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[template=fd-doa3-1-chara]selected=kasumi[/template] This page is frame data for Kasumi in DEAD OR ALIVE 3 on the Xbox for the Japanese region. Notes for each move should have any American, European, or 3++ changes. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit_level=H | frames=9(2)13 | damage=10 | normal_hit=-3 | guard=-3 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:3::P: | hit_level=M | frames=13(2)25 | damage=20 | normal_hit=-8 | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:2::P: | hit_level=L | frames=12(2)13 | damage=5 | normal_hit=2 | guard=-3 | hold_level=L.P [/template] [template=fd-doa-strike-row]command=:K: | hit_level=H | frames=12(2)24 | damage=27 | normal_hit=Cr | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3::K: | hit_level=M | frames=14(3)24 | damage=24 | normal_hit=-4 | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2::K: | hit_level=L | frames=14(2)24 | damage=10 | normal_hit=-5 | guard=-8 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit_level=H | frames=11(3)18 | damage=10 | normal_hit=-7 | guard=-7 | hold_level=H.P [/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit_level=M | frames=16(3)37 | damage=38 | normal_hit=LNC | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]state=BT | command=:2_::P: | hit_level=L | frames=13(3)20 | damage=14 | normal_hit=-2 | guard=-10 | hold_level=L.P [/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit_level=H | frames=14(2)30 | damage=30 | normal_hit=LNC | guard=-13 | hold_level=H.K [/template] [template=fd-doa-strike-row]state=BT | command=:K::K: | hit_level=HM | frames=21(3)31 | damage=25 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit_level=M | frames=15(3)29 | damage=25 | normal_hit=-4 | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]state=BT | command=:2_::K: | hit_level=L | frames=20(3)23 | damage=24 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]state=BT | command=:8::K: | hit_level=M | frames=24(6)27 | damage=35 | normal_hit=KND | guard=-3 | hold_level=M.K* [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=Jump :P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=Jump :K: | hit_level=M | frames=10(4)33 | damage=30 | normal_hit=KNB | guard=-20 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=Land :P: | hit_level=M | frames=57(3)23 | damage=22 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=Land :K: | hit_level=L | frames=58(3)32 | damage=25 | normal_hit=Cr | guard=-17 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=BT Jump :P: | hit_level=M | frames=10(4)24 | damage=15 | normal_hit=Cr | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=BT Jump :K: | hit_level=M | frames=10(4)33 | damage=30 | normal_hit=KNB | guard=-20 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=BT Land :P: | hit_level=M | frames=57(3)23 | damage=22 | normal_hit=Cr | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=BT Land :K: | hit_level=L | frames=58(3)32 | damage=25 | normal_hit=Cr | guard=-17 | hold_level=L.K [/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:K: | hit_level=M | frames=34(4)18 | damage=20 | normal_hit=Cr | guard=-6 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:K::6::K: | hit_level=MM | frames=19(2)27 | damage=20 | normal_hit=KNB | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:2_::K: | hit_level=L | frames=33(4)22 | damage=20 | normal_hit=Cr | guard=-7 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=M | frames=25(3)30 | damage=38 | normal_hit=LNC | guard=-24 | hold_level=M.K* | nts=While lying face-down with head towards opponent[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Special Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:9::K: | hit_level=M | frames=18(4)34 | damage=30 | normal_hit=KND | guard=-8 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:8::K: | hit_level=H | frames=10(2)29 | damage=25 | normal_hit=Cr | guard=-13 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:7::K: | hit_level=M | frames=12(5)56 | damage=45 | normal_hit=LNC | guard=-31 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:8::P: | hit_level=H | frames=25(2)16 | damage=12 | normal_hit=Cr | guard=-5 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=H | frames=25(3)14 | damage=11 | normal_hit=-4 | guard=-4 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P: | hit_level=(HH) | frames=8(2)15 | damage=10 | normal_hit=-3 | guard=-4 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:P::P::K: | hit_level=(HH)H | frames=18(3)25 | damage=28 | normal_hit=Cr | guard=-13 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:P::P::K::K: | hit_level=(HH)HM | frames=15(2)26 | damage=35 | normal_hit=KNB | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::P::K::2::K: | hit_level=(HH)HL | frames=18(3)34 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::P::P: | hit_level=(HH)M | frames=12(2)25 | damage=12 | normal_hit=-8 | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::P::P: | hit_level=(HH)(MM) | frames=11(2)23 | damage=15 | normal_hit=Cr | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::P::K: | hit_level=(HH)ML | frames=21(2)30 | damage=34 | normal_hit=KNB | guard=-11 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::P::7::K: | hit_level=(HHM) | frames=12(5)55 | damage=35 | normal_hit=LNC | guard=-30 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:P::P::6::P: | hit_level=(HHM) | frames=11(2)21 | damage=18 | normal_hit=-8 | guard=-9 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::6::P::P: | hit_level=(HHM)M | frames=21(3)25 | damage=32 | normal_hit=KNB | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:P::P::6::P::K: | hit_level=(HHM)M | frames=15(3)30 | damage=32 | normal_hit=Cr | guard=-14 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::P::6::P::K::K: | hit_level=(HHM)MM | frames=30(5)40 | damage=32 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::P::6::P::K::2::K: | hit_level=(HHM)ML | frames=28(4)32 | damage=28 | normal_hit=Cr | guard=-18 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::P::6::P::6::K: | hit_level=(HHM)M | frames=18(4)34 | damage=30 | normal_hit=KND | guard=-17 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:P::P::6::P::2::K: | hit_level=(HHM)L | frames=23(3)23 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::P::2::K: | hit_level=(HH)L | frames=21(3)32 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P::K: | hit_level=HH | frames=13(2)24 | damage=27 | normal_hit=Cr | guard=-10 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::K::K: | hit_level=HHH | frames=18(3)30 | damage=22 | normal_hit=LNC | guard=-14 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:P::K::K::K: | hit_level=HHHM | frames=21(3)31 | damage=25 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::K::3::K: | hit_level=HHM | frames=20(3)33 | damage=24 | normal_hit=KNB | guard=-16 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:P::K::2::K: | hit_level=HHL | frames=25(3)32 | damage=24 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::P: | hit_level=M | frames=11(2)21 | damage=18 | normal_hit=-10 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::P: | hit_level=MM | frames=20(3)25 | damage=32 | normal_hit=KNB | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::P::K: | hit_level=MM | frames=14(3)30 | damage=32 | normal_hit=Cr | guard=-14 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::P::K::K: | hit_level=MMM | frames=30(5)40 | damage=32 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::P::K::2::K: | hit_level=MML | frames=28(4)32 | damage=28 | normal_hit=Cr | guard=-18 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::P::6::K: | hit_level=MM | frames=18(4)34 | damage=30 | normal_hit=KND | guard=-8 | hold_level=M.K* [/template] [template=fd-doa-strike-row]command=:6::P::2::K: | hit_level=ML | frames=22(3)23 | damage=24 | normal_hit=7 | guard=-12 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:3::P::P: | hit_level=(MM) | frames=11(2)23 | damage=20 | normal_hit=Cr | guard=-10 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:3::P::K: | hit_level=MH | frames=21(2)30 | damage=34 | normal_hit=KNB | guard=-11 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:3_::P::K: | hit_level=ML | frames=26(3)23 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:K::K: | hit_level=HH | frames=18(3)30 | damage=22 | normal_hit=LNC | guard=-14 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:K::K::K: | hit_level=HHM | frames=21(3)31 | damage=25 | normal_hit=KNB | guard=-15 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:K::3::K: | hit_level=HM | frames=20(3)32 | damage=24 | normal_hit=KNB | guard=-16 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:K::2::K: | hit_level=HL | frames=25(5)32 | damage=22 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::6::P: | hit_level=M | frames=13(3)24 | damage=20 | normal_hit=-11 | guard=-12 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:6::6::P::K: | hit_level=MM | frames=16(2)37 | damage=35 | normal_hit=LNC | guard=-8 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::6::P::2::K: | hit_level=ML | frames=21(5)34 | damage=25 | normal_hit=Cr | guard=-18 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::K: | hit_level=M | frames=15(4)31 | damage=22 | normal_hit=Cr | guard=-13 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:6::K::K: | hit_level=MH | frames=18(3)30 | damage=32 | normal_hit=KNB | guard=-12 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:6_::K::K: | hit_level=MH | frames=24(2)29 | damage=34 | normal_hit=KNB | guard=-11 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:6::K::2::K: | hit_level=ML | frames=28(4)32 | damage=26 | normal_hit=Cr | guard=-17 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:6::6::K: | hit_level=L | frames=30(3)30 | damage=30 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:P+K: | hit_level=H | frames=14(2)29 | damage=26 | normal_hit=Cr | guard=-14 | hold_level=H.P [/template] [template=fd-doa-strike-row]command=:236::K: | hit_level=H | frames=20(2)29 | damage=34 | normal_hit=KNB | guard=-11 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:236::K::K: | hit_level=HH | frames=21(4)20 | damage=32 | normal_hit=KNB | guard=-5 | hold_level=H.K [/template] [template=fd-doa-strike-row]command=:236::K::2::K: | hit_level=HL | frames=24(3)24 | damage=28 | normal_hit=Cr | guard=-11 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:1::K: | hit_level=L | frames=20(3)32 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:2::F+K: | hit_level=M | frames=18(3)25 | damage=24 | normal_hit=Cr | guard=-9 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:3::3::P: | hit_level=M | frames=20(3)23 | damage=22 | normal_hit=Cr | guard=-9 | hold_level=M.P | nts=Backturns[/template] [template=fd-doa-strike-row]command=:F+K: | hit_level=H | frames=17(3)25 | damage=28 | normal_hit=Cr | guard=-13 | hold_level=H.K* [/template] [template=fd-doa-strike-row]command=:F+K::K: | hit_level=HM | frames=15(2)26 | damage=35 | normal_hit=KNB | guard=-10 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:F+K::2::K: | hit_level=HL | frames=18(2)34 | damage=25 | normal_hit=Cr | guard=-16 | hold_level=L.K [/template] [template=fd-doa-strike-row]command=:4::F+K: | hit_level=M | frames=22(3)28 | damage=30 | normal_hit=KND | guard=-1 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:3::3::K: | hit_level=M | frames=16(3)27 | damage=26 | normal_hit=Cr | guard=-11 | hold_level=M.K [/template] [template=fd-doa-strike-row]command=:4::K: | hit_level=H | frames=16(2)30 | damage=27 | normal_hit=LNC | guard=-19 | hold_level=H.K | nts=Backturns[/template] [template=fd-doa-strike-row]command=:4::K::K: | hit_level=HM | frames=19(4)22 | damage=35 | normal_hit=KND | guard=3 | hold_level=M.K* | nts=Backturns[/template] [template=fd-doa-strike-row]command=:9::P::K: | hit_level=H | frames=30(2)28* | damage=40 | normal_hit=KNB | guard=6 GB | hold_level=H.K* | nts=*46 on hit [/template] [template=fd-doa-strike-row]command=:6::P+K: | hit_level=M | frames=14(3)25 | damage=32 | normal_hit=KNB | guard=-11 | hold_level=M.P [/template] [template=fd-doa-strike-row]command=:4::P: | hit_level=M | frames=36(2)31 | damage=45 | normal_hit=Cr | guard=3 GB | hold_level=M.P* | nts=With back to a wall[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Throws | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=40 [/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=6(2)27 | damage=48 [/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=6(2)27 | damage=20+35 | nts=Next to a wall [/template] [template=fd-doa-throw-row]command=Running :F+P: | type=THROW | level=H | frames=5(5)23 | damage=50 [/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=6(2)27 | damage=5+5+5+10+20 [/template] [template=fd-doa-throw-row]command=:4::F+P: | type=THROW | level=H | frames=6(2)27 | damage=55 | nts=Next to a wall [/template] [template=fd-doa-throw-row]command=:8::F+P:/:9::P::F+P: | type=THROW | level=H | frames=24(3)29 | damage=57 | nts=Catch throw[/template] [template=fd-doa-throw-row]command=:8::F+P::5::F+P:/:9::P::F+P::5::F+P: | type=THROW | level=H | frames=24(3)29 | damage=62 | nts=Catch throw[/template] [template=fd-doa-throw-row]command=:6::6::F+P: | type=THROW | level=H | frames=8(2)27 | damage=0 | hit=-17 | blk=- | hld=- [/template] [template=fd-doa-throw-row]command=:6::6::F+P::5::2::F+P: | type=THROW | level=H | frames=8(2)27 | damage=0+60 [/template] [template=fd-doa-throw-row]command=:6::6::F+P::5::2::F+P: | type=THROW | level=H | frames=8(2)27 | damage=0+70 | nts=Next to a wall [/template] [template=fd-doa-throw-row]command=:6::6::F+P::5::F+P: | type=THROW | level=H | frames=8(2)27 | damage=0+0 | hit=-17 | blk=- | hld=- [/template] [template=fd-doa-throw-row]command=:3::3::F+P: | type=THROW | level=H | frames=7(2)31 | damage=68 [/template] [template=fd-doa-throw-row]command=:214::F+P: | type=THROW | level=H | frames=6(2)27 | damage=60 [/template] [template=fd-doa-throw-row]command=:236::F+P: | type=THROW | level=H | frames=6(2)27 | damage=20+35 [/template] [template=fd-doa-throw-row]command=:F+P: | type=THROW | level=H | frames=5(2)23 | damage=50 | nts=Against backturned opponent[/template] [template=fd-doa-throw-row]command=:8::F+P:/:9::P::F+P: | type=CATCH | level=H | frames=24(3)29 | damage=57 | nts=Against backturned opponent, catch throw[/template] [template=fd-doa-throw-row]command=:6::F+P: | type=THROW | level=H | frames=6(2)27 | damage=55 | nts=Against backturned opponent[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=3(2)25 | damage=7+7+7+7+10 | nts=Against crouching opponent[/template] [template=fd-doa-throw-row]command=:1::F+P: | type=THROW | level=L | frames=4(2)34 | damage=60 | nts=Against crouching opponent[/template] [template=fd-doa-throw-row]command=:2::F+P: | type=THROW | level=L | frames=3(2)25 | damage=7+7+7+7+10 | nts=Against crouching, backturned opponent[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Holds | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=- | frames=0(22)8 | damage=43 | nts=Against a high punch[/template] [template=fd-doa-throw-row]command=:7::F: | type=DH | level=- | frames=0(22)8 | damage=43 | nts=Against a high kick[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=- | frames=0(22)8 | damage=43 | nts=Against a mid punch[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=- | frames=0(22)8 | damage=20+10 | nts=Against a mid kick[/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=- | frames=0(22)5 | damage=43 | nts=Against a low punch[/template] [template=fd-doa-throw-row]command=:1::F: | type=DH | level=- | frames=0(22)5 | damage=43 | nts=Against a low kick[/template] [template=fd-doa-throw-row]command=:4::9::F: | type=PARRY | level=- | frames=0(22)8 | damage=0 | nts=Against a high or mid strike[/template] [template=fd-doa-throw-row]command=:4::3::F: | type=PARRY | level=- | frames=0(22)5 | damage=0 | nts=Against a low strike[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=- | frames=0(22)8 | damage=43 | nts=Against a jumping punch[/template] [template=fd-doa-throw-row]command=:4::F: | type=DH | level=- | frames=0(22)8 | damage=53 | nts=Against a jumping punch with back to a wall[/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=FD1str]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:8::P+K: | lvl=- | ini=34 | act=12 | rec=60(34) | dmg=20 | hit=- | blk=- | hld=- [/template] [template=FD1row] atk= | cmd=:2::P: | lvl=- | ini=18 | act=4 | rec=31 | dmg=10 | hit=- | blk=- | hld=- [/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=text-box-h2]title=Other Moves | align=left[/template] [template=FD1str]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:7::P: | lvl=- | ini=0 | act=0 | rec=47 | dmg=0 | hit=- | blk=- | hld=- [/template] [template=FD1row]cmd=:9::P: | lvl=- | ini=0 | act=0 | rec=44 | dmg=0 | hit=- | blk=- | hld=- [/template] [template=FD1row] atk=Cherry's Dream | cmd=:4::6::4::F+P+K: | lvl=- | ini=0 | act=0 | rec=51 | dmg=0 | hit=- | blk=- | hld=- | nts=Taunt[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=text-box-h2]title=Tag Throws | align=left[/template] [template=FD1str]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=30+40 | hit=- | blk=- | hld=- | nts=Teamed with Ryu Hayabusa[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=10+10+10+10+30 | hit=- | blk=- | hld=- | nts=Teamed with Brad Wong[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=10+10+10+10+30 | hit=- | blk=- | hld=- | nts=Teamed with Hitomi[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=70 | hit=- | blk=- | hld=- | nts=Teamed with Ayane[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=30+40 | hit=- | blk=- | hld=- | nts=Teamed with Ein[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=20+20+30 | hit=- | blk=- | hld=- | nts=Teamed with Helena[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=15+55 | hit=- | blk=- | hld=- | nts=Teamed with Bass[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=20+50 | hit=- | blk=- | hld=- | nts=Teamed with Zack[/template] [template=FD1row]cmd=:F+P: | lvl=[B]H[/B] | ini=5 | act=2 | rec=23 | dmg=64 | hit=- | blk=- | hld=- | nts=When partner presses throw[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template]
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