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[template=text-box-h2]title=Dead or Alive 6: Break System | align=center[/template] [template=text-box-h2]title=Break Gauge | align=left[/template] The Break Gauge has a maximum of 200 points, contrary to the 300 points of life set on normal. Every hit, with the exception of attacks that cause Fatal Stun, has about 33% of the damage equal to the amount of gauge gained. Each hit has a static value at base 100% revision, so the number is not formulaic from the damage but just being hard set to 'around 1/3rd' of the damage. Revision that affects damage also affects the gauge gained amount. This is why 'on average' you'll gain about 1 bar of meter after winning a round, because theoretically you've done 300 points of life damage which is around 100 points of gauge. Having an attack guarded, you'll get half of the break gauge you'd gain if you had landed the hit. Like life points, any fractional amount is rounded down to the nearest whole number. So, if you normally would gain 3 gauge on hit, you'll gain 1 gauge on guard (1.5 rounded down to 1). Whenever your opponent gains gauge, you'll get 50% of their amount added to your gauge. For example, Bass' 8P does 28 damage and 10 gauge on normal hit, his opponent will gain 5 gauge for being hit. If he lands it on Hi-counter hit he'll gain 16 gauge, and his opponent will gain 8 gauge. If it's blocked he'll gain 5 gauge, and his opponent will gain 2 gauge. [template=text-box-h2]title=Fatal Rush | align=left[/template] :S: :S::S::S::S: :S::S::S::4::S: [template=text-box-h2]title=Break Blow | align=left[/template] :6::S: [template=text-box-h2]title=Break Hold | align=left[/template] :4::S: [template=text-box-h2]title=Side Attack | align=left[/template] :8::S: or :2::S: :8::S::S: or :2::S::S:
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