Search titles only
By:
Menu
Forums
New posts
Search forums
Streams
Multi-Viewer
Games
Rankings
Leagues
Dead or Alive 6
Dead or Alive 5 Last Round
Wiki
Pages
Latest activity
Media
Random
Playlists
Donate
What's new
New posts
New profile posts
Latest activity
Log in
Register
What's new
Search
Search titles only
By:
Pages
Latest activity
Wiki
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Edit history
[template=fd-doa6-chara]selected=tamaki[/template] [template=fd-doa6-strike-start] Title=Front Facing Strikes | chara=tamaki [/template] [template=fd-doa6-strike-entry] txt-notation=P | Command=:P: | Frames=10(2)13 | Lv=H.P | Dm=10 | Ga=3 | Grd=-2 | SN=-1 | SC=1 | SH=Cr(36) | CN=- | CC=- | CH=- | BS=Cr(11) | BC=- | SSF= | SSB= | Notes= | [/template] [template=fd-doa6-strike-entry] Command=:P::P: | Frames=9(2)13 | Lv= H.P | Dm=10 | Ga=3 | Grd=-6 | SN=-2 | SC=0 | SH=Cr(36) | CN=- | CC=- | CH=- | BS=Cr(11) | BC=- | SSF= | SSB= | Notes=※ Natural Combo |[/template] [template=fd-doa6-strike-entry] Command=:P::P::P: | Frames=16(3)25 | Lv=M.P | Dm=12 | Ga=4 | Grd=-9 | SN=-9 | SC=Cr(29) | SH=Cr(29) | CN=Cr(29) | CC=Cr(29) | CH=Cr(29) | BS=Cr(14) | BC=Cr(14) | SSF= | SSB= | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::P::P::P: | Frames=18(2)26 | Lv=M.P | Dm=30 | Ga=10 | Grd=-10 | SN=KND | SC=KND| SH=KND | CN=KND| CC=KND| CH=KND| BS=KND| BC=KND| SSF= | SSB= | W=W! | WK=3.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::P::4::P: | Frames=17(2)25 | Lv=M.P | Dm=18 | Ga=6 | Grd=-7 | SN=Cr(4) | SC=Cr(19) | SH=Cr(19) | CN=Cr(4) | CC=Cr(19) | CH=Cr(19) | BS=Cr(15) | BC=Cr(15) | SSF= | SSB= | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::P::K: | Frames=20(3)28 | Lv=H.K | Dm=20 | Ga=7 | Grd=-7 | SN=Cr(31) | SC=Launch | SH=Launch | CN=- | CC=- | CH=- | BS=Launch | BC=- | SSF=Launch | SSB=Launch | W=W! | WK=1.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::P::2::K: | Frames=20(3)28 | Lv=L.K | Dm=22 | Ga=7 | Grd=-14 | SN=Cr(6) | SC=Cr(8) | SH=Cr(8) | CN=Cr(6) | CC=Cr(6) | CH=Cr(6) | BS=KND | BC=KND | SSF=Cr(8) | SSB=Cr(8) | Half=O | Ground=O | Notes=※ Causes an Air Hit Knockdown state when hitting opponent in air state |[/template] [template=fd-doa6-strike-entry] Command=:P::K: | Frames=16(2)25 | Lv=M.K | Dm=22 | Ga=7 | Grd=-7 | SN=-7 | SC=Cr(19) | SH=Cr(19) | CN=Cr(16) | CC=Cr(19) | CH=Cr(19) | BS=Cr(15) | BC=Cr(15) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::K::P: | Frames=20(2)28 | Lv=M.P | Dm=20 | Ga=7 | Grd=-15 | SN=Cr(16) | SC=Cr(16) | SH=Cr(16) | CN=Cr(16) | CC=Fs(64) | CH=Fs(64) | BS=Cr(12) | BC=Cr(12) | SSF=- | SSB=- | Notes= ※Causes Bound on Critical Finish ※Causes Air Knock Down |[/template] [template=fd-doa6-strike-entry] Command=:6::P: | Frames=12(2)24 | Lv=M.P | Dm=17 | Ga=6 | Grd=-12 | SN=-12 | SC=Cr(20) | SH=Cr(20) | CN=Cr(17) | CC=Cr(20) | CH= Cr(20) | BS=Cr(16) | BC=Cr(16) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:6::P::P: | Frames=24(2)24 | Lv=M.P | Dm=25 | Ga=8 | Grd=-6 | SN=Cr(20) | SC=Cr(75) | SH=Cr(75) | CN=Cr(21) | CC=Cr(75) | CH=Cr(75) | BS=KND | BC=KND | SSF=- | SSB=- | W=Cr | WK=1.00m | Notes=※Cr(75) is a Gut Crumple stun that leaves the foe downed |[/template] [template=fd-doa6-strike-entry] Command=:6::P::K: | Frames=17(3)30 | Lv=M.K | Dm=24 | Ga=8 | Grd=-11 | SN=Cr(-2) | SC=Cr(18) | SH=Cr(18) | CN=Cr(13) | CC=Cr(18) | CH= Cr(18) | BS=Cr(9) | BC=Cr(9) | SSF=Cr(18) | SSB=Cr(18) | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::P: | Frames=17(2)25 | Lv=M.P | Dm=18 | Ga=6 | Grd=-7 | SN=Cr(4) | SC=Cr(19) | SH=Cr(19) | CN=Cr(4) | CC=Cr(19) | CH=Cr(19) | BS=Cr(15) | BC=Cr(15) | SSF=Cr(19) | SSB=Cr(19) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:8::P: | Frames=15(3)28 | Lv=H.P | Dm=25 | Ga=8 | Grd=-11 | SN=Cr(26) | SC=Launch | SH=Launch | CN=- | CC=- | CH=- | BS=Launch | BC=- | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:8::P::P: | Frames=20(4)26 | Lv=M.P | Dm=35 | Ga=12 | Grd=Gb(1) | SN=KND | SC=KND | SH=KND | CN=KND | CC=KND | CH=KND | BS=Cr(12) | BC=Cr(12) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P: | Frames=19(2)24 | Lv=H.P | Dm=15 | Ga=5 | Grd=-11 | SN=Cr(25) | SC=Cr(25) | SH=Cr(25) | CN=- | CC=- | CH=- | BS=Cr(25) | BC=- | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P::P: | Frames=18(2)24 | Lv=H.P | Dm=15 | Ga=5 | Grd=-6 | SN=Cr(25) | SC=Cr(25) | SH=Cr(25) | CN=- | CC=- | CH=- | BS=Cr(25) | BC=- | SSF=Cr(25) | SSB=Cr(25) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P::P::P: | Frames=27(2)26 | Lv=M.P | Dm=25 | Ga=8 | Grd=-14 | SN=KND | SC=KND | SH=KND | CN=KND | CC=KND | CH=KND | BS=Cr(14) | BC=Cr(14) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P::K: | Frames=15(2)24 | Lv=M.K | Dm=22 | Ga=7 | Grd=-5 | SN=Cr(5) | SC=Cr(13) | SH=Cr(13) | CN=Cr(5) | CC=Cr(13) | CH=Cr(13) | BS=Cr(16) | BC=Cr(16) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P::K::K: | Frames=21(2)26 | Lv=M.K | Dm=22 | Ga=7 | Grd=-13 | SN=Cr(18) | SC=Cr(18) | SH=Cr(18) | BS=Cr(14) | CN=Cr(15) | CC=Cr(18) | CH=Cr(18) | BC=Cr(14) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:7::P: | Frames=11(2)27 | Lv=M.P | Dm=20 | Ga=7 | Grd=-12 | SN=Cr(2) | SC=Cr(17) | SH=Cr(17) | BS=KND | CN=Cr(17) | CC=Cr(17) | CH=Cr(17) | BC=KND | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:2::P: | Frames=13(2)20 | Lv=L.P | Dm=5 | Ga=1 | Grd=-4 | SN=-1 | SC=Cr(5) | SH=Cr(5) | BS=Cr(9) | CN=-1 | CC=Cr(5) | CH=Cr(5) | BC=Cr(9) | SSF=- | SSB=- | Ground=O | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:3::P: | Frames=14(3)25 | Lv=M.P | Dm=15 | Ga=5 | Grd=-9 | SN=-9 | SC=Cr(29) | SH=Cr(29) | BS=Cr(14) | CN=Cr(29) | CC=Cr(29) | CH=Cr(29) | BC=Cr(29) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:3::P::P: | Frames=18(2)26 | Lv=M.P | Dm=30 | Ga=10 | Grd=-10 | SN=KND| SC=KND| SH=KND | BS=KND| CN=KND| CC=KND| CH=KND| BC=KND| SSF=- | SSB=- | W=W! | WK=3.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:1::P: | Frames=16(2)25 | Lv=L.P | Dm=18 | Ga=6 | Grd=-10 | SN=-4 | SC=Cr(6) | SH=Cr(6) | BS=Cr(4/34) | CN=-4 | CC=Cr(6) | CH=Cr(6) | BC=Cr(4/34) | SSF=Cr(6) | SSB=Cr(6) | Half=O | Ground=O | Notes=※ Hi-Counter Blow to Foe's Back is a trip stun of Cr(34)[/template] [template=fd-doa6-strike-entry] Command=:6::6::P: | Frames=14(2)24 | Lv=M.P | Dm=22 | Ga=7 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes=※Also :P: while running.[/template] [template=fd-doa6-strike-entry] Command=:4::6::P: | Frames=4(5)15(2)25 | Lv=M.P | Dm=24 | Ga=8 | Grd=-6 | SN=Cr(4) | SC=Cr(74) | SH=Cr(74) | BS=Cr(15) | CN=Cr(74) | CC=Cr(74) | CH=Cr(74) | BC=Cr(15) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes=※ Cr(74) is a crumple stun ending with downed foe[/template] [template=fd-doa6-strike-entry] Command=:236::P: | Frames=15(2)26 | Lv=M.P | Dm=32 | Ga=11 | Grd=-10 | SN=KND | SC=KND | SH=KND | BS=KND | CN=KND | CC=KND | CH=KND | BC=KND | SSF=- | SSB=- | W=W! | WK=3.00m | Close=0 | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:214::P: | Frames=25(2)28 | Lv=M.P | Dm=25 | Ga=18 | Grd=-13 | SN=Fs(61) | SC=Fs(61) | SH=Fs(61) | BS=Fs(51) | CN=Fs(61) | CC=Fs(61) | CH=Fs(61) | BC=Fs(51) | SSF=- | SSB=- | Ground=O | Notes=※Fatal Stun |[/template] [template=fd-doa6-strike-entry] Command=:K: | Frames=14(2)26 | Lv=H.K | Dm=22 | Ga=7 | Grd=-12 | SN=Cr(6) | SC=Cr(23) | SH=Cr(23) | BS=Cr(23) | CN=- | CC=- | CH=- | BC=- | SSF=- | SSB=- | W=W! | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:K::P: | Frames=16(2)27 | Lv=M.P | Dm=18 | Ga=6 | Grd=-6 | SN=Cr(2) | SC=Cr(17) | SH=Cr(17) | BS=Cr(13) | CN=Cr(14) | CC=Cr(17) | CH=Cr(17) | BC=Cr(13) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:K::K: | Frames=18(2)24 | Lv=M.K | Dm=24 | Ga=8 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | End=BT | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:6::K: | Frames=13(2)24 | Lv=M.K | Dm=22 | Ga=7 | Grd=-5 | SN=Cr(5) | SC=Cr(13) | SH=Cr(13) | BS=Cr(16) | CN=Cr(5) | CC=Cr(13) | CH=Cr(13) | BC=Cr(16) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:6::K::K: | Frames=21(2)26 | Lv=M.K | Dm=22 | Ga=7 | Grd=-13 | SN=Cr(18) | SC=Cr(18) | SH=Cr(18) | BS=Cr(14) | CN=Cr(15) | CC=Cr(18) | CH=Cr(18) | BC=Cr(14) | SSF=- | SSB=- | W=Cr | WK= 1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::K: | Frames=17(2)24 | Lv=M.K | Dm=24 | Ga=8 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | End=BT | W=Cr | WK= 1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:8::K: | Frames=20(2)25 | Lv=M.K | Dm=22 | Ga=7 | Grd=-5 | SN=BNC | SC=BNC | SH=BNC | BS=BNC | CN=BNC | CC=BNC | CH=BNC | BC=BNC | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::K: | Frames=16(3)26 | Lv=M.K | Dm=20 | Ga=7 | Grd=-15 | SN=Launch | SC=Launch | SH=Launch | BS=Launch | CN=Launch | CC=Launch | CH=Launch | BC=Launch | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:7::K: | Frames=16(3)41 | Lv=M.K | Dm=30 | Ga=10 | Grd=-30 | SN=Launch | SC=Launch | SH=Launch | BS=Launch | CN=Launch | CC=Launch | CH=Launch | BC=Launch | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:2::K: | Frames=14(2)26 | Lv=L.K | Dm=10 | Ga=3 | Grd=-5 | SN=-2 | SC=Cr(11) | SH=Cr(11) | BS=Cr(3/33) | CN=-2 | CC=Cr(11) | CH=Cr(11) | BC=Cn(3/33) | SSF=- | SSB=- | Ground=O | Notes=※ Hi-Counter Blow to Foe's Back is a trip stun of Cr(34) |[/template] [template=fd-doa6-strike-entry] Command=:3::K: | Frames=14(2)25 | Lv=M.K | Dm=22 | Ga=7 | Grd=-7 | SN=-7 | SC=Cr(19) | SH=Cr(19) | BS=Cr(15) | CN=Cr(16) | CC=Cr(19) | CH=Cr(19) | BC=Cr(15) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:3::K::P: | Frames=20(2)28 | Lv=M.P | Dm=20 | Ga=7 | Grd=-15 | SN=Cr(16) | SC=Cr(16) | SH=Cr(16) | BS=Cr(12) | CN=Cr(16) | CC=Fs(64) | CH=FS(64) | BC=FS(64) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:1::K: | Frames=20(3)28 | Lv=L.K | Dm=22 | Ga=7 | Grd=-14 | SN=Cr(6) | SC=Cr(8) | SH=Cr(8) | BS=KND | CN=Cr(6) | CC=Cr(8) | CH=Cr(8) | BC=KND | SSF=Cr(8) | SSB=Cr(8) | Half=O | Ground=O | Notes=※ Causes an Air Hit Knockdown state when hitting opponent in air state |[/template] [template=fd-doa6-strike-entry] Command=:6::6::K: | Frames=18(2)29 | Lv=M.K | Dm=28 | Ga=10 | Grd=-6 | SN=KND | SC=KND | SH=KND | BS=KND | CN=KND | CC=KND | CH=KND | BC=KND | SSF=- | SSB=- | Notes= ※Also :K: while running.[/template] [template=fd-doa6-strike-entry] Command=:P+K: | Frames=18(2)26 | Lv=M.P | Dm=20 | Ga=7 | Grd=-13 | SN=Cr(72) | SC=Cr(72) | SH=Cr(72) | BS=Cr(62) | CN=Cr(72) | CC=Cr(72) | CH=Cr(72) | BC=Cr(62) | SSF=- | SSB=- | Notes=※ Causes Limbo stun when hitting foe's back.[/template] [template=fd-doa6-strike-entry] Command=:P+K::P: | Frames=15(2)24 | Lv=H.P | Dm=20 | Ga=7 | Grd=-11 | SN=Cr(31) | SC=Cr(31) | SH=Cr(31) | BS=Cr(16) | CN=- | CC=- | CH=- | BC=- | SSF=- | SSB=- | Notes=※ Two hit natural combo |[/template] [template=fd-doa6-strike-entry] Command=:P+K::6::P: | Frames=17(2)24 | Lv=M.P | Dm=20 | Ga=7 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes=※ Two hit natural combo |[/template] [template=fd-doa6-strike-entry] Command=:6::P+K: | Frames=22(2)24 | Lv=M.P | Dm=25 | Ga=8 | Grd=-6 | SN=Cr(20) | SC=Cr(75) | SH=Cr(75) | BS=KND | CN=Cr(20) | CC=Cr(75) | CH=Cr(75) | BC=KND | SSF=- | SSB=- | W=Cr | WK=1.00m | Notes=※ Cr(75) stun is a Gut Crumple knockdown stun |[/template] [template=fd-doa6-strike-entry] Command=:4::P+K: | Frames=21(3)25 | Lv=M.P | Dm=24 | Ga=8 | Grd=-3 | SN=Cr(18) | SC=Cr(23) | SH=Cr(23) | BS=Cr(14) | CN=Cr(18) | CC=Cr(23) | CH=Cr(23) | BC=Cr(14) | SSF=Fs(51) | SSB=Fs(51) | Notes=※ Fs(51) has foe unable to use Break Hold due to being back-turned |[/template] [template=fd-doa6-strike-entry] Command=:3::P+K: | Frames=22(2)26 | Lv=M.P | Dm=24 | Ga=8 | Grd=-15 | SN=Launch | SC=Launch | SH=Launch | BS=Launch | CN=Launch | CC=Launch | CH=Launch | BC=Launch | SSF=Launch | SSB=Launch | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:H+K: | Frames=17(3)28 | Lv=H.K | Dm=24 | Ga=8 | Grd=-16 | SN=Cr(26) | SC=Launch | SH=Launch | BS=Launch | CN=- | CC=- | CH=- | BC=- | SSF=Launch | SSB=Launch | W=W! | WK=1.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::H+K: | Frames=17(3)30 | Lv=M.K | Dm=24 | Ga=8 | Grd=-11 | SN=Cr(-2) | SC=Cr(18) | SH=Cr(18) | BS=Cr(9) | CN=Cr(13) | CC=Cr(18) | CH=Cr(18) | BC=Cr(9) | SSF=Cr(18) | SSB=Cr(18) | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:2::H+K: | Frames=23(4)33 | Lv=L.K | Dm=24 | Ga=8 | Grd=-16 | SN=Cr(9) | SC=Cr(9) | SH=Cr(9) | BS=KND | CN=Cr(9) | CC=Cr(9) | CH=Cr(9) | BC=KND | Half=O | Ground=O | Notes=※ Crouches on frame 1 |[/template] [template=fd-doa6-strike-end][/template] [template=fd-doa6-strike-start] Title=Back Facing Strikes[/template] [template=fd-doa6-strike-entry] Command=:P: | Frames=10(2)13 | Lv=H.P | Dm=10 | Ga=3 | Grd=-2 | SN=-1 | SC=4 | SH=Cr(36) | BS=Cr(11) | CN=- | CC=- | CH=- | BC=- | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::P: | Frames=17(2)25 | Lv=M.P | Dm=18 | Ga=6 | Grd=-7 | SN=Cr(4) | SC=Cr(19) | SH=Cr(19) | BS=Cr(15) | CN=Cr(4) | CC=Cr(19) | CH=Cr(19) | BC=Cr(15) | SSF=Cr(19) | SSB=Cr(19) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:2::P: | Frames=16(2)25 | Lv=L.P | Dm=18 | Ga=6 | Grd=-10 | SN=-4 | SC=Cr(6) | SH=Cr(6) | BS=Cr(4/34) | CN=-4 | CC=Cr(6) | CH=Cr(6) | BC=Cr(4/34) | SSF=Cr(6) | SSB=Cr(6) | Half=O | Ground=O | Notes=※ Hi-counter against crouching foe's back gives Cr(34) |[/template] [template=fd-doa6-strike-entry] Command=:K: | Frames=16(3)28 | Lv=H.K | Dm=20 | Ga=7 | Grd=-12 | SN=Cr(31) | SC=Launch | SH=Launch | BS=Launch | CN=- | CC=- | CH=- | BC=- | SSF=Launch | SSB=Launch | W=W! | WK=1.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::K: | Frames=14(2)24 | Lv=M.K | Dm=24 | Ga=8 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:2::K: | Frames=23(4)33 | Lv=L.K | Dm=24 | Ga=8 | Grd=-16 | SN=Cr(9) | SC=Cr(9) | SH=Cr(9) | BS=KND | CN=Cr(9) | CC=Cr(9) | CH=Cr(9) | BC=KND | SSF=- | SSB=- | Half=O | Ground=O | Notes=Crouches on the first frame. |[/template] [template=fd-doa6-strike-entry] Command=:P+K: | Frames=4(5)11(2)25 | Lv=M.P | Dm=24 | Ga=8 | Grd=-6 | SN=Cr(4) | SC=Cr(74) | SH=Cr(74) | BS=Cr(15) | CN=Cr(74) | CC=Cr(74) | CH=Cr(74) | BC=Cr(15) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes=※ Cr(74) stun is a crumple knockdown stun.[/template] [template=fd-doa6-strike-end][/template] [template=fd-doa6-throw-start]Title=Throws | chara=tamaki [/template] [template=fd-doa6-throw-entry] Command=:T: | Frames=5(2)23 | Lv=H.T | Dm=45 | Ga=16 | Adv=- | Reach=1.44m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Position Switches. ※ Will bounce foe up from explosion. ※ Advantage of -11 when throw is broken.|[/template] [template=fd-doa6-throw-entry] Command=:6::T: | Frames=7(2)24 | Lv=H.T | Dm=50 | Ga=17 | Adv=- | Reach=1.61m | W=- | Ground=O | Ceiling=- | End=- | Notes= |[/template] [template=fd-doa6-throw-entry] Command=:4::T: | Frames=10(2)25 | Lv=H.T | Dm=56 | Ga=20 | Adv=- | Reach=1.70m | W=- | Ground=O | Ceiling=- | End=- | Notes= ※ Position switches.|[/template] [template=fd-doa6-throw-entry] Command=:236::T: | Frames=12(3)25 | Lv=H.T | Dm=62 | Ga=22 | Adv=- | Reach=1.65m | W=KND | Ground=O | Ceiling=- | End=- | Notes=※ Wall Hit appears to have reach of 0.75m. ※ Will bounce foe up from explosion.|[/template] [template=fd-doa6-throw-entry] Command=:214::T: | Frames=12(3)25 | Lv=H.T | Dm=65 | Ga=23 | Adv=- | Reach=1.43m | W=- | Ground=- | Ceiling=- | End=- | Notes=※ Position switches.[/template] [template=fd-doa6-throw-entry] Command=:2::T: To Crouching Foe | Frames=5(2)22 | Lv=L.T | Dm=50 | Ga=17 | Adv=- | Reach=1.61m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Position switches. |[/template] [template=fd-doa6-throw-entry] Command=:T: To Foe's Back | Frames=5(2)23 | Lv=H.T | Dm=10+45 | Ga=3+16 | Adv=- | Reach=1.44m | W=- | Ground=- | Ceiling=- | End=- | Notes= |[/template] [template=fd-doa6-throw-entry] Command=:6::T: To Foe's Back | Frames=7(2)24 | Lv=H.T | Dm=5+55 | Ga=1+19 | Adv=- | Reach=1.61m | W=- | Ground=O | Ceiling=- | End=- | Notes= |[/template] [template=fd-doa6-throw-entry] Command=:2::T: To Crouching Foe's Back | Frames=5(2)22 | Lv=L.T | Dm=65 | Ga=23 | Adv=- | Reach=1.61m | W=- | Ground=- | Ceiling=- | End=- | Notes= |[/template] [template=fd-doa6-throw-end][/template] [template=fd-doa6-hold-start]Title=Front Facing Offensive Holds [/template] [template=fd-doa6-hold-entry] Command=:6::6::T: | Frames=16(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.02m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:P::P::P::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.00m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:6::P::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.02m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:3::P::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.00m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:K::P::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.02m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Will prevent foe from crouching after foe guards :K::P: string. ※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:P+K::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.04m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:3::T: | Frames=10(3)30 | Lv=L.OH | Holds=L.PK | Dm=53 | Ga=18 | Adv=- | Reach=1.87m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Positions switches. ※ Will perform ":2::T: to crouching foe's back" when landing on a back-turned foe.[/template] [template=fd-doa6-throw-entry] Command=:T: While Running | Frames=16(2)37 | Lv=H.OH | Holds=HM.PK | Dm=50 | Ga=17 | Adv=- | Reach=2.70m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Crouches on frame 1. ※ Position switches. ※ Will bounce foe up from explosion. [/template] [template=fd-doa6-hold-end][/template] [template=fd-doa6-hold-start] Title=Back Facing Offensive Holds | chara=tamaki [/template] [template=fd-doa6-hold-entry] Command=:T: | Frames=18(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.03m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-end][/template] [template=fd-doa6-hold-start]Title=Defensive Holds[/template] [template=fd-doa6-hold-entry] Command=:4::s: | Frames=0(22)18 | Lv=H | Holds=JHML.PK | Dm=5 | Ga=-100 | Adv=5 | Reach=- | W=- | Ground=- | Ceiling=- | End=- | Notes=※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:7::h: Against a High Punch | Frames=0(18)12 | Lv=H | Holds=H.P | Dm=60 | Ga=21 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. ※ Will bounce foe up from explosion. |[/template] [template=fd-doa6-hold-entry] Command=:7::h: Against a High Kick | Frames=0(18)12 | Lv=H | Holds=H.K | Dm=58 | Ga=20 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:4::h: Against a Mid Punch | Frames=0(18)12 | Lv=H | Holds=M.P | Dm=60 | Ga=21 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches.[/template] [template=fd-doa6-hold-entry] Command=:6::h: Against a Mid Kick | Frames=0(18)12 | Lv=H | Holds=M.K | Dm=58 | Ga=20 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. |[/template] [template=fd-doa6-hold-entry] Command=:1::h: Against a Low Punch | Frames=0(18)12 | Lv=L | Holds=L.P | Dm=60 | Ga=21 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)22 when performed while in critical state. |[/template] [template=fd-doa6-hold-entry] Command=:1::h: Against a Low Kick | Frames=0(18)12 | Lv=L | Holds=L.K | Dm=58 | Ga=20 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)22 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:4::h: Against a Jumping Punch | Frames=0(18)12 | Lv=H | Holds=J.P | Dm=65 | Ga=23 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:6::h: Against a Jumping Kick | Frames=0(18)12 | Lv=H | Holds=J.K | Dm=63 | Ga=22 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-end][/template] [template=fd-doa6-hold-start]Title=Advanced Defensive Holds[/template] [template=fd-doa6-hold-entry] Command=:6::7::H__: Against a High Punch | Frames=0(18~28)12 | Lv=H | Holds=JH.P | Dm=20 | Ga=7 | Adv=17 | Reach=- | W=- | Ground=- | Ceiling=- | End=- | Notes=※ Releasing :h: will end the active frame window and immediately proceed to the recovery frames. ※ Holding a Jumping Punch will perform the :4::h: Against a Jumping Punch hold. ※ Frames change to 0(18~28)17 when performed while in critical state. |[/template] [template=fd-doa6-hold-entry] Command=:6::4::H__: Against a Mid Punch | Frames=0(18~28)12 | Lv=H | Holds=JM.P | Dm=30 | Ga=10 | Adv=14 | Reach=- | W=- | Ground=- | Ceiling=- | End=- | Notes=※ Releasing :h: will end the active frame window and immediately proceed to the recovery frames. ※ Holding a Jumping Punch will perform the :4::h: Against a Jumping Punch hold. ※ Frames change to 0(18~28)17 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:6::1::H__: Against a Low Punch | Frames=0(18~28)12 | Lv=L | Holds=L.P | Dm=25+15 | Ga=8+5 | Adv=13 | Reach=- | W=- | Ground=O | Ceiling=- | End=-| Notes=※ Releasing :h: will end the active frame window and immediately proceed to the recovery frames. ※ Frames change to 0(18~28)22 when performed while in critical state. ※ Will cause 1 damage of ground hit if over explosive ground. ※ Hits three times but only damages two times.[/template] [template=fd-doa6-hold-end][/template]
Revert
Wiki
Menu
Log in
Register
Install the app
Install
Forums
What's new
Log in
Register
Search
ALL
DOA6
DOA5
DOA4
DOA3
DOA2U
DOAD
Top