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[SIZE=4][SIZE=4][template=fd-doa3-chara]selected=brad-wong[/template][/SIZE][/SIZE] This page is frame data for DEAD OR ALIVE 3 on the Xbox for the European (3.2) region. Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=12(2)14 | damage=10 | normal_hit=-2 | guard=-2 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=15(3)24 | damage=20 | normal_hit=-10 | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=14(2)15 | damage=5 | normal_hit=0 | guard=-5 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=14(2)26 | damage=28 | normal_hit=Cr | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=14(2)26 | damage=24 | normal_hit=Cr | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=16(2)27 | damage=12 | normal_hit=-9 | guard=-11 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-13 | hold_level=J.M.P [/template] [template=fd-doa-strike-row]state=Jump | command=:K: | hit_level=M | frames=13(4)30 | damage=30 | normal_hit=KNB | guard=-19 | hold_level=J.M.K [/template] [template=fd-doa-strike-row]state=Land | command=:P: | hit_level=M | frames=57(3)27 | damage=38 | normal_hit=KNB | guard=0 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Land | command=:K: | hit_level=L | frames=55(4)30 | damage=25 | normal_hit=Cr | guard=-17 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=B Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-13 | hold_level=J.M.P [/template] [template=fd-doa-strike-row]state=B Jump | command=:K: | hit_level=M | frames=13(4)30 | damage=30 | normal_hit=KNB | guard=-19 | hold_level=J.M.K [/template] [template=fd-doa-strike-row]state=B Land | command=:P: | hit_level=M | frames=52(2)28 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=B Land | command=:K: | hit_level=L | frames=56(4)30 | damage=25 | normal_hit=Cr | guard=-17 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=(HH) | frames=10(2)18 | damage=12 | normal_hit=-7 | guard=-7 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=(HH)M | frames=20(3)30 | damage=22 | normal_hit=Cr | guard=-16 | hold_level=M.P | end=BT[/template] [template=fd-doa-strike-row]command=:P::P::K: | hit_level=(HH)H | frames=27(5)37 | damage=35 | normal_hit=KND | guard=+4 | hold_level=H.K [/template] [template=fd-doa-notes-start][/template] Opponent becomes backturned on block [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P::K::2_: | hit_level=(HH)H | frames=27(5)44 | damage=35 | normal_hit=KND | guard=-3 | hold_level=H.K | end=L[/template] [template=fd-doa-notes-start][/template] Opponent becomes backturned on block [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P::6_: | hit_level=(HH)- | frames=10(2)33 | damage= | normal_hit= | guard= | hold_level= | end=Drh[/template] [template=fd-doa-strike-row]command=:P::P::4_: | hit_level=(HH)- | frames=10(2)47 | damage= | normal_hit= | guard= | hold_level= | end=BT[/template] [template=fd-doa-strike-row]command=:P::P::1::K: | hit_level=(HH)M | frames=18(2)38 | damage=28 | normal_hit=KNB | guard=-23 | hold_level=M.K | end=L[/template] [template=fd-doa-strike-row]command=:P::P::2::K: | hit_level=(HH)L | frames=21(4)30 | damage=25 | normal_hit=Cr | guard=-17 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::K: | hit_level=HH | frames=17(3)24 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::K::4_: | hit_level=HH | frames=17(3)24 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=H.K | end=BT[/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=M | frames=15(3)28 | damage=22 | normal_hit=-9 | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P: | hit_level=MM | frames=22(3)36 | damage=28 | normal_hit=KNB | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::4::P: | hit_level=MM | frames=22(2)23 | damage=20 | normal_hit=+6 | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=M | frames=19(2)23 | damage=20 | normal_hit=+6 | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=H | frames=17(3)31 | damage=18 | normal_hit=Cr | guard=-16 | hold_level=H.P | end=BT[/template] [template=fd-doa-strike-row]command=:3::P::P: | hit_level=MM | frames=19(3)27 | damage=20 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::6::P: | hit_level=M | frames=15(2)22 | damage=18 | normal_hit=-5 | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::6::P::P: | hit_level=MM | frames=20(2)22 | damage=18 | normal_hit=-5 | guard=-7 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::6::P::P::P: | hit_level=MMM | frames=20(2)28 | damage=22 | normal_hit=Cr | guard=-13 | hold_level=M.P | end=BT[/template] [template=fd-doa-strike-row]command=:4::6::P::P::K: | hit_level=MML | frames=23(2)27 | damage=15 | normal_hit=Cr | guard=-12 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level= | frames=0(0)35 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:4::P::P: | hit_level=M | frames=16(2)25 | damage=24 | normal_hit=Cr | guard=-10 | hold_level=M.P | end=BT[/template] [template=fd-doa-strike-row]command=:4::P::K: | hit_level=M | frames=15(4)49 | damage=36 | normal_hit=LNC | guard=-34 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:4::P::K::K: | hit_level=MM | frames=52(3)30 | damage=30 | normal_hit=KND | guard=-3 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=M | frames=19(3)22 | damage=22 | normal_hit=Cr | guard=-8 | hold_level=M.P | end=BT[/template] [template=fd-doa-strike-row]command=:6::6::P::P: | hit_level=MM | frames=29(3)27 | damage=38 | normal_hit=KNB | guard=0 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3_::P: | hit_level=M | frames=23(3)24 | damage=24 | normal_hit=Cr | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3_::P::P: | hit_level=MM | frames=26(2)33 | damage=32 | normal_hit=KNB | guard=-5 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=M | frames=22(2)29 | damage=35 | normal_hit=KNB | guard=0 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:236::P: | hit_level=M | frames=21(4)29 | damage=23 | normal_hit=Cr | guard=-15 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:214::P: | hit_level=M | frames=25(6)38 | damage=42 | normal_hit=KNB | guard=-8 GB | hold_level=M.P | end=L[/template] [template=fd-doa-strike-row]command=:4::P+K: | hit_level=M | frames=36(3)25 | damage=34 | normal_hit=Cr | guard=+2 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:1::P: | hit_level=L | frames=17(3)25 | damage=18 | normal_hit=-11 | guard=-11 | hold_level=L.P | end=BT[/template] [template=fd-doa-strike-row]command=:1::P::K: | hit_level=LM | frames=26(4)30 | damage=26 | normal_hit=KND | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:1_::P::K: | hit_level=LL | frames=24(2)38 | damage=22 | normal_hit=Cr | guard=-22 | hold_level=L.K | end=BT[/template] [template=fd-doa-strike-row]command=:1::P::P: | hit_level=LL | frames=16(3)26 | damage=18 | normal_hit=-11 | guard=-12 | hold_level=L.P | end=BT[/template] [template=fd-doa-strike-row]command=:1::P::P::K: | hit_level=LLM | frames=26(4)30 | damage=26 | normal_hit=KND | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:1_::P::P::K: | hit_level=LLL | frames=24(2)38 | damage=22 | normal_hit=Cr | guard=-22 | hold_level=L.K | end=BT[/template] [template=fd-doa-strike-row]command=:8::8::P:/:2::2::P: | hit_level=M | frames=25(3)36 | damage=36 | normal_hit=Cr | guard=-9 | hold_level=M.P | nts=Sidestep attack[/template] [template=fd-doa-strike-row]command=:K::K: | hit_level=HH | frames=23(2)26 | damage=25 | normal_hit=Cr | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:K::K::K: | hit_level=HHM | frames=24(3)28 | damage=25 | normal_hit=LNC | guard=-13 | hold_level=M.K | end=BT[/template] [template=fd-doa-strike-row]command=:K::K::2::K: | hit_level=HHL | frames=25(2)24(31) | damage=25 | normal_hit=Cr | guard=-15 | hold_level=L.K | end=L on hit[/template] [template=fd-doa-strike-row]command=:1::K: | hit_level=L | frames=17(4)25 | damage=18 | normal_hit=-13 | guard=-12 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1::K::2_: | hit_level=L | frames=17(4)34 | damage=18 | normal_hit=-22 | guard=-21 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]command=:1_::K::K: | hit_level=LL | frames=17(4)25 | damage=18 | normal_hit=-13 | guard=-12 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1_::K::K::2_: | hit_level=LL | frames=17(4)34 | damage=18 | normal_hit=-22 | guard=-21 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]command=:1_::K::K::K: | hit_level=LLL | frames=23(4)26 | damage=25 | normal_hit=Cr | guard=-12 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1_::K::K::K::2_: | hit_level=LLL | frames=24(4)31 | damage=25 | normal_hit=Cr | guard=-17 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]command=:1::K::K: | hit_level=LM | frames=24(3)31 | damage=27 | normal_hit=Cr | guard=-16 | hold_level=M.K | end=BT[/template] [template=fd-doa-strike-row]command=:1::K::K::K: | hit_level=LMM | frames=50(5)31 | damage=37 | normal_hit=KND | guard=-6 | hold_level=M.K* | end=BT[/template] [template=fd-doa-strike-row]command=:1::K::K::2::K: | hit_level=LML | frames=37(2)30 | damage=24 | normal_hit=Cr | guard=-15 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=H | frames=20(2)30 | damage=30 | normal_hit=KNB | guard=-14 | hold_level=H.K | end=BT[/template] [template=fd-doa-strike-row]command=:F+K::K: | hit_level=HH | frames=30(2)30 | damage=30 | normal_hit=KNB | guard=-3 | hold_level=H.K | end=BT[/template] [template=fd-doa-strike-row]command=:F+K::K::K: | hit_level=HHH | frames=30(2)30 | damage=30 | normal_hit=KNB | guard=+4 GB | hold_level=H.K | end=BT[/template] [template=fd-doa-strike-row]command=:3::K::K: | hit_level=MH | frames=37(5)37 | damage=35 | normal_hit=Cr | guard=+4 | hold_level=H.K [/template] [template=fd-doa-notes-start][/template] Opponent becomes backturned on block [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:3::K::K::2_: | hit_level=MH | frames=37(5)44 | damage=35 | normal_hit=Cr | guard=-3 | hold_level=H.K | end=L[/template] [template=fd-doa-notes-start][/template] Opponent becomes backturned on block [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:3::K::P: | hit_level=MM | frames=23(3)24 | damage=18 | normal_hit=-10 | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::K::P::P: | hit_level=MMM | frames=19(3)27 | damage=18 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::3::K: | hit_level=M | frames=19(3)31 | damage=27 | normal_hit=Cr | guard=-16 | hold_level=M.K | end=BT[/template] [template=fd-doa-strike-row]command=:3::3::K::K: | hit_level=MM | frames=50(5)31 | damage=37 | normal_hit=KND | guard=-6 | hold_level=M.K* | end=BT[/template] [template=fd-doa-strike-row]command=:3::3::K::2::K: | hit_level=ML | frames=37(2)30 | damage=24 | normal_hit=Cr | guard=-15 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=M | frames=22(3)31 | damage=25 | normal_hit=Cr | guard=-17 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::K::K: | hit_level=MM | frames=29(3)30 | damage=30 | normal_hit=KND | guard=-3 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:9::K: | hit_level=M | frames=14(3)31 | damage=23 | normal_hit=Cr | guard=-13 | hold_level=M.K | end=Drh[/template] [template=fd-doa-strike-row]command=:7::K: | hit_level=M | frames=15(4)49 | damage=36 | normal_hit=LNC | guard=-34 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:7::K::K: | hit_level=MM | frames=52(3)30 | damage=30 | normal_hit=KND | guard=-3 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:4::4::K: | hit_level=M | frames=14(2)38 | damage=28 | normal_hit=KNB | guard=-23 | hold_level=M.K | end=L[/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=H | frames=16(3)35 | damage=27 | normal_hit=Cr | guard=-6 | hold_level=H.K* | end=L[/template] [template=fd-doa-strike-row]command=:2::K::K: | hit_level=LH | frames=26(5)37 | damage=35 | normal_hit=Cr | guard=+2 | hold_level=H.K [/template] [template=fd-doa-notes-start][/template] Opponent becomes backturned on block [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::K::K::2_: | hit_level=LH | frames=26(5)44 | damage=35 | normal_hit=Cr | guard=-5 | hold_level=H.K | end=L[/template] [template=fd-doa-notes-start][/template] Opponent becomes backturned on block [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2_::K::K: | hit_level=LL | frames=22(5)37 | damage=22 | normal_hit=Cr | guard=-23 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]command=:2::K::P: | hit_level=(LH) | frames=16(2)24 | damage=18 | normal_hit=Cr | guard=-5 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=L | frames=25(5)23 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:2_::F+K: | hit_level=L | frames=25(5)20 | damage=24 | normal_hit=Cr | guard=-6 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]command=:6::F+K: | hit_level=M | frames=25(3)30 | damage=30 | normal_hit=KND | guard=-3 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:6::6::K: | hit_level=L | frames=22(2)24(31) | damage=26 | normal_hit=Cr | guard=-15 | hold_level=L.K | end=L*[/template] [template=fd-doa-notes-start][/template] *On hit [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:9::P: | hit_level= | frames=0(0)40 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:9::P::P: | hit_level=M | frames=39(2)27 | damage=25 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit_level=H | frames=15(2)18 | damage=10 | normal_hit=-3 | guard=-3 | hold_level=H.P | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:P::P: | hit_level=(HH) | frames=14(2)28 | damage=12 | normal_hit=-12 | guard=-13 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=BT | command=:P::P::P: | hit_level=(HH)M | frames=24(3)30 | damage=32 | normal_hit=KNB | guard=-1 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:P::P::6::P: | hit_level=(HH)H | frames=18(4)21 | damage=18 | normal_hit=Cr | guard=-8 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=BT | command=:P::P::6::P::P: | hit_level=(HH)HM | frames=20(2)30 | damage=30 | normal_hit=KNB | guard=-14 | hold_level=M.P | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:P::P::6::P::2::P: | hit_level=(HH)HL | frames=19(4)29 | damage=20 | normal_hit=Cr | guard=-15 | hold_level=L.P [/template] [template=fd-doa-strike-row]state=BT | command=:P::P::2::K: | hit_level=(HH)L | frames=28(2)38 | damage=22 | normal_hit=Cr | guard=-23 | hold_level=L.K | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:P::K: | hit_level=HM | frames=17(3)24 | damage=30 | normal_hit=Cr | guard=-9 | hold_level=M.K | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit_level=M | frames=15(2)26 | damage=22 | normal_hit=-7 | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:2::P::P: | hit_level=MM | frames=23(2)30 | damage=33 | normal_hit=KNB | guard=-14 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:2_::P: | hit_level=L | frames=12(2)26 | damage=18 | normal_hit=-11 | guard=-12 | hold_level=L.P | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:2_::P::K: | hit_level=LM | frames=26(4)30 | damage=26 | normal_hit=KND | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=BT | command=:2_::P::2_::K: | hit_level=LL | frames=24(2)38 | damage=22 | normal_hit=Cr | guard=-22 | hold_level=L.K | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit_level=H | frames=18(5)37 | damage=35 | normal_hit=KND | guard=+4 | hold_level=H.K [/template] [template=fd-doa-notes-start][/template] Opponent becomes backturned on block [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | state=BT | command=:K::2_: | hit_level=H | frames=18(5)44 | damage=35 | normal_hit=KND | guard=-3 | hold_level=H.K | end=L[/template] [template=fd-doa-notes-start][/template] Opponent becomes backturned on block [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit_level=M | frames=16(3)28 | damage=30 | normal_hit=LNC | guard=-13 | hold_level=M.K | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:2_::K: | hit_level=L | frames=20(2)30 | damage=24 | normal_hit=Cr | guard=-15 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]state=BT | command=:6::K: | hit_level=(MM) | frames=15(2)9(2)19 | damage=10+10 | normal_hit=Cr | guard=-3 | hold_level=M.K | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:6::K::4_: | hit_level=(MM)- | frames=15(2)9(2)92 | damage= | normal_hit= | guard= | hold_level= | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:6::K::6_: | hit_level=(MM)- | frames=15(2)9(2)74 | damage= | normal_hit= | guard= | hold_level= | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:6::K::6_::K: | hit_level=(MM)M | frames=67(4)26 | damage=40 | normal_hit=KNB | guard=0 | hold_level=M.K* | end=L[/template] [template=fd-doa-strike-row]state=BT | command=:6::K::3_::K: | hit_level=(MM)L | frames=68(3)29 | damage=24 | normal_hit=Cr | guard=-8 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]state=BT | command=:6::6::P: | hit_level=M | frames=17(3)22 | damage=22 | normal_hit=Cr | guard=-8 | hold_level=M.P | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:6::6::P::P: | hit_level=MM | frames=29(3)27 | damage=38 | normal_hit=KNB | guard=0 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:P+K: | hit_level=H | frames=13(2)20 | damage=18 | normal_hit=Cr | guard=-5 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=BT | command=:8::K: | hit_level=M | frames=25(5)31 | damage=37 | normal_hit=KND | guard=-6 | hold_level=M.K* | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:F+K: | hit_level=MM | frames=13(3)4(2)49 | damage=30+10 | normal_hit=Cr/LNC | guard=33 | hold_level=M.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Lying Stance Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=L | command=:6: | hit_level= | frames=0(0)41 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=L | command=:4: | hit_level= | frames=0(0)39 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=L | command=:8:/:2: | hit_level= | frames=0(0)32 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=LFT | command=:F: | hit_level= | frames=0(0)60 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=LFT | command=:F::5::K: | hit_level=M | frames=67(3)30 | damage=30 | normal_hit=KND | guard=-3 | hold_level=M.K* [/template] [template=fd-doa-strike-row]state=LFT | command=:P: | hit_level=H | frames=67(3)30 | damage=10 | normal_hit=-2 | guard=-2 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=LFT | command=:K: | hit_level=M | frames=16(2)30 | damage=28 | normal_hit=Cr | guard=-11 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=LFT | command=:6::K: | hit_level=M | frames=31(3)29 | damage=35 | normal_hit=LNC | guard=0 | hold_level=M.K* [/template] [template=fd-doa-strike-row]state=LFT | command=:F+K: | hit_level=L | frames=20(2)30 | damage=24 | normal_hit=Cr | guard=15 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]state=LHT | command=:F: | hit_level= | frames=0(0)36 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=LHT | command=:P: | hit_level=H | frames=32(2)18 | damage=10 | normal_hit=-3 | guard=-3 | hold_level=H.P | end=BT [/template] [template=fd-doa-strike-row]state=LHT | command=:K: | hit_level=M | frames=20(2)33 | damage=30 | normal_hit=Cr | guard=-17 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=LHT | command=:6::K: | hit_level=M | frames=21(3)29 | damage=35 | normal_hit=LNC | guard=-2 | hold_level=M.K* | end=BT [/template] [template=fd-doa-strike-row]state=LHT | command=:F+K: | hit_level=L | frames=25(2)24(31) | damage=27 | normal_hit=Cr | guard=15 | hold_level=L.K | end=L[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Dokuritsu-Ho Stance Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=Drh | command=:P: | hit_level=M | frames=19(3)22 | damage=18 | normal_hit=Cr | guard=-6 | hold_level=M.P | end=Drh[/template] [template=fd-doa-strike-row]state=Drh | command=:K: | hit_level=M | frames=39(5)27 | damage=38 | normal_hit=KND | guard=+4 GB | hold_level=M.K | end=BT[/template] [template=fd-doa-strike-row]state=Drh | command=:K::P: | hit_level=MM | frames=24(2)28 | damage=25 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Drh | command=:K::K: | hit_level=MH | frames=15(3)33 | damage=30 | normal_hit=Cr | guard=-5 | hold_level=H.K | end=Drh[/template] [template=fd-doa-strike-row]state=Drh | command=:K::K::2_: | hit_level=MH | frames=15(2)61 | damage=30 | normal_hit=Cr | guard=-32 | hold_level=H.K | end=L[/template] [template=fd-doa-strike-row]state=Drh | command=:4::K: | hit_level=M | frames=13(3)24 | damage=25 | normal_hit=Cr | guard=-9 | hold_level=M.K | end=Drh[/template] [template=fd-doa-strike-row]state=Drh | command=:2::K: | hit_level=L | frames=25(5)23 | damage=24 | normal_hit=Cr | guard=-8 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=Drh | command=:2_::K: | hit_level=L | frames=25(5)20 | damage=24 | normal_hit=Cr | guard=-6 | hold_level=L.K | end=L[/template] [template=fd-doa-strike-row]state=Drh | command=:P+K: | hit_level=M | frames=22(2)28 | damage=35 | normal_hit=KNB | guard=0 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Drh | command=:F: | hit_level= | frames=0(0)9 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [SIZE=4][B]Throws[/B][/SIZE] [template=FD1str]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=20+20 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:4::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=20+30 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:4::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=28+30 | hit=- | blk=- | hld=- | nts=Next to a wall, lying stance[/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=20+27 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:6::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=57 | hit=- | blk=- | hld=- | nts=Next to a wall[/template] [template=FD1row]cmd=:6::6::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=0 | hit=-10/-15 | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=Dokuritsu-Ho :F+P: | lvl=[B]H[/B] | ini=11 | act=3 | rec=23 | dmg=0 | hit=-10/-15 | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=55 | hit=- | blk=- | hld=- | nts=Against backturned opponent[/template] [template=FD1row]cmd=:4::F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=27 | dmg=60 | hit=0 | blk=- | hld=- | nts=Against backturned opponent[/template] [template=FD1row]cmd=BT :F+P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=28 | dmg=47 | hit=- | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=BT :F+P::5::P: | lvl=[B]H[/B] | ini=6 | act=2 | rec=28 | dmg=0 | hit=-12 | blk=- | hld=- | nts= [/template] [template=FD1row]cmd=:2::F+P: | lvl=[B]L[/B] | ini=3 | act=2 | rec=25 | dmg=10+10+35 | hit=- | blk=- | hld=- | nts=Against crouching opponent[/template] [template=FD1row]cmd=:1::F+P: | lvl=[B]L[/B] | ini=4 | act=2 | rec=34 | dmg=58 | hit=- | blk=- | hld=- | nts=Against crouching opponent[/template] [template=FD1row]cmd=:2::F+P: | lvl=[B]L[/B] | ini=3 | act=2 | rec=25 | dmg=30+32 | hit=- | blk=- | hld=- | nts=Against crouching, backturned opponent[/template] [template=FD1row]cmd=BT :2::F+P: | lvl=[B]L[/B] | ini=6 | act=2 | rec=28 | dmg=30+30 | hit=- | blk=- | hld=- | nts=Against crouching opponent[/template] [template=FD1row]cmd=Lying :F+P: | lvl=[B]H[/B] | ini=17 | act=3 | rec=25 | dmg=40 | hit=- | blk=- | hld=- | nts=Legs facing opponent, catch throw[/template] [template=FD1row]cmd=Lying :F+P: | lvl=[B]H[/B] | ini=15 | act=3 | rec=22 | dmg=40 | hit=- | blk=- | hld=- | nts=Head facing opponent, catch throw[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [SIZE=4][B]Holds[/B][/SIZE] [template=FD1str]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:7::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=20+25 | hit=- | blk=- | hld=- | nts=Against a high punch[/template] [template=FD1row]cmd=:7::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a high kick[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a mid punch[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=20+25 | hit=- | blk=- | hld=- | nts=Against a mid kick[/template] [template=FD1row]cmd=:1::F: | lvl=- | ini=0 | act=22 | rec=5 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a low punch[/template] [template=FD1row]cmd=:1::F: | lvl=- | ini=0 | act=22 | rec=5 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a low kick[/template] [template=FD1row]cmd=:4::F: | lvl=- | ini=0 | act=22 | rec=8 | dmg=45 | hit=- | blk=- | hld=- | nts=Against a jumping punch[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=OD | command=:8::P+K: | hit_level=D | frames=34(12)62(55) | damage=18 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=D | frames=20(9)56/75 | damage=15 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=D | frames=26(3)40 | damage=12 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [template=text-box-h2]title= Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:4::K: | hit_level= | frames=0(0)80 | damage= | normal_hit= | guard= | hold_level= | end=Drh[/template] [template=fd-doa-notes-start][/template] Can act starting from frame 26 [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:4::4::P: | hit_level= | frames=0(0)23 | damage= | normal_hit= | guard= | hold_level= | end=BT[/template] [template=fd-doa-strike-row]state=BT | command=:6::6: | hit_level=- | frames=-(-)- | damage= | normal_hit= | guard= | hold_level= | end=BT[/template] [template=fd-doa-strike-row]state=PBTW | command=:4::P+K: | hit_level= | frames=0(0)70 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:9::P: | hit_level= | frames=0(0)40 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=BT | command=:7::P: | hit_level= | frames=0(0)40 | damage= | normal_hit= | guard= | hold_level= | end=BT[/template] [template=fd-doa-strike-row]command=:7::P: | hit_level= | frames=0(0)45 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]state=BT | command=:9::P: | hit_level= | frames=0(0)45 | damage= | normal_hit= | guard= | hold_level= | end=BT[/template] [template=fd-doa-strike-row]command=:3::P+K: | hit_level= | frames=0(0)31 | damage= | normal_hit= | guard= | hold_level= | end=L[/template] [template=fd-doa-strike-row]state=BT | command=:1::P+K: | hit_level= | frames=0(0)31 | damage= | normal_hit= | guard= | hold_level= | end=L[/template] [template=fd-doa-strike-row]command=:2::P+K: | hit_level= | frames=0(0)34 | damage= | normal_hit= | guard= | hold_level= | end=L[/template] [template=fd-doa-strike-row]state=BT | command=:2::P+K: | hit_level= | frames=0(0)34 | damage= | normal_hit= | guard= | hold_level= | end=L[/template] [template=fd-doa-strike-row]state=D | command=:P+K: | hit_level= | frames=0(0)25 | damage= | normal_hit= | guard= | hold_level= | end=L[/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K: | hit_level= | frames=0(0)87 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:2::2::F+P+K: | hit_level= | frames=0(0)99 | damage= | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [SIZE=4][B]Tag Throws[/B][/SIZE] [template=FD1str]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=30+20+20 | hit=- | blk=- | hld=- | nts=Teamed with Gen Fu[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=60 | hit=- | blk=- | hld=- | nts=When partner presses throw[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template]
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