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[template=fd-doa6-chara]selected=tamaki[/template] [template=fd-doa6-strike-start] Title=Front Facing Strikes | chara=tamaki [/template] [template=fd-doa6-strike-entry] txt-notation=P | Command=:P: | Frames=10(2)13 | Lv=H.P | Dm=10 | Ga=3 | Grd=-2 | SN=-1 | SC=1 | SH=Cr(36) | CN=- | CC=- | CH=- | BS=Cr(11) | BC=- | SSF= | SSB= | Notes= | [/template] [template=fd-doa6-strike-entry] Command=:P::P: | Frames=9(2)13 | Lv= H.P | Dm=10 | Ga=3 | Grd=-6 | SN=-2 | SC=0 | SH=Cr(36) | CN=- | CC=- | CH=- | BS=Cr(11) | BC=- | SSF= | SSB= | Notes=※ Natural Combo |[/template] [template=fd-doa6-strike-entry] Command=:P::P::P: | Frames=16(3)25 | Lv=M.P | Dm=12 | Ga=4 | Grd=-9 | SN=-9 | SC=Cr(29) | SH=Cr(29) | CN=Cr(29) | CC=Cr(29) | CH=Cr(29) | BS=Cr(14) | BC=Cr(14) | SSF= | SSB= | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::P::P::P: | Frames=18(2)26 | Lv=M.P | Dm=30 | Ga=10 | Grd=-10 | SN=KND | SC=KND| SH=KND | CN=KND| CC=KND| CH=KND| BS=KND| BC=KND| SSF= | SSB= | W=W! | WK=3.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::P::4::P: | Frames=17(2)25 | Lv=M.P | Dm=18 | Ga=6 | Grd=-7 | SN=Cr(4) | SC=Cr(19) | SH=Cr(19) | CN=Cr(4) | CC=Cr(19) | CH=Cr(19) | BS=Cr(15) | BC=Cr(15) | SSF= | SSB= | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::P::K: | Frames=20(3)28 | Lv=H.K | Dm=20 | Ga=7 | Grd=-7 | SN=Cr(31) | SC=Launch | SH=Launch | CN=- | CC=- | CH=- | BS=Launch | BC=- | SSF=Launch | SSB=Launch | W=W! | WK=1.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::P::2::K: | Frames=20(3)28 | Lv=L.K | Dm=22 | Ga=7 | Grd=-14 | SN=Cr(6) | SC=Cr(8) | SH=Cr(8) | CN=Cr(6) | CC=Cr(6) | CH=Cr(6) | BS=KND | BC=KND | SSF=Cr(8) | SSB=Cr(8) | Half=O | Ground=O | Notes=※ Causes an Air Hit Knockdown state when hitting opponent in air state |[/template] [template=fd-doa6-strike-entry] Command=:P::K: | Frames=16(2)25 | Lv=M.K | Dm=22 | Ga=7 | Grd=-7 | SN=-7 | SC=Cr(19) | SH=Cr(19) | CN=Cr(16) | CC=Cr(19) | CH=Cr(19) | BS=Cr(15) | BC=Cr(15) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:P::K::P: | Frames=20(2)28 | Lv=M.P | Dm=20 | Ga=7 | Grd=-15 | SN=Cr(16) | SC=Cr(16) | SH=Cr(16) | CN=Cr(16) | CC=Fs(64) | CH=Fs(64) | BS=Cr(12) | BC=Cr(12) | SSF=- | SSB=- | Notes= ※Causes Bound on Critical Finish ※Causes Air Knock Down |[/template] [template=fd-doa6-strike-entry] Command=:6::P: | Frames=12(2)24 | Lv=M.P | Dm=17 | Ga=6 | Grd=-12 | SN=-12 | SC=Cr(20) | SH=Cr(20) | CN=Cr(17) | CC=Cr(20) | CH= Cr(20) | BS=Cr(16) | BC=Cr(16) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:6::P::P: | Frames=24(2)24 | Lv=M.P | Dm=25 | Ga=8 | Grd=-6 | SN=Cr(20) | SC=Cr(75) | SH=Cr(75) | CN=Cr(21) | CC=Cr(75) | CH=Cr(75) | BS=KND | BC=KND | SSF=- | SSB=- | W=Cr | WK=1.00m | Notes=※Cr(75) is a Gut Crumple stun that leaves the foe downed |[/template] [template=fd-doa6-strike-entry] Command=:6::P::K: | Frames=17(3)30 | Lv=M.K | Dm=24 | Ga=8 | Grd=-11 | SN=Cr(-2) | SC=Cr(18) | SH=Cr(18) | CN=Cr(13) | CC=Cr(18) | CH= Cr(18) | BS=Cr(9) | BC=Cr(9) | SSF=Cr(18) | SSB=Cr(18) | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::P: | Frames=17(2)25 | Lv=M.P | Dm=18 | Ga=6 | Grd=-7 | SN=Cr(4) | SC=Cr(19) | SH=Cr(19) | CN=Cr(4) | CC=Cr(19) | CH=Cr(19) | BS=Cr(15) | BC=Cr(15) | SSF=Cr(19) | SSB=Cr(19) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:8::P: | Frames=15(3)28 | Lv=H.P | Dm=25 | Ga=8 | Grd=-11 | SN=Cr(26) | SC=Launch | SH=Launch | CN=- | CC=- | CH=- | BS=Launch | BC=- | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:8::P::P: | Frames=20(4)26 | Lv=M.P | Dm=35 | Ga=12 | Grd=Gb(1) | SN=KND | SC=KND | SH=KND | CN=KND | CC=KND | CH=KND | BS=Cr(12) | BC=Cr(12) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P: | Frames=19(2)24 | Lv=H.P | Dm=15 | Ga=5 | Grd=-11 | SN=Cr(25) | SC=Cr(25) | SH=Cr(25) | CN=- | CC=- | CH=- | BS=Cr(25) | BC=- | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P::P: | Frames=18(2)24 | Lv=H.P | Dm=15 | Ga=5 | Grd=-6 | SN=Cr(25) | SC=Cr(25) | SH=Cr(25) | CN=- | CC=- | CH=- | BS=Cr(25) | BC=- | SSF=Cr(25) | SSB=Cr(25) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P::P::P: | Frames=27(2)26 | Lv=M.P | Dm=25 | Ga=8 | Grd=-14 | SN=KND | SC=KND | SH=KND | CN=KND | CC=KND | CH=KND | BS=Cr(14) | BC=Cr(14) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P::K: | Frames=15(2)24 | Lv=M.K | Dm=22 | Ga=7 | Grd=-5 | SN=Cr(5) | SC=Cr(13) | SH=Cr(13) | CN=Cr(5) | CC=Cr(13) | CH=Cr(13) | BS=Cr(16) | BC=Cr(16) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::P::K::K: | Frames=21(2)26 | Lv=M.K | Dm=22 | Ga=7 | Grd=-13 | SN=Cr(18) | SC=Cr(18) | SH=Cr(18) | BS=Cr(14) | CN=Cr(15) | CC=Cr(18) | CH=Cr(18) | BC=Cr(14) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:7::P: | Frames=11(2)27 | Lv=M.P | Dm=20 | Ga=7 | Grd=-12 | SN=Cr(2) | SC=Cr(17) | SH=Cr(17) | BS=KND | CN=Cr(17) | CC=Cr(17) | CH=Cr(17) | BC=KND | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:2::P: | Frames=13(2)20 | Lv=L.P | Dm=5 | Ga=1 | Grd=-4 | SN=-1 | SC=Cr(5) | SH=Cr(5) | BS=Cr(9) | CN=-1 | CC=Cr(5) | CH=Cr(5) | BC=Cr(9) | SSF=- | SSB=- | Ground=O | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:3::P: | Frames=14(3)25 | Lv=M.P | Dm=15 | Ga=5 | Grd=-9 | SN=-9 | SC=Cr(29) | SH=Cr(29) | BS=Cr(14) | CN=Cr(29) | CC=Cr(29) | CH=Cr(29) | BC=Cr(29) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:3::P::P: | Frames=18(2)26 | Lv=M.P | Dm=30 | Ga=10 | Grd=-10 | SN=KND| SC=KND| SH=KND | BS=KND| CN=KND| CC=KND| CH=KND| BC=KND| SSF=- | SSB=- | W=W! | WK=3.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:1::P: | Frames=16(2)25 | Lv=L.P | Dm=18 | Ga=6 | Grd=-10 | SN=-4 | SC=Cr(6) | SH=Cr(6) | BS=Cr(4/34) | CN=-4 | CC=Cr(6) | CH=Cr(6) | BC=Cr(4/34) | SSF=Cr(6) | SSB=Cr(6) | Half=O | Ground=O | Notes=※ Hi-Counter Blow to Foe's Back is a trip stun of Cr(34)[/template] [template=fd-doa6-strike-entry] Command=:6::6::P: | Frames=14(2)24 | Lv=M.P | Dm=22 | Ga=7 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes=※Also :P: while running.[/template] [template=fd-doa6-strike-entry] Command=:4::6::P: | Frames=4(5)15(2)25 | Lv=M.P | Dm=24 | Ga=8 | Grd=-6 | SN=Cr(4) | SC=Cr(74) | SH=Cr(74) | BS=Cr(15) | CN=Cr(74) | CC=Cr(74) | CH=Cr(74) | BC=Cr(15) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes=※ Cr(74) is a crumple stun ending with downed foe[/template] [template=fd-doa6-strike-entry] Command=:236::P: | Frames=15(2)26 | Lv=M.P | Dm=32 | Ga=11 | Grd=-10 | SN=KND | SC=KND | SH=KND | BS=KND | CN=KND | CC=KND | CH=KND | BC=KND | SSF=- | SSB=- | W=W! | WK=3.00m | Close=0 | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:214::P: | Frames=25(2)28 | Lv=M.P | Dm=25 | Ga=18 | Grd=-13 | SN=Fs(61) | SC=Fs(61) | SH=Fs(61) | BS=Fs(51) | CN=Fs(61) | CC=Fs(61) | CH=Fs(61) | BC=Fs(51) | SSF=- | SSB=- | Ground=O | Notes=※Fatal Stun |[/template] [template=fd-doa6-strike-entry] Command=:K: | Frames=14(2)26 | Lv=H.K | Dm=22 | Ga=7 | Grd=-12 | SN=Cr(6) | SC=Cr(23) | SH=Cr(23) | BS=Cr(23) | CN=- | CC=- | CH=- | BC=- | SSF=- | SSB=- | W=W! | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:K::P: | Frames=16(2)27 | Lv=M.P | Dm=18 | Ga=6 | Grd=-6 | SN=Cr(2) | SC=Cr(17) | SH=Cr(17) | BS=Cr(13) | CN=Cr(14) | CC=Cr(17) | CH=Cr(17) | BC=Cr(13) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:K::K: | Frames=18(2)24 | Lv=M.K | Dm=24 | Ga=8 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | End=BT | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:6::K: | Frames=13(2)24 | Lv=M.K | Dm=22 | Ga=7 | Grd=-5 | SN=Cr(5) | SC=Cr(13) | SH=Cr(13) | BS=Cr(16) | CN=Cr(5) | CC=Cr(13) | CH=Cr(13) | BC=Cr(16) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:6::K::K: | Frames=21(2)26 | Lv=M.K | Dm=22 | Ga=7 | Grd=-13 | SN=Cr(18) | SC=Cr(18) | SH=Cr(18) | BS=Cr(14) | CN=Cr(15) | CC=Cr(18) | CH=Cr(18) | BC=Cr(14) | SSF=- | SSB=- | W=Cr | WK= 1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::K: | Frames=17(2)24 | Lv=M.K | Dm=24 | Ga=8 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | End=BT | W=Cr | WK= 1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:8::K: | Frames=20(2)25 | Lv=M.K | Dm=22 | Ga=7 | Grd=-5 | SN=BNC | SC=BNC | SH=BNC | BS=BNC | CN=BNC | CC=BNC | CH=BNC | BC=BNC | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:9::K: | Frames=16(3)26 | Lv=M.K | Dm=20 | Ga=7 | Grd=-15 | SN=Launch | SC=Launch | SH=Launch | BS=Launch | CN=Launch | CC=Launch | CH=Launch | BC=Launch | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:7::K: | Frames=16(3)41 | Lv=M.K | Dm=30 | Ga=10 | Grd=-30 | SN=Launch | SC=Launch | SH=Launch | BS=Launch | CN=Launch | CC=Launch | CH=Launch | BC=Launch | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:2::K: | Frames=14(2)26 | Lv=L.K | Dm=10 | Ga=3 | Grd=-5 | SN=-2 | SC=Cr(11) | SH=Cr(11) | BS=Cr(3/33) | CN=-2 | CC=Cr(11) | CH=Cr(11) | BC=Cn(3/33) | SSF=- | SSB=- | Ground=O | Notes=※ Hi-Counter Blow to Foe's Back is a trip stun of Cr(34) |[/template] [template=fd-doa6-strike-entry] Command=:3::K: | Frames=14(2)25 | Lv=M.K | Dm=22 | Ga=7 | Grd=-7 | SN=-7 | SC=Cr(19) | SH=Cr(19) | BS=Cr(15) | CN=Cr(16) | CC=Cr(19) | CH=Cr(19) | BC=Cr(15) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:3::K::P: | Frames=20(2)28 | Lv=M.P | Dm=20 | Ga=7 | Grd=-15 | SN=Cr(16) | SC=Cr(16) | SH=Cr(16) | BS=Cr(12) | CN=Cr(16) | CC=Fs(64) | CH=FS(64) | BC=FS(64) | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:1::K: | Frames=20(3)28 | Lv=L.K | Dm=22 | Ga=7 | Grd=-14 | SN=Cr(6) | SC=Cr(8) | SH=Cr(8) | BS=KND | CN=Cr(6) | CC=Cr(8) | CH=Cr(8) | BC=KND | SSF=Cr(8) | SSB=Cr(8) | Half=O | Ground=O | Notes=※ Causes an Air Hit Knockdown state when hitting opponent in air state |[/template] [template=fd-doa6-strike-entry] Command=:6::6::K: | Frames=18(2)29 | Lv=M.K | Dm=28 | Ga=10 | Grd=-6 | SN=KND | SC=KND | SH=KND | BS=KND | CN=KND | CC=KND | CH=KND | BC=KND | SSF=- | SSB=- | Notes= ※Also :K: while running.[/template] [template=fd-doa6-strike-entry] Command=:P+K: | Frames=18(2)26 | Lv=M.P | Dm=20 | Ga=7 | Grd=-13 | SN=Cr(72) | SC=Cr(72) | SH=Cr(72) | BS=Cr(62) | CN=Cr(72) | CC=Cr(72) | CH=Cr(72) | BC=Cr(62) | SSF=- | SSB=- | Notes=※ Causes Limbo stun when hitting foe's back.[/template] [template=fd-doa6-strike-entry] Command=:P+K::P: | Frames=15(2)24 | Lv=H.P | Dm=20 | Ga=7 | Grd=-11 | SN=Cr(31) | SC=Cr(31) | SH=Cr(31) | BS=Cr(16) | CN=- | CC=- | CH=- | BC=- | SSF=- | SSB=- | Notes=※ Two hit natural combo |[/template] [template=fd-doa6-strike-entry] Command=:P+K::6::P: | Frames=17(2)24 | Lv=M.P | Dm=20 | Ga=7 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes=※ Two hit natural combo |[/template] [template=fd-doa6-strike-entry] Command=:6::P+K: | Frames=22(2)24 | Lv=M.P | Dm=25 | Ga=8 | Grd=-6 | SN=Cr(20) | SC=Cr(75) | SH=Cr(75) | BS=KND | CN=Cr(20) | CC=Cr(75) | CH=Cr(75) | BC=KND | SSF=- | SSB=- | W=Cr | WK=1.00m | Notes=※ Cr(75) stun is a Gut Crumple knockdown stun |[/template] [template=fd-doa6-strike-entry] Command=:4::P+K: | Frames=21(3)25 | Lv=M.P | Dm=24 | Ga=8 | Grd=-3 | SN=Cr(18) | SC=Cr(23) | SH=Cr(23) | BS=Cr(14) | CN=Cr(18) | CC=Cr(23) | CH=Cr(23) | BC=Cr(14) | SSF=Fs(51) | SSB=Fs(51) | Notes=※ Fs(51) has foe unable to use Break Hold due to being back-turned |[/template] [template=fd-doa6-strike-entry] Command=:3::P+K: | Frames=22(2)26 | Lv=M.P | Dm=24 | Ga=8 | Grd=-15 | SN=Launch | SC=Launch | SH=Launch | BS=Launch | CN=Launch | CC=Launch | CH=Launch | BC=Launch | SSF=Launch | SSB=Launch | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:H+K: | Frames=17(3)28 | Lv=H.K | Dm=24 | Ga=8 | Grd=-16 | SN=Cr(26) | SC=Launch | SH=Launch | BS=Launch | CN=- | CC=- | CH=- | BC=- | SSF=Launch | SSB=Launch | W=W! | WK=1.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::H+K: | Frames=17(3)30 | Lv=M.K | Dm=24 | Ga=8 | Grd=-11 | SN=Cr(-2) | SC=Cr(18) | SH=Cr(18) | BS=Cr(9) | CN=Cr(13) | CC=Cr(18) | CH=Cr(18) | BC=Cr(9) | SSF=Cr(18) | SSB=Cr(18) | W=Cr | WK=1.00m (≥CH) | Notes=[/template] [template=fd-doa6-strike-entry] Command=:2::H+K: | Frames=23(4)33 | Lv=L.K | Dm=24 | Ga=8 | Grd=-16 | SN=Cr(9) | SC=Cr(9) | SH=Cr(9) | BS=KND | CN=Cr(9) | CC=Cr(9) | CH=Cr(9) | BC=KND | Half=O | Ground=O | Notes=※ Crouches on frame 1 |[/template] [template=fd-doa6-strike-end][/template] [template=fd-doa6-strike-start] Title=Back Facing Strikes[/template] [template=fd-doa6-strike-entry] Command=:P: | Frames=10(2)13 | Lv=H.P | Dm=10 | Ga=3 | Grd=-2 | SN=-1 | SC=4 | SH=Cr(36) | BS=Cr(11) | CN=- | CC=- | CH=- | BC=- | SSF=- | SSB=- | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::P: | Frames=17(2)25 | Lv=M.P | Dm=18 | Ga=6 | Grd=-7 | SN=Cr(4) | SC=Cr(19) | SH=Cr(19) | BS=Cr(15) | CN=Cr(4) | CC=Cr(19) | CH=Cr(19) | BC=Cr(15) | SSF=Cr(19) | SSB=Cr(19) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:2::P: | Frames=16(2)25 | Lv=L.P | Dm=18 | Ga=6 | Grd=-10 | SN=-4 | SC=Cr(6) | SH=Cr(6) | BS=Cr(4/34) | CN=-4 | CC=Cr(6) | CH=Cr(6) | BC=Cr(4/34) | SSF=Cr(6) | SSB=Cr(6) | Half=O | Ground=O | Notes=※ Hi-counter against crouching foe's back gives Cr(34) |[/template] [template=fd-doa6-strike-entry] Command=:K: | Frames=16(3)28 | Lv=H.K | Dm=20 | Ga=7 | Grd=-12 | SN=Cr(31) | SC=Launch | SH=Launch | BS=Launch | CN=- | CC=- | CH=- | BC=- | SSF=Launch | SSB=Launch | W=W! | WK=1.00m | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:4::K: | Frames=14(2)24 | Lv=M.K | Dm=24 | Ga=8 | Grd=-5 | SN=Cr(5) | SC=Cr(20) | SH=Cr(20) | BS=Cr(16) | CN=Cr(20) | CC=Cr(20) | CH=Cr(20) | BC=Cr(16) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes= |[/template] [template=fd-doa6-strike-entry] Command=:2::K: | Frames=23(4)33 | Lv=L.K | Dm=24 | Ga=8 | Grd=-16 | SN=Cr(9) | SC=Cr(9) | SH=Cr(9) | BS=KND | CN=Cr(9) | CC=Cr(9) | CH=Cr(9) | BC=KND | SSF=- | SSB=- | Half=O | Ground=O | Notes=Crouches on the first frame. |[/template] [template=fd-doa6-strike-entry] Command=:P+K: | Frames=4(5)11(2)25 | Lv=M.P | Dm=24 | Ga=8 | Grd=-6 | SN=Cr(4) | SC=Cr(74) | SH=Cr(74) | BS=Cr(15) | CN=Cr(74) | CC=Cr(74) | CH=Cr(74) | BC=Cr(15) | SSF=- | SSB=- | W=Cr | WK=1.00m (≥CH) | Notes=※ Cr(74) stun is a crumple knockdown stun.[/template] [template=fd-doa6-strike-end][/template] [template=fd-doa6-throw-start]Title=Throws | chara=tamaki [/template] [template=fd-doa6-throw-entry] Command=:T: | Frames=5(2)23 | Lv=H.T | Dm=45 | Ga=16 | Adv=- | Reach=1.44m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Position Switches. ※ Will bounce foe up from explosion. ※ Advantage of -11 when throw is broken.|[/template] [template=fd-doa6-throw-entry] Command=:6::T: | Frames=7(2)24 | Lv=H.T | Dm=50 | Ga=17 | Adv=- | Reach=1.61m | W=- | Ground=O | Ceiling=- | End=- | Notes= |[/template] [template=fd-doa6-throw-entry] Command=:4::T: | Frames=10(2)25 | Lv=H.T | Dm=56 | Ga=20 | Adv=- | Reach=1.70m | W=- | Ground=O | Ceiling=- | End=- | Notes= ※ Position switches.|[/template] [template=fd-doa6-throw-entry] Command=:236::T: | Frames=12(3)25 | Lv=H.T | Dm=62 | Ga=22 | Adv=- | Reach=1.65m | W=KND | Ground=O | Ceiling=- | End=- | Notes=※ Wall Hit appears to have reach of 0.75m. ※ Will bounce foe up from explosion.|[/template] [template=fd-doa6-throw-entry] Command=:214::T: | Frames=12(3)25 | Lv=H.T | Dm=65 | Ga=23 | Adv=- | Reach=1.43m | W=- | Ground=- | Ceiling=- | End=- | Notes=※ Position switches.[/template] [template=fd-doa6-throw-entry] Command=:2::T: To Crouching Foe | Frames=5(2)22 | Lv=L.T | Dm=50 | Ga=17 | Adv=- | Reach=1.61m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Position switches. |[/template] [template=fd-doa6-throw-entry] Command=:T: To Foe's Back | Frames=5(2)23 | Lv=H.T | Dm=10+45 | Ga=3+16 | Adv=- | Reach=1.44m | W=- | Ground=- | Ceiling=- | End=- | Notes= |[/template] [template=fd-doa6-throw-entry] Command=:6::T: To Foe's Back | Frames=7(2)24 | Lv=H.T | Dm=5+55 | Ga=1+19 | Adv=- | Reach=1.61m | W=- | Ground=O | Ceiling=- | End=- | Notes= |[/template] [template=fd-doa6-throw-entry] Command=:2::T: To Crouching Foe's Back | Frames=5(2)22 | Lv=L.T | Dm=65 | Ga=23 | Adv=- | Reach=1.61m | W=- | Ground=- | Ceiling=- | End=- | Notes= |[/template] [template=fd-doa6-throw-end][/template] [template=fd-doa6-hold-start]Title=Front Facing Offensive Holds [/template] [template=fd-doa6-hold-entry] Command=:6::6::T: | Frames=16(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.02m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:P::P::P::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.00m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:6::P::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.02m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:3::P::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.00m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:K::P::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.02m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Will prevent foe from crouching after foe guards :K::P: string. ※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:P+K::6::T: | Frames=20(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.04m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-entry] Command=:3::T: | Frames=10(3)30 | Lv=L.OH | Holds=L.PK | Dm=53 | Ga=18 | Adv=- | Reach=1.87m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Positions switches. ※ Will perform ":2::T: to crouching foe's back" when landing on a back-turned foe.[/template] [template=fd-doa6-throw-entry] Command=:T: While Running | Frames=16(2)37 | Lv=H.OH | Holds=HM.PK | Dm=50 | Ga=17 | Adv=- | Reach=2.70m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Crouches on frame 1. ※ Position switches. ※ Will bounce foe up from explosion. [/template] [template=fd-doa6-hold-end][/template] [template=fd-doa6-hold-start] Title=Back Facing Offensive Holds | chara=tamaki [/template] [template=fd-doa6-hold-entry] Command=:T: | Frames=18(3)30 | Lv=H.OH | Holds=HM.PK | Dm=45 | Ga=16 | Adv=- | Reach=2.03m | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne.|[/template] [template=fd-doa6-hold-end][/template] [template=fd-doa6-hold-start]Title=Defensive Holds[/template] [template=fd-doa6-hold-entry] Command=:4::s: | Frames=0(22)18 | Lv=H | Holds=JHML.PK | Dm=5 | Ga=-100 | Adv=5 | Reach=- | W=- | Ground=- | Ceiling=- | End=- | Notes=※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:7::h: Against a High Punch | Frames=0(18)12 | Lv=H | Holds=H.P | Dm=60 | Ga=21 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. ※ Will bounce foe up from explosion. |[/template] [template=fd-doa6-hold-entry] Command=:7::h: Against a High Kick | Frames=0(18)12 | Lv=H | Holds=H.K | Dm=58 | Ga=20 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:4::h: Against a Mid Punch | Frames=0(18)12 | Lv=H | Holds=M.P | Dm=60 | Ga=21 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches.[/template] [template=fd-doa6-hold-entry] Command=:6::h: Against a Mid Kick | Frames=0(18)12 | Lv=H | Holds=M.K | Dm=58 | Ga=20 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. |[/template] [template=fd-doa6-hold-entry] Command=:1::h: Against a Low Punch | Frames=0(18)12 | Lv=L | Holds=L.P | Dm=60 | Ga=21 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)22 when performed while in critical state. |[/template] [template=fd-doa6-hold-entry] Command=:1::h: Against a Low Kick | Frames=0(18)12 | Lv=L | Holds=L.K | Dm=58 | Ga=20 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)22 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:4::h: Against a Jumping Punch | Frames=0(18)12 | Lv=H | Holds=J.P | Dm=65 | Ga=23 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:6::h: Against a Jumping Kick | Frames=0(18)12 | Lv=H | Holds=J.K | Dm=63 | Ga=22 | Adv=- | Reach=- | W=- | Ground=O | Ceiling=- | End=- | Notes=※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-end][/template] [template=fd-doa6-hold-start]Title=Advanced Defensive Holds[/template] [template=fd-doa6-hold-entry] Command=:6::7::H__: Against a High Punch | Frames=0(18~28)12 | Lv=H | Holds=JH.P | Dm=20 | Ga=7 | Adv=17 | Reach=- | W=- | Ground=- | Ceiling=- | End=- | Notes=※ Releasing :h: will end the active frame window and immediately proceed to the recovery frames. ※ Holding a Jumping Punch will perform the :4::h: Against a Jumping Punch hold. ※ Frames change to 0(18~28)17 when performed while in critical state. |[/template] [template=fd-doa6-hold-entry] Command=:6::4::H__: Against a Mid Punch | Frames=0(18~28)12 | Lv=H | Holds=JM.P | Dm=30 | Ga=10 | Adv=14 | Reach=- | W=- | Ground=- | Ceiling=- | End=- | Notes=※ Releasing :h: will end the active frame window and immediately proceed to the recovery frames. ※ Holding a Jumping Punch will perform the :4::h: Against a Jumping Punch hold. ※ Frames change to 0(18~28)17 when performed while in critical state. ※ Position switches. |[/template] [template=fd-doa6-hold-entry] Command=:6::1::H__: Against a Low Punch | Frames=0(18~28)12 | Lv=L | Holds=L.P | Dm=25+15 | Ga=8+5 | Adv=13 | Reach=- | W=- | Ground=O | Ceiling=- | End=-| Notes=※ Releasing :h: will end the active frame window and immediately proceed to the recovery frames. ※ Frames change to 0(18~28)22 when performed while in critical state. ※ Will cause 1 damage of ground hit if over explosive ground. ※ Hits three times but only damages two times.[/template] [template=fd-doa6-hold-end][/template]
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