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This page is the frame data for Gen Fu in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region. A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold. A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit. [template=text-box-h2]title=Basic Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:P: | hit-level=H | frames=10(2)13 | damage=10 | normal-hit=-2 | guard=-3 | hold-level=H.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:3::P: | hit-level=M | frames=15(3)21 | damage=20 | normal-hit=-5 | guard=-6 | hold-level=M.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::P: | hit-level=L | frames=13(2)14 | damage=5 | normal-hit=1 | guard=-4 | hold-level=L.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:K: | hit-level=H | frames=11(3)26 | damage=30 | normal-hit=Cr | guard=-10 | hold-level=H.K | wall=1.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:3::K: | hit-level=M | frames=14(2)24 | damage=25 | normal-hit=Cr | guard=-9 | hold-level=M.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::K: | hit-level=L | frames=15(2)25 | damage=12 | normal-hit=-6 | guard=-9 | hold-level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Back-Turned Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=BT | command=:P: | hit-level=H | frames=10(2)19 | damage=13 | normal-hit=2 | guard=-5 | hold-level=H.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2::P: | hit-level=M | frames=16(3)23 | damage=17 | normal-hit=Cr | guard=-12 | hold-level=M.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2_::P: | hit-level=L | frames=13(2)20 | damage=11 | normal-hit=-1 | guard=-5 | hold-level=L.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:K: | hit-level=H | frames=14(2)27 | damage=30 | normal-hit=Cr | guard=-10 | hold-level=H.K | wall=1.0 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2::K: | hit-level=M | frames=14(5)33 | damage=27 | normal-hit=KND | guard=-19 | hold-level=M.K | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=BT | command=:2_::K: | hit-level=L | frames=16(3)27 | damage=25 | normal-hit=3 | guard=-14 | hold-level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Jumping Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=F. Jump | command=:P: | hit-level=M | frames=10(4)21 | damage=15 | normal-hit=Cr | guard=-6 | hold-level=J.M.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=F. Jump | command=:K: | hit-level=M | frames=10(4)26 | damage=30 | normal-hit=KND | guard=-12 | hold-level=M.K* | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=F. Land | command=:P: | hit-level=M | frames=19(2)20 | damage=30 | normal-hit=Cr | guard=-4 | hold-level=M.P | wall=1.5 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=F. Land | command=:K: | hit-level=L | frames=23(5)32 | damage=25 | normal-hit=Cr | guard=-19 | hold-level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=N. Jump | command=:P: | hit-level=M | frames=10(4)21 | damage=15 | normal-hit=Cr | guard=-6 | hold-level=M.P [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=N. Jump | command=:K: | hit-level=M | frames=10(4)26 | damage=30 | normal-hit=KND | guard=-12 | hold-level=M.K* | wall=1.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=N. Land | command=:P: | hit-level=M | frames=19(2)20 | damage=30 | normal-hit=Cr | guard=-4 | hold-level=M.P | wall=1.5 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=N. Land | command=:K: | hit-level=L | frames=23(5)32 | damage=25 | normal-hit=Cr | guard=-19 | hold-level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=B. Land | command=:P: | hit-level=M | frames=19(2)20 | damage=30 | normal-hit=Cr | guard=-4 | hold-level=M.P | wall=1.5 (≥CH) [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=B. Land | command=:K: | hit-level=L | frames=23(5)32 | damage=25 | normal-hit=Cr | guard=-19 | hold-level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Wake-Up Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]state=FUFT | command=:K: | hit-level=M | frames=36(4)20 | damage=20 | normal-hit=Cr | guard=-6 | hold-level=M.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FUFT | command=:2_::K: | hit-level=L | frames=35(4)24 | damage=20 | normal-hit=Cr | guard=-7 | hold-level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FDFT | command=:K: | hit-level=M | frames=34(4)18 | damage=20 | normal-hit=Cr | guard=-6 | hold-level=M.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FDFT | command=:2_::K: | hit-level=L | frames=33(4)22 | damage=20 | normal-hit=Cr | guard=-7 | hold-level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FUHT | command=:K: | hit-level=M | frames=34(4)18 | damage=20 | normal-hit=Cr | guard=-6 | hold-level=M.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FUHT | command=:2_::K: | hit-level=L | frames=33(4)22 | damage=20 | normal-hit=Cr | guard=-7 | hold-level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FDHT | command=:K: | hit-level=M | frames=32(4)18 | damage=20 | normal-hit=Cr | guard=-6 | hold-level=M.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=FDHT | command=:2_::K: | hit-level=L | frames=31(4)22 | damage=20 | normal-hit=Cr | guard=-7 | hold-level=L.K [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Special Attacks | align=left[/template] [template=text-box-h2]title=Throws | align=left[/template] [template=text-box-h2]title=Holds | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:6::7::F: | type=DH | level=H.P | frames=0(22)8 | damage=60 | advantage= | cliff=o [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::7::F: | type=DH | level=H.K | frames=0(22)8 | damage=60 | advantage= | cliff=o [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::4::F: | type=DH | level=M.P | frames=0(22)8 | damage=10+10+40 | advantage= | cliff=o | wall=5.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::6::F: | type=DH | level=M.K | frames=0(22)8 | damage=60 | advantage= | cliff=o | wall=5.0 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::1::F: | type=DH | level=L.P | frames=0(22)5 | damage=60 | advantage= | cliff=o [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::1::F: | type=DH | level=L.K | frames=0(22)5 | damage=60 | advantage= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::9::F: | type=PARRY | level=HM.P | frames=0(22)8 | damage=0 | advantage=16 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::9::F: | type=PARRY | level=H.K | frames=0(22)8 | damage=0 | advantage=17 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::9::F: | type=PARRY | level=M.K | frames=0(22)8 | damage=0 | advantage=16 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::3::F: | type=PARRY | level=L.PK | frames=0(22)5 | damage=0 | advantage=16 [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::4::F: | type=DH | level=J.P | frames=0(22)8 | damage=60 | advantage= | cliff=o [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:4::6::F: | type=DH | level=J.K | frames=0(22)8 | damage=0 | advantage=DIVERT [/template] [template=fd-doa-notes-start][/template] Diverts. The amount of frame advantage is dependent on the attack that is diverted. [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Down Attacks | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:8::P+K: | hit-level= | frames=34-53/53 | damage=18 | normal-hit= | guard= | hold-level= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:2::P: | hit-level= | frames=19(2)32 | damage=10 | normal-hit= | guard= | hold-level= [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Other Moves | align=left[/template] [template=fd-doa-strike-start][/template] [template=fd-doa-strike-row]command=:4::6::4::F+P+K: | hit-level=- | frames=0(0)70 | damage=0 | normal-hit=- | guard=- | hold-level=- | notes=Taunt[/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]state=C2 | command=:2::2::F+P+K: | hit-level=- | frames=0(0)77 | damage=0 | normal-hit=- | guard=- | hold-level=- | notes=Taunt[/template] [template=fd-doa-notes-start][/template] When using Costume 2 with Gen Fu's hat still on. [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:236::P: | hit-level=- | frames=0(0)26 | damage=0 | normal-hit=- | guard=- | hold-level=- [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-strike-row]command=:7::P: | hit-level=- | frames=0(0)44 | damage=0 | normal-hit=- | guard=- | hold-level=- [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template] [template=text-box-h2]title=Tag Throws | align=left[/template] [template=fd-doa-throw-start][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=10+20+20+20 | advantage= | end=HEL [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=40+30 | advantage= | end=KAS [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=40+30 | advantage= | end=AYA [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=30+10+10+10+10 | advantage= | wall= | end=ZAC [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=20+50 | advantage= | end=LEI [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=OBTW | command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=20+20+30 | advantage= | wall=4.0 | end=LEI [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=70 | advantage= | end=RYU [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=70 | advantage= | end=LEO [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=70 | advantage= | end=BAY [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]command=:6::6::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=30+30 | advantage= | end=TIN [/template] [template=fd-doa-notes-start][/template] [template=fd-doa-notes-end][/template] [template=fd-doa-throw-row]state=Partner | command=:4::F+P+K: | type=THROW | level=H | frames=7(2)31 | damage=35+15 | advantage= | end=GEN [/template] [template=fd-doa-notes-start][/template] When partner tags to Gen Fu. Can also occur when the partner does not have a unique tag throw with Gen Fu after performing the :6::6::F+P+K: command with Gen Fu as his/her tag partner. [template=fd-doa-notes-end][/template] [template=fd-doa-end][/template]
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