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[template=text-box-h2]title=Dead or Alive 6 | align=center[/template] [template=text-box-h2]title=General Information | align=left | text= Title: Dead or Alive 6 Platforms: PlayStation 4, Xbox One, Steam Announced: E3 2018 2018-June-08 Releases: Home Version: 2019-March-01 Arcade Version: Late 2019 Dead or Alive 6 was first announced at E3 2019, a first publicly playable version was available during EVO 2018. The game launched worldwide on March 1st, 2019 on PlayStation 4, Xbox One and PC (via Steam), an Arcade version will be released in Japan later in 2019. Dead or Alive was developed on a new Engine introducing a physics-based dynamic lighting model as well as new system mechanics like a meter system. Maybe a sentence or 2 about events of the game? Idk [/template] [template=text-box-h2]title=Game System | align=left | text= At the core of Dead or Alive 6's combat is the so called triangle system. Strikes, holds, and throws form a rock–paper–scissors-like action system. Within this system, strikes beat throws, throws beat holds and holds beat strikes. When you land an attack of one type that beats another type, that attack will deal a large amount of damage. It is important to try to predict what your opponents are trying to do and counter their attack. [IMG]https://www.koeitecmoamerica.com/manual/doa6/us/images/4010.png[/IMG] (text from KT manual needs re-phrasing) A more detailed look at the Triangle System can be found on it's own [URL='https://www.freestepdodge.com/wiki/dead-or-alive-6_triangle-system/']page[/URL] (in the future… maybe) Here is a list of potential topics that dive deeper into mechanics of the series and Dead or Alive 6 in particular - [URL='https://www.freestepdodge.com/wiki/controls-and-inputs/']Controls[/URL] - [URL='https://www.freestepdodge.com/wiki/dead-or-alive-6_positions/']Character Status (Standing, Squatting, Down etc.)[/URL] - [URL='https://www.freestepdodge.com/wiki/dead-or-alive-6_movement/']Movement[/URL] - Strikes and Hit Effects - Holds - Throws - Break Gauge and Break System - Damage Modifiers and Damage Scaling - [URL='https://www.freestepdodge.com/wiki/dead-or-alive-6_stages/']Stages: Walls, Wall Hits and Danger zones[/URL] - DOA6 Glossary and Abbreviations (Stances, Stuns etc.) (feel free to create pages and cover some of these topics… it's a public wiki after all) [/template] [template=doa6-character-select][/template]
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