]command=:4::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=58 [/template] [template=fd-doa-throw-row]state=PBTW | command=:4::F+P: | type=THROW | level=H | frames=5(2)26 | damage=20+35 [/template] [template=fd-doa-throw-row]command=:3::F+P: | type=THROW | level=H | frames=5(2)26 | damage=48 [/template] [template=fd-doa-throw-row]command=:8::F+P: | type=THROW | level=H | frames=5(2)26 | damage=50 [/template] [template=fd-doa-throw-row]command=:4::6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=55 [/template] [template=fd-doa-throw-row]state=PBTW | command=:4::6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=65 [/template] [template=fd-doa-throw-row]command=:6::6::F+P: | type=THROW | level=H | frames=6(2)30 | damage=45 [/template] [template=fd-doa-throw-row]command=:6::6::F+P::5::F+P: | type=COMBO | level= | frames= | damage=45+25 [/template] [template=fd-doa-throw-row]command=:214::F+P: | type=THROW | level=H | frames=6(2)30 | damage=45 [/template] [template=fd-doa-throw-row]command=:214::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=45+25 [/template] [template=fd-doa-throw-row]command=:214::F+P::5::2::F+P::5::8::F+P: | type=COMBO | level= | frames= | damage=45+25+35 [/template] [template=fd-doa-throw-row]command=:426::F+P: | type=CATCH | level=H | frames=16(3)30 | damage=68 [/template] [template=fd-doa-throw-row]command=:2_::6::4::F+P: | type=THROW | level=H | frames=6(2)30 | damage=80 [/template] [template=fd-doa-throw-row]state=OBTW | command=:2_::6::4::F+P: | type=THROW | level=H | frames=6(2)30 | damage=90 [/template] [template=fd-doa-throw-row]state=BT | command=:F+P: | type=THROW | level=H | frames=10(5)21 | damage=0 | advantage=+15/+20 [/template] [template=fd-doa-throw-row]state=Run | command=:F+P: | type=CATCH | level=H | frames=5(5)31 | damage=55 [/template] [template=fd-doa-throw-row]state=OA | command=:F+P: | type=THROW | level=H | frames=5(2)31 | damage=25 [/template] [template=fd-doa-throw-row]state=OA | command=:F+P::5::F+P: | type=COMBO | level= | frames= | damage=25 [/template] [template=fd-doa-throw-row]state=OD | command=:2::F+P: | type=THROW | level=D | frames=12(2)33 | damage=0 | advantage=+11 [/template] [template=fd-divider]colspan=10 | text=To Standing Opponent's Back[/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=55 [/template] [template=fd-doa-throw-row]state=PBTW | command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=35+30 [/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=5(2)26 | damage=20+20+20 [/template] [template=fd-doa-throw-row]command=:8::F+P: | type=THROW | level=H | frames=5(2)26 | damage=64 [/template] [template=fd-doa-throw-row]command=:6::6::F+P: | type=THROW | level=H | frames=6(2)30 | damage=52 [/template] [template=fd-doa-throw-row]command=:6::6::F+P::5::F+P: | type=COMBO | level= | frames= | damage=52+30 [/template] [template=fd-doa-throw-row]command=:426::F+P: | type=CATCH | level=H | frames=16(3)30 | damage=50 [/template] [template=fd-doa-throw-row]command=:426::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=50+8+8+8+8+8+15 [/template] [template=fd-doa-throw-row]state=PBTW | command=:426::F+P::5::2::F+P: | type=COMBO | level= | frames= | damage=50+8+8+8+8+8+25 [/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Front[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=2(2)24 | damage=58 [/template] [template=fd-doa-throw-row]command=:1::F+P: | type=THROW | level=L | frames=3(2)33 | damage=10+55 [/template] [template=fd-doa-throw-row]command=:3::3::F+P: | type=CATCH | level=L | frames=16(3)30 | damage=70 [/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Back[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=2(2)24 | damage=70 [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Holds | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.P | frames=0(22)8 | damage=23+25 [/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.K | frames=0(22)8 | damage=23+25 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=M.P | frames=0(22)8 | damage=48 [/template] [template=fd-doa-throw-row]state=PBTW | command=:4::F: | type=DH | level=M.P | frames=0(22)8 | damage=58[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=M.K | frames=0(22)8 | damage=35 [/template] [template=fd-doa-throw-row]command=:4::F::5::4::F: | type=COMBO | level= | frames= | damage=35+25 [/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.P | frames=0(22)5 | damage=23+25 [/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.K | frames=0(22)5 | damage=48 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=J.M.P | frames=0(22)8 | damage=48 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=J.M.K | frames=0(22)8 | damage=48 [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=OD | command=:8::P+K: | hit_level=D | frames=34(14)60/45 | damage=22 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=OD | command=:2::K: | hit_level=D | frames=17(4)31 | damage=12 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K: | hit_level= | frames=0(0)79 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:2::2::F+P+K: | hit_level= | frames=0(0)79 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Tag Throws| align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=70 | end=TIN[/template] [template=fd-doa-notes-start][/template] Teamed with Tina [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=20+10+50 | end=TIN[/template] [template=fd-doa-notes-start][/template] Teamed with Tina [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=70 | end=AYA[/template] [template=fd-doa-notes-start][/template] Teamed with Ayane [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=70 | end=ZAC[/template] [template=fd-doa-notes-start][/template] Teamed with Zack [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=20+60 | end=ZAC[/template] [template=fd-doa-notes-start][/template] Teamed with Zack [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=70 | end=LEO[/template] [template=fd-doa-notes-start][/template] Teamed with Leon [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=70 | end=BAY[/template] [template=fd-doa-notes-start][/template] Teamed with Bayman [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=OBTW | command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=80 | end=LEO[/template] [template=fd-doa-notes-start][/template] Teamed with Leon [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=OBTW | command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=80 | end=BAY[/template] [template=fd-doa-notes-start][/template] Teamed with Bayman [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=5(2)26 | damage=10+10+60 | end=BAY[/template] [template=fd-doa-notes-start][/template] Teamed with Bayman [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=55+15 | end=JAN[/template] [template=fd-doa-notes-start][/template] Teamed with Jann Lee [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=4(2)22 | damage=30+40 | end=KAS[/template] [template=fd-doa-notes-start][/template] Teamed with Kasumi [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=Partner | command=:F+P: | type=THROW | level=H | frames=* | damage=50 [/template] [template=fd-doa-notes-start][/template] When partner tags Bass in [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=Partner | command=:F+P::5::F+P: | type=COMBO | level= | frames= | damage=50+25 [/template] [template=fd-doa-notes-start][/template] When partner tags Bass in [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template]
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