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[template=fd-doa3-chara]selected=kasumi[/template] This page is frame data for Kasumi in DEAD OR ALIVE 3 on the Xbox for the European (3.2) region. Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=9(2)13 | damage=10 | normal_hit=-3 | guard=-3 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=13(2)25 | damage=20 | normal_hit=-8 | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=12(2)13 | damage=5 | normal_hit=2 | guard=-3 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=12(2)24 | damage=27 | normal_hit=Cr | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=14(3)24 | damage=24 | normal_hit=-4 | guard=-10 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [B][I]3++[/I][/B] [LIST] [*]Normal Hit changed from Hit to Short Stomach Stun. [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=14(2)24 | damage=10 | normal_hit=-5 | guard=-8 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit_level=H | frames=11(3)18 | damage=10 | normal_hit=-7 | guard=-7 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit_level=M | frames=16(3)37 | damage=38 | normal_hit=LNC | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:2_::P: | hit_level=L | frames=13(3)20 | damage=14 | normal_hit=-2 | guard=-10 | hold_level=L.P [/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit_level=H | frames=14(2)30 | damage=30 | normal_hit=LNC | guard=-13 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=BT | command=:K::K: | hit_level=HM | frames=21(3)31 | damage=25 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit_level=M | frames=15(3)29 | damage=25 | normal_hit=-4 | guard=-13 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [B][I]3++[/I][/B] [LIST] [*]Normal Hit changed from Hit to Short Stomach Stun [*]Counter Hit changed from Side Knock Down to Sit Down Stun [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2_::K: | hit_level=L | frames=20(3)23 | damage=24 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=BT | command=:8::K: | hit_level=M | frames=24(6)27 | damage=35 | normal_hit=KND | guard=-3 | hold_level=M.K* [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Jump | command=:K: | hit_level=M | frames=10(4)33 | damage=30 | normal_hit=KNB | guard=-20 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=Land | command=:P: | hit_level=M | frames=57(3)23 | damage=22 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=Land | command=:K: | hit_level=L | frames=58(3)32 | damage=25 | normal_hit=Cr | guard=-17 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=B. Jump | command=:P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=B. Jump | command=:K: | hit_level=M | frames=10(4)33 | damage=30 | normal_hit=KNB | guard=-20 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=B. Land | command=:P: | hit_level=M | frames=57(3)23 | damage=22 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=B. Land | command=:K: | hit_level=L | frames=58(3)32 | damage=25 | normal_hit=Cr | guard=-17 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:K::6::K: | hit_level=MM | frames=19(2)27 | damage=20 | normal_hit=KNB | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2_::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=FDHT | command=:F+K: | hit_level=M | frames=25(3)30 | damage=38 | normal_hit=LNC | guard=-24 | hold_level=M.K* [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:9::K: | hit_level=M | frames=18(4)34 | damage=30 | normal_hit=KND | guard=-8 | hold_level=M.K* [/template] [template=fd-doa-notes-start][/template] [B][I]3++[/I][/B] [LIST] [*]Animation updated to [I]Dead or Alive 4[/I]'s :9::K: animation [*]Frames changed to 18(4)23 [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=H | frames=10(2)29 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:7::K: | hit_level=M | frames=12(5)56 | damage=45 | normal_hit=LNC | guard=-31 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=H | frames=25(2)16 | damage=12 | normal_hit=Cr | guard=-5 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=H | frames=25(3)14 | damage=11 | normal_hit=-4 | guard=-4 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [B][I]3++[/I][/B] [LIST] [*]Normal Hit changed from Hit to Stun (Cr) [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=(HH) | frames=8(2)15 | damage=10 | normal_hit=-3 | guard=-4 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P::K: | hit_level=(HH)H | frames=18(3)25 | damage=28 | normal_hit=Cr | guard=-13 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:P::P::K::K: | hit_level=(HH)HM | frames=15(2)26 | damage=35 | normal_hit=KNB | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::P::K::2::K: | hit_level=(HH)HL | frames=18(3)34 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=(HH)M | frames=12(2)25 | damage=12 | normal_hit=-8 | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::P::P: | hit_level=(HH)(MM) | frames=11(2)23 | damage=15 | normal_hit=Cr | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::P::K: | hit_level=(HH)ML | frames=21(2)30 | damage=34 | normal_hit=KNB | guard=-11 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::P::7::K: | hit_level=(HHM) | frames=12(5)55 | damage=35 | normal_hit=LNC | guard=-30 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:P::P::6::P: | hit_level=(HHM) | frames=11(2)21 | damage=18 | normal_hit=-8 | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::6::P::P: | hit_level=(HHM)M | frames=21(3)25 | damage=32 | normal_hit=KNB | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::6::P::K: | hit_level=(HHM)M | frames=15(3)30 | damage=32 | normal_hit=Cr | guard=-14 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::P::6::P::K::K: | hit_level=(HHM)MM | frames=30(5)40 | damage=32 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [B][I]3++[/I][/B] [LIST] [*]Guard changed to Gb(-9) [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P::6::P::K::2::K: | hit_level=(HHM)ML | frames=28(4)32 | damage=28 | normal_hit=Cr | guard=-18 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::P::6::P::6::K: | hit_level=(HHM)M | frames=18(4)34 | damage=30 | normal_hit=KND | guard=-17 | hold_level=M.K* [/template] [template=fd-doa-notes-start][/template] [B][I]3++[/I][/B] [LIST] [*]Animation updated from [I]Dead or Alive 4[/I] [*]Frames changed to 18(4)23 [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:P::P::6::P::2::K: | hit_level=(HHM)L | frames=23(3)23 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::P::2::K: | hit_level=(HH)L | frames=21(3)32 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::K: | hit_level=HH | frames=13(2)24 | damage=27 | normal_hit=Cr | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::K::K: | hit_level=HHH | frames=18(3)30 | damage=22 | normal_hit=LNC | guard=-14 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::K::K::K: | hit_level=HHHM | frames=21(3)31 | damage=25 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::K::3::K: | hit_level=HHM | frames=20(3)33 | damage=24 | normal_hit=KNB | guard=-16 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::K::2::K: | hit_level=HHL | frames=25(3)32 | damage=24 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=M | frames=11(2)21 | damage=18 | normal_hit=-10 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P: | hit_level=MM | frames=20(3)25 | damage=32 | normal_hit=KNB | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::K: | hit_level=MM | frames=14(3)30 | damage=32 | normal_hit=Cr | guard=-14 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::P::K::K: | hit_level=MMM | frames=30(5)40 | damage=32 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-notes-start][/template] [B][I]3++[/I][/B] [LIST] [*]Guard changed to Gb(-9) [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::P::K::2::K: | hit_level=MML | frames=28(4)32 | damage=28 | normal_hit=Cr | guard=-18 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::P::6::K: | hit_level=MM | frames=18(4)34 | damage=30 | normal_hit=KND | guard=-8 | hold_level=M.K* [/template] [template=fd-doa-notes-start][/template] [B][I]3++[/I][/B] [LIST] [*]Animation updated to [I]Dead or Alive 4[/I]'s :9::K: animation [*]Frames changed to 18(4)23 [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::P::2::K: | hit_level=ML | frames=22(3)23 | damage=24 | normal_hit=7 | guard=-12 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=M | frames=14(3)25 | damage=32 | normal_hit=KNB | guard=-11 | hold_level= [/template] [template=fd-doa-notes-start][/template] [LIST] [*]Animation updated from [I]Dead or Alive 4[/I] [*]Frames changed to 19(3)26 [*]Damage changed to 36 [*]Active Hit Capsule increased in size to allow for more consistent juggling. [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:3::P::P: | hit_level=(MM) | frames=11(2)23 | damage=20 | normal_hit=Cr | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::P::K: | hit_level=MH | frames=21(2)30 | damage=34 | normal_hit=KNB | guard=-11 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3_::P::K: | hit_level=ML | frames=26(3)23 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:K::K: | hit_level=HH | frames=18(3)30 | damage=22 | normal_hit=LNC | guard=-14 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:K::K::K: | hit_level=HHM | frames=21(3)31 | damage=25 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:K::3::K: | hit_level=HM | frames=20(3)32 | damage=24 | normal_hit=KNB | guard=-16 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:K::2::K: | hit_level=HL | frames=25(5)32 | damage=22 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=M | frames=13(3)24 | damage=20 | normal_hit=-11 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::6::P::K: | hit_level=MM | frames=16(2)37 | damage=35 | normal_hit=LNC | guard=-8 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::6::P::2::K: | hit_level=ML | frames=21(5)34 | damage=25 | normal_hit=Cr | guard=-18 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=M | frames=15(4)31 | damage=22 | normal_hit=Cr | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::K::K: | hit_level=MH | frames=18(3)30 | damage=32 | normal_hit=KNB | guard=-12 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:6_::K::K: | hit_level=MH | frames=24(2)29 | damage=34 | normal_hit=KNB | guard=-11 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:6::K::2::K: | hit_level=ML | frames=28(4)32 | damage=26 | normal_hit=Cr | guard=-17 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::6::K: | hit_level=L | frames=30(3)30 | damage=30 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=H | frames=14(2)29 | damage=26 | normal_hit=Cr | guard=-14 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [B][I]3++[/I][/B] [LIST] [*]Damage changed to 20 [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:236::K: | hit_level=H | frames=20(2)29 | damage=34 | normal_hit=KNB | guard=-11 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:236::K::K: | hit_level=HH | frames=21(4)20 | damage=32 | normal_hit=KNB | guard=-5 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:236::K::2::K: | hit_level=HL | frames=24(3)24 | damage=28 | normal_hit=Cr | guard=-11 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1::K: | hit_level=L | frames=20(3)32 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=M | frames=18(3)25 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:3::3::P: | hit_level=M | frames=20(3)23 | damage=22 | normal_hit=Cr | guard=-9 | hold_level=M.P | end=BT [/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=H | frames=17(3)25 | damage=28 | normal_hit=Cr | guard=-13 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:F+K::K: | hit_level=HM | frames=15(2)26 | damage=35 | normal_hit=KNB | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:F+K::2::K: | hit_level=HL | frames=18(2)34 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:4::F+K: | hit_level=M | frames=22(3)28 | damage=30 | normal_hit=KND | guard=-1 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:3::3::K: | hit_level=M | frames=16(3)27 | damage=26 | normal_hit=Cr | guard=-11 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:4::K: | hit_level=H | frames=16(2)30 | damage=27 | normal_hit=LNC | guard=-19 | hold_level=H.K | end=BT [/template] [template=fd-doa-strike-row]command=:4::K::K: | hit_level=HM | frames=19(4)22 | damage=35 | normal_hit=KND | guard=3 | hold_level=M.K* | end=BT [/template] [template=fd-doa-strike-row]command=:9::P::K: | hit_level=H | frames=30(2)28* | damage=40 | normal_hit=KNB | guard=6 GB | hold_level=H.K* [/template] [template=fd-doa-notes-start][/template] *46 on hit [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=M | frames=14(3)25 | damage=32 | normal_hit=KNB | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BTW | command=:4::P: | hit_level=M | frames=36(2)31 | damage=45 | normal_hit=Cr | guard=3 GB | hold_level=M.P*[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Throws | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=40 [/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=6(2)27 | damage=48 [/template] [template=fd-doa-throw-row]state=OBTW | command=:6::F+P: | type=THROW | level=H | frames=6(2)27 | damage=20+35 [/template] [template=fd-doa-throw-row]state=RUN | command=:F+P: | type=THROW | level=H | frames=5(5)23 | damage=50 [/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=6(2)27 | damage=5+5+5+10+20 [/template] [template=fd-doa-throw-row]state=PBTW | command=:4::F+P: | type=THROW | level=H | frames=6(2)27 | damage=55 [/template] [template=fd-doa-throw-row]command=:8::F+P:/:9::P::F+P: | type=CATCH | level=H | frames=24(3)29 | damage=57 [/template] [template=fd-doa-throw-row]command=:8::F+P::5::F+P:/:9::P::F+P::5::F+P: | type=COMBO | level= | frames=24(3)29 | damage=62 [/template] [template=fd-doa-throw-row]command=:6::6::F+P: | type=THROW | level=H | frames=8(2)27 | damage=0 | hit=-17 [/template] [template=fd-doa-throw-row]command=:6::6::F+P::5::2::F+P: | type=COMBO | level= | frames=8(2)27 | damage=0+60 [/template] [template=fd-doa-throw-row]state=OBTW | command=:6::6::F+P::5::2::F+P: | type=COMBO | level= | frames=8(2)27 | damage=0+70 [/template] [template=fd-doa-throw-row]command=:6::6::F+P::5::F+P: | type=COMBO | level= | frames=8(2)27 | damage=0+0 | advantage=17 [/template] [template=fd-doa-throw-row]command=:3::3::F+P: | type=THROW | level=H | frames=7(2)31 | damage=68 [/template] [template=fd-doa-throw-row]command=:214::F+P: | type=THROW | level=H | frames=6(2)27 | damage=60 [/template] [template=fd-doa-throw-row]command=:236::F+P: | type=THROW | level=H | frames=6(2)27 | damage=20+35 [/template] [template=fd-divider]colspan=10 | text=To Standing Opponent's Back[/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=50 [/template] [template=fd-doa-throw-row]command=:8::F+P:/:9::P::F+P: | type=CATCH | level=H | frames=24(3)29 | damage=57 [/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=6(2)27 | damage=55 [/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Front[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=3(2)25 | damage=7+7+7+7+10 [/template] [template=fd-doa-throw-row]command=:1::F+P: | type=THROW | level=L | frames=4(2)34 | damage=60 [/template] [template=fd-divider]colspan=10 | text=To Crouching Opponent's Back[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=3(2)25 | damage=7+7+7+7+10 [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Holds | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.P | frames=0(22)8 | damage=43 [/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=H.K | frames=0(22)8 | damage=43 | nts=Against a high kick[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=M.P | frames=0(22)8 | damage=43 | nts=Against a mid punch[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=M.K | frames=0(22)8 | damage=20+10 | nts=Against a mid kick[/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.P | frames=0(22)5 | damage=43 | nts=Against a low punch[/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=L.K | frames=0(22)5 | damage=43 | nts=Against a low kick[/template] [template=fd-doa-throw-row]command=:4::9::F: | type=PARRY | level=HM.PK | frames=0(22)8 | damage=0 [/template] [template=fd-doa-throw-row]command=:4::3::F: | type=PARRY | level=L.PK | frames=0(22)5 | damage=0 [/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=J.P | frames=0(22)8 | damage=43[/template] [template=fd-doa-throw-row]state=OBTW | command=:4::F: | type=DH | level=J.P | frames=0(22)8 | damage=53[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:8::P+K: | hit_level=D | frames=34(12)60/34 | damage=20 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=D | frames=18(4)31 | damage=10 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:7::P: | hit_level= | frames=0(0)47 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:9::P: | hit_level= | frames=0(0)44 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K: | hit_level= | frames=0(0)51 | damage=0 | normal_hit= | guard= | hold_level= [/template] [template=fd-doa-notes-start][/template] Name: Cherry's Dream Type: Appeal [template=fd-doa-notes-start][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Tag Throws | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=30+40 | end=RYU [/template] [template=fd-doa-notes-start][/template] Teamed with Ryu Hayabusa [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=10+10+10+10+30 | end=BRA [/template] [template=fd-doa-notes-start][/template] Teamed with Brad Wong [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=10+10+10+10+30 | end=HIT [/template] [template=fd-doa-notes-start][/template] Teamed with Hitomi [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=70 | end=AYA [/template] [template=fd-doa-notes-start][/template] Teamed with Ayane [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=30+40 | end=EIN [/template] [template=fd-doa-notes-start][/template] Teamed with Ein [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=20+20+30 | end=HEL [/template] [template=fd-doa-notes-start][/template] Teamed with Helena [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=15+55 | end=BAS [/template] [template=fd-doa-notes-start][/template] Teamed with Bass [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=20+50 | end=ZAC [/template] [template=fd-doa-notes-start][/template] Teamed with Zack [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=Partner | command=:F+P: | type=THROW | level=H | frames= | damage=64 | end=KAS [/template] [template=fd-doa-notes-start][/template] When partner tags Kasumi in [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=New Moves in Dead or Alive 3++ | align=left [/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P::6::P: | hit_level=H.P | frames=14(2)29 | damage=20 | normal_hit=3 | guard=-13 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [LIST] [*]New move imported from [I]Dead or Alive Dimensions[/I] [*]Normal Hit performs a Short High Stun [*]Counter Hit performs a Face Stun [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:8::P::6::P: | hit_level=H.P | frames=14(2)29 | damage=20 | normal_hit=3 | guard=-13 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [LIST] [*]New move imported from [I]Dead or Alive Dimensions[/I] [*]Normal Hit performs a Short High Stun [*]Counter Hit performs a Face Stun [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:4::P::6::P: | hit_level=H.P | frames=14(2)29 | damage=20 | normal_hit=3 | guard=-13 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [LIST] [*]New move imported from [I]Dead or Alive Dimensions[/I] [*]Normal Hit performs a Short High Stun [*]Counter Hit performs a Face Stun [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:P::6::P: | hit_level=H.P | frames=14(2)29 | damage=20 | normal_hit=3 | guard=-13 | hold_level=H.P [/template] [template=fd-doa-notes-start][/template] [LIST] [*]New move imported from [I]Dead or Alive Dimensions[/I] [*]Normal Hit performs a Short High Stun [*]Counter Hit performs a Face Stun [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state= | command=:P+K::P: | hit_level=M.P | frames=22(2)22 | damage=26 | normal_hit=Cr | guard=-12 | hold_level=M.P | wall=1.00m[/template] [template=fd-doa-notes-start][/template] [LIST] [*]New move imported from [I]Dead or Alive Dimensions[/I] [*]Normal Hit performs a Stomach Stun [*]Counter Hit performs a Knock Down Stun [*]1.00m Wall Splat [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state= | command=:P+K::K: | hit_level=L.K | frames=28(3)31 | damage=25 | normal_hit=Cr | guard=-15 | hold_level=L.K [/template] [template=fd-doa-notes-start][/template] [LIST] [*]New move imported from [I]Dead or Alive Dimensions[/I] [*]Normal Hit performs a Trip Stun [*]Counter Hit performs a Low Side Knock Down [*]Half Hit on tip range [/LIST] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template]
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